• Saints Row 4 trailer blasts dubstep gun in 6 minutes of gameplay
    136 replies, posted
[QUOTE=mixshifter;40582755]So what about the SR2 being like SR1 argument?[/QUOTE] That was to counter your point complaining how they are using SR3's engine again for SR4. Or did this [quote]Man, who knew re-using the older game's engine saves money and allows you to spend more time on missions?[/quote] did not get through to you? Re-using the same engine =/= same game.
i like how they copied the speed and gliding powers animations directly from prototype
[QUOTE=T-Sonar.0;40582781]That was to counter your point complaining how they are using SR3's engine again for SR4. Or did this did not get through to you? Re-using the same engine =/= same game.[/QUOTE] But you said they never once made a game like its predecessor. When they clearly have, and are capable of doing it again.
[QUOTE=mixshifter;40582789]But you said they never once made a game like its predecessor. When they clearly have, and are capable of doing it again.[/QUOTE] I just said the same engine does not automatically mean they're the same game. Do you not read, Keychain?
[QUOTE=T-Sonar.0;40582781]That was to counter your point complaining how they are using SR3's engine again for SR4. Or did this did not get through to you? Re-using the same engine =/= same game.[/QUOTE] But not only are they re-using the engine, they are also re-using the whole city. For me one of the main parts of an open world game is exploration, and if it's the same city again that aspect is lost meaning I would not get my moneys worth. You really need to stop getting so hyper defensive about this game.
[QUOTE=T-Sonar.0;40582809]I just said the same engine does not automatically mean they're the same game. Do you not read, Keychain?[/QUOTE] You're missing the point man. Re-using the engine I agree does not make the same game. But re-using the engine doesn't mean everything else has to be the same. You can make changes and make it so that the game looks visually different, while still using the same engine.
[QUOTE=T-Sonar.0;40582781]That was to counter your point complaining how they are using SR3's engine again for SR4. Or did this did not get through to you? Re-using the same engine =/= same game.[/QUOTE] No I can forgive using the same engine/graphics, that is completely understandable, they have a engine so they should use it What I can't forgive is the blatant copy paste of all the cars, NPC's, world objects and even the fucking world itself for christ sake Its the SAME map but with a different skybox and 3 alien towers plopped in random parts Magical Steelport simulation seems more like lazy excuse to not do any work and just paste everything from SR3
[QUOTE=kapin_krunch;40582816]But not only are they re-using the engine, they are also re-using the whole city.[/quote] Which they did for SR2...? They can re-use the same map if they want to as long as they expand it. Stillwater in SR2 added new areas that were relative to the game as a whole. And some extra areas you could explore. They could very well do it with Steelport in SR4. The fact that a few years have passed since SR3 and the virtual simulation leaves the world expansion to endless possibilities. [quote]For me one of the main parts of an open world game is exploration, and if it's the same city again that aspect is lost meaning I would not get my moneys worth.[/quote] Unless they expanded Steelport well that is. [quote]You really need to stop getting so hyper defensive about this game.[/QUOTE] I'm not but thanks for your concern.
[QUOTE=T-Sonar.0;40582853] I'm not but thanks for your concern.[/QUOTE] You really are.
[QUOTE=mixshifter;40582824]You're missing the point man. Re-using the engine I agree does not make the same game. But re-using the engine doesn't mean everything else has to be the same. You can make changes and make it so that the game looks visually different, while still using the same engine.[/QUOTE] But why? Did you complain when SR2 used SR1's engine and graphics? No one else did. And most of these "purists" believe that SR2 was the epitome of the franchise. And most of them have never played SR1 because it was a 360 exclusive. There's no point in changing it visually if you can just re-use what you already have and spend TWO YEARS fleshing a newer game with more content and more missions. Would you prefer is SRIV was shorter just so it looked a little different? [editline]9th May 2013[/editline] [QUOTE=WeekendWarrior;40582858]You really are.[/QUOTE] It's a forum. I'm allowed to post my opinions and debate my point if I want to. Just because it goes against the general consensus doesn't mean I'm getting defensive and butthurt. Come on now.
[QUOTE=T-Sonar.0;40582881]But why?[/QUOTE] So it looks like they put a bit more effort into making the game as opposed to sitting back and expecting money to fill up their pockets.
[QUOTE=mixshifter;40582917]So it looks like they put a bit more effort into making the game as opposed to sitting back and expecting money to fill up their pockets.[/QUOTE] And what if the game is double the length of SR3? Would you rather sacrifice length so your eyes can appreciate the beauty of this new world for all of 10 seconds? It all just looks like you're all mad SR has taken a different approach from SR2. A lot of people fail to realize that SR1 was trying to be serious. 100% serious. They made SR2 as a test game to see how much silliness they could get away with. But in the end, SR2 was very comparable to GTA. Would anyone here really buy both GTA and SR4 if they were both similar but one was just slightly funnier? Not really.
[QUOTE=T-Sonar.0;40582925]And what if the game is double the length of SR3? Would you rather sacrifice length so your eyes can appreciate the beauty of this new world for all of 10 seconds?[/QUOTE] Why exactly does it have to be one or the other?
