Mass Effect 4's first screens glimpsed over BioWare Montreal's shoulders; promise "new worlds"
231 replies, posted
[QUOTE=JustGman;42797072]Gunplay was better but they completely fucked up biotics when they added a huge global cooldown. It was kind of tolerable if you specced into lower cooldowns but it was nowhere near as fun as the unstoppable pain train that was the ME1 adept.[/QUOTE]
Also in ME2 most biotics were only useful once shields or armour were taken down, in which case it was almost always faster to just shoot them.
[editline]8th November 2013[/editline]
[QUOTE=Ragekipz;42797485]Well, ME3 felt like a good game, right up until the end. In 5 minutes they crushed expectations that people have been built over 5 years. It's not like it's hard to make a happy ending, but goddamn did they try to screw up on that one.[/QUOTE]
Not really. I felt ME3 was a drag the whole way through. All the sidequests were bland "Find X in Y star system" or "Go here and press Use", they merged the codex and the quest lists, but also removed quest descriptions and made the codex pointless. The story the whole way through was filled with contrivances, especially when Mary-Sue Kai Leng appeared, and The Illusive Man went from an intelligent extremist willing to do horrible things to stop the Reapers to a Saturday morning cartoon villain who wanted ABSOLUTE POWER!!!
The gameplay was the best in the series, with Biotics being powerful again (though not hilariously OP like in the first game), tech abilities actually being useful, and much improved gunplay. The character interaction was also good, barring dumb plot crap and the fact that I couldn't have Wrex and Grunt as squad mates together.
[video=youtube;EuXOr1CcZsk]http://www.youtube.com/watch?v=EuXOr1CcZsk[/video]
i envy anyone who hasn't played the first mass effect yet
[QUOTE=Cone;42796989]i honestly never thought i'd say this but i kind of miss that hideous grain filter they used[/QUOTE]
EW
Get out.
I'm not really sure how a bunch of ps'd concept art featuring all (but one) Me3 armors and one Asari is supposed to make the tingles come back.
[quote]ME3 felt like a good game [/quote]
Good char dialog, good combat, bad or not even-as-good-as-before everything else.
Luckily MP was the shit.
[QUOTE=27X;42800052]good combat[/QUOTE]
i'll never understand why people think this
what's so good about it? It's just the same unremarkable floaty cover shooter combat from ME2 but with even [I]worse[/I] animations.
There's nothing floaty about it, and yeah the animations were truncated, but unlike Me1 and 2, they actually matched what happened on screen 1:1, even you had a crappy computer.
Power design and synergy was pretty much unmatched in a co-op game of any other type, and MP classes actually represented their individual races extremely well.
By all means, tell us a much better alternative, I'm all ears.
[QUOTE=27X;42800240]
By all means, tell us a much better alternative, I'm all ears.[/QUOTE]
gears
or a game that was made by a developer who hire actually talented animators
[video=youtube;wHS7xexH8kA]http://www.youtube.com/watch?v=wHS7xexH8kA[/video]
Mass effect 1 was good, and remembering it it seems better, but on my recent playthrough I realized that I like mass effect 2 much more than mass effect 1. ME1 had more RPG elements, which I like, but god it felt tedious at times.
I remember one mission in ME1 where you had to walk around in this big concrete level that was sort of annoying to walk through, and you basically had to cross it, talk to someone, cross it again, talk to someone again, recross it and talk to someone else, then you do something and finally get out of there.
Gears? You mean the game that had exactly one animation for everything that was shared across every character, even if it didn't fit the skeleton correctly? (female assassinations)
By all means, show another SP video when MP used a completely different animation set except for human and asari running.
If you're gonna criticize something, as least pick the right comparative items, or just say "I didn't like it".
ME1 was a deeply flawed game, you explored planets that were totally dull and used the same texture everywhere and you went into the same prefab areas hundreds of times. The combat was a broken mess that couldn't decide if it was a cover shooter or not. The only things I liked about it more was the sense of wonder it gave you and the story. If they had focused on making the planets more unique with the exploration mechanic then that would of been somthing special.
I love ME1, the only thing that stops me from playing it a lot over and over again is the fact that Feros exists, the most boring part of any video game I've ever played, I think :v:
[QUOTE=goon165;42797582]at least Sovereign didn't play out like this
[media]http://www.youtube.com/watch?v=wisHcuBzTCM[/media]
This is the time Bioware ether salvages it or irrecoverably ruins it.[/QUOTE]
Everyone keeps complaining that the whole "reapers killing every space-faring civilization to prevent synthetics from destroying organics" thing is really stupid, but I don't think so. It makes sense. Is what the ME3 boss reaper says all that different from what Sovereign says in ME1? No, not really. I'm pretty sure that this was the plan since the first game
The problem with ME3 is different. It doesn't have a sense of closure in the end. The ending is not satisfying in the slightest, it's not what one would expect from an epic space saga like Mass Effect, people were waiting for the end of this story for ages, and in return they get the ME3 ending. Whoever did ME3 writing is terrible. I don't want gay space romance, I want to save the galaxy
I don't know why people just complain about the ending of ME3, I thought Kai Leng and EDI/Joker were just as bad travesties of writing.
