Is it just me, or is the pants armor on her look remarkably like the gene trooper from XCOM:EW?
[QUOTE=Ragekipz;47276833]Then it's gonna be body types for the sake of body types. Her body type works because of the role she plays in the game, just like Tracer body type works for her role. [B]Devs should just make the characters they want without having to be concerned if they are portraying all ethnicities, body types and so forth in their games.[/B][/QUOTE]
Costs no extra dev time/money to make a character that differentiates from the norm. Nobody's forcing developers and artists to fit a diversity quota, they should just do it on their own to make higher quality, more respectable games. Devs should be expected to make unique characters for a variety of reasons which include but are not limited to:
- Adding value to their own universe by adding a healthy variety of characters, because what's realistic about having every character in every game be the same body type, sexuality, race, or gender?
- Standing out from the rest of game industry's character designs (how many white dudes with stubbles have we seen in the last 8 years? or sexy thin white women?)
-[I]Respecting their audience by representing races, sexualities, genders, and bodytypes that lack representation[/I]. Believe it or not, kids play these kinds of games and kids need representation.
There's absolutely nothing wrong with "bodytypes for the sake of bodytypes" or "race for the sake of race." Anytime you ask a question like "why are they arbitrarily adding minority characters to these new games?" flip it around and ask why they're arbitrarily making every videogame character the exact same race and bodytype all the time.
jesus christ her thighs are as big as her torso
[QUOTE=elowin;47278352]jesus christ her thighs are as big as her torso[/QUOTE]
Pretty sure they're just really baggy pants.
[QUOTE=Skyward;47278360]Pretty sure they're just really baggy pants.[/QUOTE]
Looks like baggy armor pants to me too
Guest starring Miley Cyrus as Heavy Weapons Guy.
[editline]8th March 2015[/editline]
[QUOTE=lonefirewarrior;47275253]No. Someone better.
[IMG]http://www.eco-viajes.com/imagenescont/blogs/normal_127.jpg[/IMG][/QUOTE]
[img]http://i.imgur.com/2a4flvi.png[/img]
[QUOTE=milkandcooki;47278313]Costs no extra dev time/money to make a character that differentiates from the norm.[/QUOTE]
I don't believe this for a second. Making a character "outside the norm" takes more time and effort to make creative designs and actually implement them into character and models and gameplay. I'm not saying it's a bad thing, but to say it doesn't cost more time or money is wrong.
[QUOTE=milkandcooki;47278313]Costs no extra dev time/money to make a character that differentiates from the norm. Nobody's forcing developers and artists to fit a diversity quota, they should just do it on their own to make higher quality, more respectable games. Devs should be expected to make unique characters for a variety of reasons which include but are not limited to:
- Adding value to their own universe by adding a healthy variety of characters, because what's realistic about having every character in every game be the same body type, sexuality, race, or gender?
- Standing out from the rest of game industry's character designs (how many white dudes with stubbles have we seen in the last 8 years? or sexy thin white women?)
-[I]Respecting their audience by representing races, sexualities, genders, and bodytypes that lack representation[/I]. Believe it or not, kids play these kinds of games and kids need representation.
There's absolutely nothing wrong with "bodytypes for the sake of bodytypes" or "race for the sake of race." Anytime you ask a question like "why are they arbitrarily adding minority characters to these new games?" flip it around and ask why they're arbitrarily making every videogame character the exact same race and bodytype all the time.[/QUOTE]
No one goes out of their way to make games like that. They're either lazy, representing themselves or they just plainly don't care because race/gender/bodytype/religion doesn't matter in the game they're trying to deliver. In the end, if the game is good, it doesn't matter if the cast is just corgis filling every role.
[QUOTE=Ragekipz;47278640]No one goes out of their way to make games like that. They're either lazy, representing themselves or they just plainly don't care because race/gender/bodytype/religion doesn't matter in the game they're trying to deliver. In the end, if the game is good, it doesn't matter if the cast is just corgis filling every role.[/QUOTE]
If it doesn't matter at all, why not just do it for the sake of representation?
It's way more important than you think.
[editline]7th March 2015[/editline]
[QUOTE=Banned?;47278550]I don't believe this for a second. Making a character "outside the norm" takes more time and effort to make creative designs and actually implement them into character and models and gameplay. I'm not saying it's a bad thing, but to say it doesn't cost more time or money is wrong.[/QUOTE]
I call bullshit on that, because look at what kind of creative characters developers have made that [I]don't[/I] represent an underrepresented minority.
Really all they need to do is go "this cyborg killer man is going to be BLACK" when they draft them up. Minorities don't take "more time" or "more effort" to develop, the only real hurdle is that devs would rather make a character that they've made before instead of taking a [I]tiny[/I] risk*
*in some cases the risk isn't tiny, eg. [url=http://www.gamespot.com/articles/publishers-said-you-cant-have-a-female-character-says-remember-me-dev/1100-6405550/]this gem about remember me[/url]
Social issues and representation aside, it's just more refreshing to play as someone who isn't a white dude. I am a white dude in real life and I am SICK of playing as white dudes. That's why playing as Lee in TW2 a few years ago was so refreshing. His race is a very MINOR plot point, but it's a plot point that wouldn't exist if Telltale didn't design him that way.
[QUOTE=RaxaHax;47275704]Oddly enough, someone did a palette swap of her model and she looks 100x better
[img_thumb]http://i.imgur.com/qFBEceX.jpg[/img_thumb][/QUOTE]
I think the current Zarya looks ridiculously over-cartoonish. This, on the other hand, is fine.