[QUOTE=JerryK;40582785]i like how they copied the speed and gliding powers animations directly from prototype[/QUOTE] Those are from the trouble of clones dlc
[QUOTE=mixshifter;40582940]Why exactly does it have to be one or the other?[/QUOTE] Because publishers are assholes who dampen development time. Better to just abuse the system. Unless you're Infinity Ward and just make games for a paycheck.
I was dissapointed when I discovered this was the cancelled dlc but it looks really nice actually. Superpowers make it more entertaining and the dubstep gun is really original.
[QUOTE=RichyZ;40582976]sr3 was a relatively long game, with a 4 year dev cycle, which sr4 has a comparable time as well if they knew better, they could totally make another city within that 4 years but they squandered it[/QUOTE] SR3 was not long at all. For an open world game it was severely lacking. The first half of the game was mostly activity introductions with a few crappy missions in between. The game didn't pick up until STAG came in which was the half-way point. And even then it didn't last very long. Those 4 years was just not making the game. They built the SR3 engine FROM SCRATCH. 4 years to build a new engine, make a new city, write and integrate a story, make content, structure missions, etc is not a long time. Hence why they are using SR3's engine for SR4. I actually wouldn't be surprised if Volition gets another extra few years to work to build a new engine for SR5. (considering SR4 brings in enough dough) There's also the possibility they could just use the new upcoming Havok engine (like they did for SR1 and SR2) instead of updating CTG.
[QUOTE=T-Sonar.0;40582973]Because publishers are assholes who dampen development time. Better to just abuse the system. Unless you're Infinity Ward and just make games for a paycheck.[/QUOTE] Do you know if this is actually the case with Saints Row 4, though?
Haha, this is going to be fucking awesome. I'd love a proper semi serious sequel to SR2 but holy shit this is going to be fun. Although I can see a lot of people going all crybaby on this one.
[QUOTE=mixshifter;40583049]Do you know if this is actually the case with Saints Row 4, though?[/QUOTE] Like I said, Volition hasn't done anything to have me believe that they don't care about what they do. Can you honestly say to yourself that Volition doesn't like making games? Have they shafted you in the past?
[QUOTE=T-Sonar.0;40583074]Like I said, Volition hasn't done anything to have me believe that they don't care about what they do. Can you honestly say to yourself that Volition doesn't like making games? Have they shafted you in the past?[/QUOTE] So, wouldn't that mean they'd try their best to make the game as different and innovative as possible?
[QUOTE=T-Sonar.0;40583074]Like I said, Volition hasn't done anything to have me believe that they don't care about what they do. Can you honestly say to yourself that Volition doesn't like making games? Have they shafted you in the past?[/QUOTE] Massive amounts of DLC
[QUOTE=Lolkork;40583204]Quality =/= innovation. Look at minecraft, its really innovative but its pretty bad. And using old assets is a good way to make add new and more interesting stuff. Making all new human models, textures, and reworking all cars is an enormous waste of development resources if you already have them.[/QUOTE] Which so far we haven't seen anything notable besides some weapons and super powers.
[QUOTE=Lolkork;40583224]Then wait and start whining when its released.[/QUOTE] But I have every right to criticize their officially released content for a game that's apparently been in the works for several years? :/ Really in the end, for me, if it stays in the condition that it's in, my main concern will be how much the game costs.
I was defending this game a lot, but I've seen enough now to be pretty negative towards it. I wouldn't be surprised for not much to be changed since it's the same engine and everything, but... jesus christ... every single thing is exactly the same right down to the interface. Pretty disappointing since the concept could have been interesting I mean it might still be fun, but I wouldn't pay more than $15 or so in that case.
[QUOTE=EliteGuy;40583165]Massive amounts of DLC[/QUOTE] THQ is not Volition. And THQ was desperate for money and look where they ended up. I'd really like there to be one SR4 news thread that wasnt immediately shat on by crybabies. We get it, you guys don't like it. Weren't the last 7 threads enough? How about letting the people who wanna talk about take a turn?
[QUOTE=EliteGuy;40583165]Massive amounts of DLC[/QUOTE] But pretty much all of it is just outfits? whats the harm in that
[QUOTE=Lolkork;40583299]I would pay full price (Well if don't buy games at launch, but you get my point) for it if they added enough content to justify that pricetag. There are plenty of good games that look almost exactly the same as their predecessor.[/QUOTE] Yeah, and so far for a game that's been in the works for a long time, it's not much. I'm not saying and have never said this game couldn't shape up to be worth it. The problem right now is that there's not enough content to warrant it, despite the development time.
[QUOTE=Lolkork;40583299]I would pay full price (Well I don't buy games at launch, but you get my point) for it if they added enough content to justify that pricetag. There are plenty of good games that look almost exactly the same as their predecessor.[/QUOTE] The only game I can think of in recent memory that looks this similar to its predecessor is Dead Island Riptide. And that game isn't even full price. Nor are they calling it an actual sequel.
[QUOTE=Lolkork;40583392]New Vegas[/QUOTE] Eh, fair enough I guess with he visuals. But Fallout was big sandbox RPG so it had a ton of room past visuals to change. And it did. Saints Row doesn't really have that though. It's just ~goofy guns!~ Majoras Mask? I'm pretty sure that required quite a lot of new art assets.
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