Also, some more ME1 feeling
[media]http://www.youtube.com/watch?v=oQKp5EWw0j8[/media]
[QUOTE=Laserbeams;42797010][media]http://www.youtube.com/watch?v=v6PMJYoaGf8[/media]
If someone doesn't here's something to help them remember[/QUOTE]
Mass Effect's Soundtrack was always fucking amazing. Its because of Mass Effect's soundtrack that I really go into the Synths which lead me to this.
[media]http://www.youtube.com/watch?v=2-cebDZot5c[/media]
The music these guys make is really similar to Mass Effect music except that they add real drums and guitars into it.
[QUOTE=Novangel;42796960]Remember the feeling of wonder from 1?[/QUOTE]
I remember that wonder until an NPC started to talk
then the game just felt entirely artificial feeling just like the rest of the series.
I never liked the way Bioware made their games, for such massive and epic plots and adventures everything feels so...forced? Like everything feels kind of unimmersive.
Bring back the Mako.
Mass Effect 1 was great in my opinion, picked it up on a random Steam sale and loved every minute I put into it. I mean sure the gunplay wasn't as great as the later games, but running around the citadel, exploring planets somewhere on the edge of the space, it felt like an actual RPG.
ME2/ME3 only were third person shooters to me, I mean they were in the same universe and had fantastic environments, but they felt incredibly linear in comparison to 1. It didn't help either that literally every mission involved 30 minutes of shooting galleries just to make a dialogue choice somewhere and watch a cutscene.
Also I'm gonna be alone on this, but the wallhugging cover system in ME1 was the best, it worked for me and didn't end screwing me over if I was running from battle. But I guess that was more due to ME2 having Interact/Spring/Cover bound to the same button on PC, which was incredibly annoying.
[QUOTE=Laserbeams;42800926]Whoever did ME3 writing is terrible.[/QUOTE]
[IMG]http://static.comicvine.com/uploads/scale_small/5/52245/1085089-mac_walters.jpg[/IMG]
Mac Walters, ladies and gentlemen.
But I'll be honest, he can write characters rather well.
Jesus fuck are we gonna do the whole "death threats" thing again
I think everyone's gotten those out of their system by now. Besides, we'd have to threaten the whole writing team as well.
I'd like a new Mass Effect game, but i don't really have much hope for it being any good because of Mass Effect 3. Not just because the story was terrible, the actual gameplay was bad as well. For example there was a complete lack of any sort of real side quests other than repetitive fetch missions that gave you a random meaningless number as a reward, which in the end had absolutely no affect on anything.
[QUOTE=Hiccuper;42801195]I don't know why people just complain about the ending of ME3, I thought Kai Leng and EDI/Joker were just as bad travesties of writing.
Also, some more ME1 feeling
[media]http://www.youtube.com/watch?v=oQKp5EWw0j8[/media][/QUOTE]
There are many reasons why people complain about it. Here is a document that lists and explains some of the problems with the ending: [url]https://docs.google.com/document/d/1QT4IUepvrU1pfv_B95oQj0H84DlCTUmzQ_uQh1voTUs/edit?pli=1[/url]
Sorry Bioware, you broke the three strikes rule with DA2, TOR and ME3.
[QUOTE=Laserbeams;42800926]Everyone keeps complaining that the whole "reapers killing every space-faring civilization to prevent synthetics from destroying organics" thing is really stupid, but I don't think so. It makes sense. Is what the ME3 boss reaper says all that different from what Sovereign says in ME1? No, not really. I'm pretty sure that this was the plan since the first game
The problem with ME3 is different. It doesn't have a sense of closure in the end. The ending is not satisfying in the slightest, it's not what one would expect from an epic space saga like Mass Effect, people were waiting for the end of this story for ages, and in return they get the ME3 ending. Whoever did ME3 writing is terrible. I don't want gay space romance, I want to save the galaxy[/QUOTE]
Nah, ME3's lack of closure was only part of the problem. The real issue was that the ending didn't really connect to the rest of the story. Nowhere in the series was "conflict between synthetics and organics is inevitable" a major, or even minor theme so far as I can tell, but suddenly that concept was brought to the forefront and was treated as though that was what the series was all about. Basically, the ending flat-out missed the point. Mass Effect has always been about three things:
1. Triumph against overwhelming, even impossible odds.
2. There is strength in diversity.
3. Your squad is your family, and if you do right by them they will follow you to the end of all.
Mass Effect 3's ending had virtually none of that. Shepard was completely alone, talking to a character we had never met, discussing themes and ideals that had never been brought up. And then there was the lack of closure as icing on the cake, which was alleviated somewhat by the Extended Cut.
