• Chasm is a 2D ARPG with a demo. A freakin’ demo. In this day and age. Awesome
    58 replies, posted
[QUOTE=Panthereye;40282344]why can't we ever get non-side scrolling/zelda-like roguelikes? why can't we have a third person rougelike?? i understand indie budget stuff and whatnot, but there is a serious need of variation in the genre. seriously getting sick of the pixel art.[/QUOTE] When I think of rogue-likes I immediately think of top down games like Dungeons of Dredmore, Binding of Isaac and obviously Rogue. I can't think of that many side-scrollers.
I tried the demo, it's a pretty fun game. I am getting sick of the gaming news, and the indie developers, continually referring to this generic combination of game elements as innovative. It's been done a million times over, and while it's still fun, they need to stop acting like they're breaking new ground. It'd be like Activision continually claiming that the leveling system in Call of Duty is a groundbreaking new feature every time they release a new game.
[QUOTE=Mr. Magoolachub;40282533]I'm getting tired of this realistic art shit Not only that, people can't seem to work beyond first person shooters[/QUOTE] lol what point are you trying to make
[QUOTE=AJisAwesome15;40283627]lol what point are you trying to make[/QUOTE] He's making a pretty good one I guess, the market is just as oversatured with shitty FPS games and nobody whines about them with no investigation into the quality of the game. The game is pretty fun, yet even with a 2 minute to download demo available as a link IN THIS THREAD only about 2 or 3 of us actually bothered to download it and try it. The gameplay could use a bit of fine tuning, but the art is great and the concept is fun. There's also no reason the game couldn't be multiplayer I guess, but making a game multiplayer is a lot more work than most people realize. Then again they're using XNA, and that probably has facilities built in to make networking simpler.
[QUOTE=Elspin;40284253]He's making a pretty good one I guess, the market is just as oversatured with shitty FPS games and nobody whines about them with no investigation into the quality of the game. The game is pretty fun, yet even with a 2 minute to download demo available as a link IN THIS THREAD only about 2 or 3 of us actually bothered to download it and try it. The gameplay could use a bit of fine tuning, but the art is great and the concept is fun. There's also no reason the game couldn't be multiplayer I guess, but making a game multiplayer is a lot more work than most people realize. Then again they're using XNA, and that probably has facilities built in to make networking simpler.[/QUOTE] what do you mean nobody whines about them if you're seriously saying that nobody whines about call of duty and battlefield and other FPSs essentially looking the same, then you frankly don't read the same internet as everyone else if anything, this is bringing indie games into line, not being judged as "indie games/impervious to criticism because it's INDIE!!!!!", but actually being judged to the same standard as other games, aka, when a shit load of the genre looks fucking identical, we start to get real fucking tired of it
Not enough shareware. Needs a mail order page that pops up every time you quit the game.
[QUOTE=Cloak Raider;40284335]what do you mean nobody whines about them if you're seriously saying that nobody whines about call of duty and battlefield and other FPSs essentially looking the same, then you frankly don't read the same internet as everyone else if anything, this is bringing indie games into line, not being judged as "indie games/impervious to criticism because it's INDIE!!!!!", but actually being judged to the same standard as other games, aka, when a shit load of the genre looks fucking identical, we start to get real fucking tired of it[/QUOTE] I didn't say specifically call of duty and battlefield, because those 2 of course get a lot of shit for re-hashing their previous games. I'm saying that people don't just immediately freak out every time an FPS (with the exception of those 2) is announced declaring it bad without looking into it at all.
[QUOTE=Elspin;40284769]I didn't say specifically call of duty and battlefield, because those 2 of course get a lot of shit for re-hashing their previous games. I'm saying that people don't just immediately freak out every time an FPS (with the exception of those 2) is announced declaring it bad without looking into it at all.[/QUOTE] pretty sure they do. spec ops the line had exactly the same treatment of being a teaspoon deep "that kind of game" looking thing even though it wasn't even an FPS. in the same way that in 2007 everyone thought everything with brown in it was a gears of war clone indie games are just starting to feel the sting that occurs when you have a genre which is rapidly becoming packed with games that have almost identical art styles
Not every game needs to reinvent the wheel. And besides, after playing the demo, I can say I haven't played a game that fills the exact niche this does. I have played games that have tried to marry Metroidvania with Diablo-esque aRPG stuff, but none of them really embodied both types of game as well as this one. I just hope the full game fleshes out the combat and RPG bits a bit more, only having two active weapons and nothing in the way of active or passive abilities is kind of limiting the scope of the combat opportunities the game could have.
