• Kojima's Death Stranding is an action game in an open world
    40 replies, posted
[QUOTE=Hillo;51044511]yeah I miss walking in a tunnel so much[/QUOTE] Better to have a tunnel full of well paced content than a giant empty room with million boring collectables and the odd racing challenge here and there
Why are people even debating how good or not open-world is? Open world doesn't mean anything. It's just a way of making and playing the game, like a development direction. Being open world doesn't influence how good or bad the game will be, it's the game itself that will define if the open world is a success or a failure.
[QUOTE=Kegan;51046479]Better to have a tunnel full of well paced content than a giant empty room with million boring collectables and the odd racing challenge here and there[/QUOTE] Open world games don't need to necessarily be that, and can lend themselves to the game's story and the game world more than a linear game. Look at RDR for example. A fantastic story with a fantastic world to back it up and fun gameplay that fit perfectly in an open world environment.
[QUOTE=Loadingue;51046509]Why are people even debating how good or not open-world is? Open world doesn't mean anything. It's just a way of making and playing the game, like a development direction. Being open world doesn't influence how good or bad the game will be, it's the game itself that will define if the open world is a success or a failure.[/QUOTE] There's a steep difference between directing a linear form of narrative and gameplay in an environment you can have heavy control over VS an open environment wherein you have to devise tools and content to give the player freedom whilst at the same time crushing the potentially infinite bugs that spring up in an uncontrolled environment. An open world needs to A: feel unrestricted whilst constantly maintaing a sense of tempo and direction B: actually be dense enough to justify the world space Which is pretty fucking hard to master. I don't know of any open world game that's fully cracked the open world formula yet and that's almost entirely due to the fact that developers don't fill their game worlds with enough content or leave it too far apart. Witcher 3 is packed to the brim with content but even that could end up tiresome travelling 5-10 minutes to a quest on the other side of the map which doesn't have a fast travel nearby.
[QUOTE=spekter;51046932]There's a steep difference between directing a linear form of narrative and gameplay in an environment you can have heavy control over VS an open environment wherein you have to devise tools and content to give the player freedom whilst at the same time crushing the potentially infinite bugs that spring up in an uncontrolled environment. An open world needs to A: feel unrestricted whilst constantly maintaing a sense of tempo and direction B: actually be dense enough to justify the world space Which is pretty fucking hard to master. I don't know of any open world game that's fully cracked the open world formula yet and that's almost entirely due to the fact that developers don't fill their game worlds with enough content or leave it too far apart. Witcher 3 is packed to the brim with content but even that could end up tiresome travelling 5-10 minutes to a quest on the other side of the map which doesn't have a fast travel nearby.[/QUOTE] I'd say gta probably comes the closest. It's probably the one open-world series that's small enough to not need a fast travel system, even though 4 and 5 have them. Same with rdr. I'd also like to mention that apart from the driving, watch-dogs did open world pretty good as well, and the second one definitely looks to be improving on it.
not, to sound like an ass but I hope we get Quit Mountains after this
[QUOTE=theevilldeadII;51047373]not, to sound like an ass but I hope we get Quit Mountains after this[/QUOTE] I would prefer to see Muted Ridge honestly
[QUOTE=ApertureXS200;51045075]I disagree. For me, Open world are the future. Most games could be open world and i would be happy. Open world is a really good concept that no one tried (correctly) before GTA and show how you can have fun in a large but detailed and beautiful world. Semi open world like MGS5 are perfect, excepted that in the case of MGS5.. you had nothing to do other than capture outpost and hunt animals. Where you should be doing more than that. It should not be repetitive. I will never agree with that hate against open world games because there's as much bad linear games as open world, the two are not immune to bad games.[/QUOTE] Thing is, you can make a good on rails segment in any open world game, but not the other way around.
[QUOTE=Hillo;51044511]yeah I miss walking in a tunnel so much[/QUOTE] and playing video games is just pressing buttons to change light patterns if you strip away the context and content.
[QUOTE=SirJon;51049206]Thing is, you can make a good on rails segment in any open world game, but not the other way around.[/QUOTE] Uncharted 4 is a semi open world, so yes, the other ways can be applied (You can make good open world segment in any linears game)
[QUOTE=gk99;51046322] Considering he isn't Konami, I dunno, how about you take a guess.[/QUOTE] You mean he will overshoot his budget plan again and someone else will pull the plug this time?
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