Ironclad On Why RTS Is Dying, MOBA Needs To Evolve
39 replies, posted
Fuck moba games! Rts all the way!
[QUOTE=Legolas;39448404]What's the game shown in the very first image?
[t]http://www.rockpapershotgun.com/images/13/jan/soda1.jpg[/t][/QUOTE]
Holy shit that's a lot of skeletons.
[QUOTE=thrawn2787;39451948]DoW 2 felt like a 40k skin on CoH. Now Relic is finishing CoH 2. Relic isn't really advancing the genre at all.[/QUOTE]
It wasn't. It actually dropped most of what was good about Coh and usually kept only the bad parts. Which made for an incredibly static game that revolved around a completely different mechanic than either COH or DOW1
The fact that you consider it to be just a skin pretty much shows you've never played much of either.
As to a map editor - sure it's good but it's cyclic. You need popularity for the map editor to actually get popular in the first place and once it gets popular the mod maker will usually run popularity up.
I wonder if the Source engine could be used to create an RTS.
The Source engine sucks I wouldn't want it to be used for an RTS.
I don't even care if Empires and Nuclear Dawn are kind of fun.
[QUOTE=Recurracy;39453920]I wonder if the Source engine could be used to create an RTS.[/QUOTE]
It already has. [url]www.hl2wars.com[/url]
[QUOTE=Legolas;39448404]What's the game shown in the very first image?
[t]http://www.rockpapershotgun.com/images/13/jan/soda1.jpg[/t][/QUOTE]
Sins of a Dark Age, talked about in the article. :v:
[editline]3rd February 2013[/editline]
Also, I've never been any good at RTS games. When I play them I want to play them against stupid bots, I want to take my time and build a fancy fortress and then amass an enormous army so big it won't fit within the walls, just to march towards my enemies and crush them one after one.
Then I want to do it all again, and it's always as glorious as ever.
[editline]3rd February 2013[/editline]
Which reminds me that I'll have to get a new copy of Impossible Creatures. Be right back.
The first time I played the new Warzone 2100, the world map expanded as you progressed and I hoped it would keep doing that ad infinitum. It didn't, but it made me really interested in one day seeing an RTS with massive maps.
I wouldn't say RTS "is dying", they're just not as rabidly popular with casual gamers as FPS' are and the fact that there is only a few good ones ever released. Hell I can't really think of any popular RTS games that got released last year.
But there is a lot of indie RTS games being developed or released. They vary in quality, but they can be fairly good sometimes. Samething could be said with simulation games like the ARMA series or realistic shooters like Red Orchestra.
[QUOTE=Fhux;39455179]
Also, I've never been any good at RTS games. When I play them I want to play them against stupid bots, I want to take my time and build a fancy fortress and then amass an enormous army so big it won't fit within the walls, just to march towards my enemies and crush them one after one.
Then I want to do it all again, and it's always as glorious as ever.
[/QUOTE]
I'm the same way, I hate playing RTS games online because everything is WAY too fast paced for me and I prefer to take things slowly. And not to mention the fact that some players get pissy when you don't play the game the way they want you too. I've been kicked from matches for taking too long to attack the enemy or not rushing them.
Which is why I like Supreme Commander and FA, the game doesn't punish you for turtling or taking your time to plan out your attack rather than just throwing everything you have at the enemy.
I'll take playing with/against AIs over playing with/against players any day unless they're people I actually know.
MOBA games are a cancer on video games imo.
Sorry, you need to Log In to post a reply to this thread.