[QUOTE=Swebonny;40281019]Because it requires much more work. 2D games are so much easier to make.[/QUOTE] It's also easier for gamers to navigate in.
[QUOTE=Cloak Raider;40284814]pretty sure they do. spec ops the line had exactly the same treatment of being a teaspoon deep "that kind of game" looking thing even though it wasn't even an FPS. in the same way that in 2007 everyone thought everything with brown in it was a gears of war clone indie games are just starting to feel the sting that occurs when you have a genre which is rapidly becoming packed with games that have almost identical art styles[/QUOTE] It's more likely that it's specifically modern military shooters that get that treatment in the FPS genre. When bulletstorm was announced I saw nothing but people excited for example, but most people told me it was shit immediately after it was released. My point wasn't FPS in particular anyway, it was just what was in his quote. [b]Most[/b] games get the benefit of a doubt until they're released, and games like this don't really seem to anymore.
[QUOTE=MIPS;40284354]Not enough shareware. Needs a mail order page that pops up every time you quit the game.[/QUOTE] Omfg this would be brilliant I kind of want to make a game that is legit shareware and done on floppy disks again and see how it sells Ahhh hell I'll just put it on a USB drive but give an option for "pure floppy" version where you get a big package of 50 floppies I've got a feeling this would be a nightmare though I'd get so many orders I bet just from the novelty of it that I'd need to hire a sweatshop just to fufill orders lol
[QUOTE=The Stills;40284860]Not every game needs to reinvent the wheel. And besides, after playing the demo, I can say I haven't played a game that fills the exact niche this does. I have played games that have tried to marry Metroidvania with Diablo-esque aRPG stuff, but none of them really embodied both types of game as well as this one. I just hope the full game fleshes out the combat and RPG bits a bit more, only having two active weapons and nothing in the way of active or passive abilities is kind of limiting the scope of the combat opportunities the game could have.[/QUOTE] To be fair, common aesthetics tend to ruin the immersion inside of the game. It's the reason why I rarely take modern shooters seriously.
[QUOTE=Elspin;40284922]It's more likely that it's specifically modern military shooters that get that treatment in the FPS genre. When bulletstorm was announced I saw nothing but people excited for example, but most people told me it was shit immediately after it was released. My point wasn't FPS in particular anyway, it was just what was in his quote. [b]Most[/b] games get the benefit of a doubt until they're released, and games like this don't really seem to anymore.[/QUOTE] because there's only a certain amount of times people are willing to swallow the buzzwords of "old-school" or "retro" before they start to think that indie developers are starting to be about as imaginative as the published games they're meant to be an escape from
[QUOTE=Stonecycle;40279254]Procedural generation, pixel art, "metroidvania" buzzword, yep, it's a 100% generic indie game.[/QUOTE] It's funny because Metroidvania isn't a buzzword, but buzzword now is.
I recommend that if you enjoyed the demo, then go ahead and get the game. This is a really nice throwback to old ARPGs of the older generations. It's so fun!
[QUOTE=plunger435;40284980]It's funny because Metroidvania isn't a buzzword, but buzzword now is.[/QUOTE] metroidvania is a buzzword, because they're using it in a way that is supposed to impress you or influence you positively (because both the metroid series and castlevania series are generally revered), and it has become incredibly popular to use it its not meant to tell you what it is, you already know because they said 2D APRG, "Metroidvania" is meant to make you think that the game is like the metroid and castlevania series which in turn is meant to make you think the game is of similar quality
Everything is a fucking buzzword to you guys. Buzzword is the buzzword here.