i remember when i tried mass effect 1
its like i was introduced to an unknown universe filled with a shitton of stuff to live and find
man it was fucking amazing...ME2 was pretty great but it obviously felt MUCH more action packed and ME3 is just SHOOT EVERYTHING AND SAVE EARTH! i enjoed it but not as much as i did with 1 and 2
ME1's story/lore with ME3's mechanics would be absolutely amazing.
[QUOTE=JeanLuc761;42804029]Nah, ME3's lack of closure was only part of the problem. The real issue was that the ending didn't really connect to the rest of the story. Nowhere in the series was "conflict between synthetics and organics is inevitable" a major, or even minor theme so far as I can tell, but suddenly that concept was brought to the forefront and was treated as though that was what the series was all about. Basically, the ending flat-out missed the point. Mass Effect has always been about three things:
1. Triumph against overwhelming, even impossible odds.
2. There is strength in diversity.
3. Your squad is your family, and if you do right by them they will follow you to the end of all.
Mass Effect 3's ending had virtually none of that. Shepard was completely alone, talking to a character we had never met, discussing themes and ideals that had never been brought up. And then there was the lack of closure as icing on the cake, which was alleviated somewhat by the Extended Cut.[/QUOTE]
Warns that synthetics will wipe out all organic life, uses Geth to wipe out Quarians.
Warns that synthetics will wipe out organic life, even if you bring peace between the Geth and Quarians.
The writing is a bit fucked up :v:
[editline]9th November 2013[/editline]
Let's not even get started on "We will never sacrifice who we are for survival", sacrifices who they are for survival. Or the whole Geth-Quarian resolution thing. This is just on the Geth too.
Cautiously optimistic, like with Dragon Age.
Never going to pre-order or buy on the day of with Bioware anymore though.
The thing that really turned me off of ME after the first one I enjoyed so much was how they took out the RPG. They made it a linear skill progression with a different colored kill something button. The first one was actually an RPG, the other two were hardly there, dialogue was the only thing keeping it from generic TPS feelings for me.
I loved the weapons in the first one, so many, but after that they took it all out and basically made them a boring archetype with linear upgrades. Looking at these new powers called Biotics, all this immersion in wanting to find and buy different weapon types, hoping to explore a tough planet and find a new badass sniper rifle, wanting to get to the next store to see what they had (ala old school Final Fantasy and other styles like that) all this helped me feel really immersed in a new and interesting world, and to me it felt like after that they just said screw it, relegated it all to unseen background to try and back the cardboard prop of a universe that was left after they took it all away.
[QUOTE=Xion21;42806839]The thing that really turned me off of ME after the first one I enjoyed so much was how they took out the RPG. They made it a linear skill progression with a different colored kill something button. The first one was actually an RPG, the other two were hardly there, dialogue was the only thing keeping it from generic TPS feelings for me.
I loved the weapons in the first one, so many, but after that they took it all out and basically made them a boring archetype with linear upgrades. Looking at these new powers called Biotics, all this immersion in wanting to find and buy different weapon types, hoping to explore a tough planet and find a new badass sniper rifle, wanting to get to the next store to see what they had (ala old school Final Fantasy and other styles like that) all this helped me feel really immersed in a new and interesting world, and to me it felt like after that they just said screw it, relegated it all to unseen background to try and back the cardboard prop of a universe that was left after they took it all away.[/QUOTE]
Honestly though, that variety in ME1 was an illusion. The guns had three different designs that came in different colors depending on the company. There wasn't any real variety outside of clutter.
Same went for dialogue choices; some conversation pieces would be the same line regardless of which one you selected.
ME1 is probably my favorite, but it definitely was not the best thing ever.
[QUOTE=G3rman;42806988]Honestly though, that variety in ME1 was an illusion. The guns had three different designs that came in different colors depending on the company. There wasn't any real variety outside of clutter.
Same went for dialogue choices; some conversation pieces would be the same line regardless of which one you selected.
ME1 is probably my favorite, but it definitely was not the best thing ever.[/QUOTE]
I think my propensity to like Kotor II might have colored my liking of ME1, I seem to recall the dialogue being a bit stilted for choice with all but the major story sections though.
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