Obsidian will be announcing a new RPG in "the next few months"
68 replies, posted
[QUOTE=Lord Fear;49132878]Knights of the Old Republic 3?[/QUOTE]
With SWTOR still going strong? Don't count on it.
I do hope NV2, when and if it comes around, has either no voice, multiple voice options, or (i think this would be kind of cool if they could pull it off) a varying voices based on how you SPECIALized your character (as insane as having so many voice actors record all of those lines of dialogue though the first is probably the only viable option.)
Ultimately though, looking back I could have easily seen Bethesda's Lone Wanderer being voiced similarily to the Lone Survivor because of the way they approached writing the plot of FO3, and I don't think a character like The Courier could possibly work with the same approach of voice acting the main character.
The thing about NV wasn't that you were just a blank slate, but that you were a blank slate with so much potential to become a massive variety of characters based on player choice alone; and the entire time your courier never really seemed to be generic despite starting off with no predetermined character in mind. The way dialogue worked would either have to go back to something like Skyrim (which imo was fine, they really didn't need to take the BioWare route with FO4) or they'd really have to beef up the number of dialogue options you could have at once because having to go between different sets of four answers whenever there are more than that is super fucking grating and just feels lazy. That and having so many dialogue trees ending in the same place because the plot is so linear at points just flat out sucks.
On that same note, every answer involving [SARCASM] just felt like an insult to my intelligence because of how apparently frequent use of sarcasm (that ultimately just ends with the same results) isn't just a minor personality trait but apparently a suitable substitute for character alignment. Now having said this I go back to my previous point on the Courier, as I find it funny that despite having clear motivation and an already defined (if loosely so) personality in FO4, your Sole Survivor ends up feeling so much more generic than the totally blank slate that is your Courier.
TL;DR Obsidian could shit out a better script than Bethesda's writing team.
[QUOTE=Swilly;49130758]Y
Fallout New Vegas had perks with ranks attached that increased the stat and special bonuses for each rank, but still retained the Stat functions. The system, you just asked for, [B]was in New Vegas.[/B][/QUOTE]
I was thinking a third layer of modifier. Like skills, then perks, then tendencies (renamed FO4 perks), r. There'd be gates depending on variables of all these layers, with abilities to substitute for one or the other and some being dependent on having some of all three in one area. Points for tendencies would accrue separately from skills and perks on levelup.
[QUOTE=Jeep-Eep;49135125]I was thinking a third layer of modifier. Like skills, then perks, then tendencies (renamed FO4 perks), r. There'd be gates depending on variables of all these layers, with abilities to substitute for one or the other and some being dependent on having some of all three in one area. Points for tendencies would accrue separately from skills and perks on levelup.[/QUOTE]
At that point, you have three layers of numbers and gates to deal with, each with their own issues.
If you were to implement something like that, you'd have to make it absolutely clear in both wording and description where each would go and what affects what.
Honestly, I'd actually to look how Pathfinder does it. You have your base, then that base affects everything followed by feats which are locked behind required stat needs but also specialize your build toward something.
Fallout: New Mexico
Sorry, you need to Log In to post a reply to this thread.