[QUOTE=Cloak Raider;40285092]metroidvania is a buzzword, because they're using it in a way that is supposed to impress you or influence you positively (because both the metroid series and castlevania series are generally revered), and it has become incredibly popular to use it its not meant to tell you what it is, you already know because they said 2D APRG, "Metroidvania" is meant to make you think that the game is like the metroid and castlevania series which in turn is meant to make you think the game is of similar quality[/QUOTE] The metroidvania genre is essentially a platformer aRPG, so it's not at all unfitting to use it to describe this game.
yeah metroidvania is a perfectly serviceable gameplay descriptor. authentic pixel art is buzzwords
[QUOTE=Cloak Raider;40285092]metroidvania is a buzzword, because they're using it in a way that is supposed to impress you or influence you positively (because both the metroid series and castlevania series are generally revered), and it has become incredibly popular to use it its not meant to tell you what it is, you already know because they said 2D APRG, "Metroidvania" is meant to make you think that the game is like the metroid and castlevania series which in turn is meant to make you think the game is of similar quality[/QUOTE] i disagree, i dont think that roguelike is a buzzword. [editline]15th April 2013[/editline] again i dont understand how a genre of a game is a buzzword now
[QUOTE=Reds;40285538]Everything is a fucking buzzword to you guys. Buzzword is the buzzword here.[/QUOTE] It's rather a buzzkillword, as it has a negative connotation.
[QUOTE=G-Strogg;40287585]It's rather a buzzkillword, as it has a negative connotation.[/QUOTE] The whole thing has devolved into people trying to find excuses to criticise something they don't really know much about other than the standard indie stuff of "pixel art, 2d, random/procedural generation, retro-inspired etc". If you want to criticise it, that's perfectly valid. It's just stupid that this turned into a argument over buzzwords. In my opinion, the art style is quite nice, and doesn't fall into the quick/lazy/cheap, take your pick, art style of the low-budget indie game.
[QUOTE=Reds;40287718]The whole thing has devolved into people trying to find excuses to criticise something they don't really know much about other than the standard indie stuff of "pixel art, 2d, random/procedural generation, retro-inspired etc". If you want to criticise it, that's perfectly valid. It's just stupid that this turned into a argument over buzzwords. In my opinion, the art style is quite nice, and doesn't fall into the quick/lazy/cheap, take your pick, art style of the low-budget indie game.[/QUOTE] its more that 2D pixel work is starting to become the absolute norm for this sort of thing, where 2D platformers can be made that don't rely on that artstyle the ones that don't are the ones that are praised (ala Limbo, Trine) like in my view, Trine shows that being indie doesn't mean that your game has to look "~~retro~~", that it can still be gobsmackingly amazing looking can't blame people for getting sick of the same style of pixel art
[QUOTE=Cloak Raider;40288518]its more that 2D pixel work is starting to become the absolute norm for this sort of thing, where 2D platformers can be made that don't rely on that artstyle the ones that don't are the ones that are praised (ala Limbo, Trine) can't blame people for getting sick of the same style of pixel art[/QUOTE] Can't blame them at all for that. Although immediately consigning a game to the mediocrity bin just because of it isn't a good thing. If it was doing the "8-bit but not really since it doesn't have the actual colour and technical limits" thing then it'd be more understandable, but this art style reminds me more of Terraria, and its art style worked quite well. Yes, having an actual art direction definitely puts it over the normal pixel stuff any time though.
[QUOTE=Reds;40288546]Can't blame them at all for that. Although immediately consigning a game to the mediocrity bin just because of it isn't a good thing. If it was doing the "8-bit but not really since it doesn't have the actual colour and technical limits" thing then it'd be more understandable, but this art style reminds me more of Terraria, and its art style worked quite well. Yes, having an actual art direction definitely puts it over the normal pixel stuff any time though.[/QUOTE] totally agree that said, I didn't care about the pixel art style of hotline miami because that game was fucking sweet
Honestly, I am sucker for randomly generated dungeon crawlers. The concept itself is very enjoyable for me, although it needs to be polished and enough varied loot to keep me entertained.
I wouldn't mind a randomly generated dungeon crawler new indie-game that uses hires pixel art, but plays from a first person perspective, similar to dungeon master or early TES games.
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