I feel like the only person that doesn't mind/kinda likes the pink hair :v:
it's heavy weapons guy with pink hair and boobs
gotta really pander to that sjw crowd
[QUOTE=Skyward;47278909]I feel like the only person that doesn't mind/kinda likes the pink hair :v:[/QUOTE]
Nah man, I dig the pink/blue hair
[QUOTE=hrak;47278925]it's heavy weapons guy with pink hair and boobs
gotta really pander to that sjw crowd[/QUOTE]
SJW's have a childs understanding of how the world works, they're making this character different because they actually feel like it.
And if you're thinking they'd pandering to SJW's just take a moment to remember that there's a purple sniper woman who has the ability to make her ass bigger, that's literally one of her powers.
basically you're wrong is what I'm trying to say
[QUOTE=hrak;47278925]it's heavy weapons guy with pink hair and boobs
gotta really pander to that sjw crowd[/QUOTE]
Not everything is pandering you twit.
[QUOTE=Skyward;47279001]Not everything is pandering you twit.[/QUOTE]
nah but this is
dam i'd FUCK the shIT out of zarya :^)
[QUOTE=Banned?;47278550]I don't believe this for a second. Making a character "outside the norm" takes more time and effort to make creative designs and actually implement them into character and models and gameplay. I'm not saying it's a bad thing, but to say it doesn't cost more time or money is wrong.[/QUOTE]
If it's bespoke models for every character, like this game, than no. If you have to work with only a few character models for every human character, like Fallout:New Vegas, this holds weight.
I don't see the issue with this character. Quit getting so upset over a video game.
[QUOTE=milkandcooki;47278790]If it doesn't matter at all, why not just do it for the sake of representation?
It's way more important than you think. [/QUOTE]
Beacause it's stupid. Forced characters are always shit and add nothing of substance to the game.
[QUOTE=milkandcooki;47278790]
I call bullshit on that, because look at what kind of creative characters developers have made that [I]don't[/I] represent an underrepresented minority.
Really all they need to do is go "this cyborg killer man is going to be BLACK" when they draft them up. Minorities don't take "more time" or "more effort" to develop, the only real hurdle is that devs would rather make a character that they've made before instead of taking a [I]tiny[/I] risk*
*in some cases the risk isn't tiny, eg. [url=http://www.gamespot.com/articles/publishers-said-you-cant-have-a-female-character-says-remember-me-dev/1100-6405550/]this gem about remember me[/url]
Social issues and representation aside, it's just more refreshing to play as someone who isn't a white dude. I am a white dude in real life and I am SICK of playing as white dudes. That's why playing as Lee in TW2 a few years ago was so refreshing. His race is a very MINOR plot point, but it's a plot point that wouldn't exist if Telltale didn't design him that way.[/QUOTE]
Remember Me is the perfect example of why diversity doesn't add anything of substance to the game. It's still a bad game that sold poorly, despite the developers making it so diverse. Turning Nathan Drake indian or Aiden Pierce black doesn't suddenly change the quality of their games. You know what I'm tired of playing? Shit games.
[QUOTE=Ragekipz;47279260]Beacause it's stupid. Forced characters are always shit and add nothing of substance to the game.
Remember Me is the perfect example of why diversity doesn't add anything of substance to the game. It's still a bad game that sold poorly, despite the developers making it so diverse. Turning Nathan Drake indian or Aiden Pierce black doesn't suddenly change the quality of their games. You know what I'm tired of playing? Shit games.[/QUOTE]
Remember Me wasn't a bad game because you played as a black chick. The quality of the actual gameplay is an entirely different and, frankly, irrelevant issue. Just because a game is a bad game doesn't mean it's not bringing anything to the table in terms of social progress or diversity.
Also the reason why I cited Remember Me in that [I]aside[/I] is because it's an example of a game where a higher up didn't want an atypical protagonist for an asinine reason.
[editline]7th March 2015[/editline]
And really, is there any reason to not [I]try [/I] to add more diversity to games besides "it adds nothing of substance"?
Diversity in games may not make games play better or make technology more advanced, but games aren't all about that. They can talk about other things, too, and need to if they want to be taken seriously as art.
Mcgree looks more like the dude for call of juarez gunslinger
[t]http://www.gamersglobal.de/sites/gamersglobal.de/files/news/teaser/3924/call_of_juarez_gunslinger_wallpaper_1920_1080.jpg.jpg[/t]
[QUOTE=milkandcooki;47279579]Remember Me wasn't a bad game because you played as a black chick. The quality of the actual gameplay is an entirely different and, frankly, irrelevant issue. Just because a game is a bad game doesn't mean it's not bringing anything to the table in terms of social progress or diversity.
Also the reason why I cited Remember Me in that [I]aside[/I] is because it's an example of a game where a higher up didn't want an atypical protagonist for an asinine reason.[/QUOTE]
My point is that diversity didn't make Remember Me a good game. It's a bad game. It brings no social progress, it just tarnishes the credibility of the developers. They almost went under for that.
[QUOTE=milkandcooki;47279579]
And really, is there any reason to not [I]try [/I] to add more diversity to games besides "it adds nothing of substance"?[/QUOTE]
I'm not saying "Don't add more diversity", I'm just saying "Don't FORCE diversity". Devs need to be confortable to deliver the game however they want, without people judging the merit of their games based on the diversity of the cast.
[QUOTE=milkandcooki;47279579]
Diversity in games may not make games play better or make technology more advanced, but games aren't all about that. They can talk about other things, too, and need to if they want to be taken seriously as art.[/QUOTE]
Oh jesus fuck, the art talk. Art has very little to do with what is depicted are very much to do with how it's depicted. Video Games are a collaborative work, but the centerpiece will always be gameplay, because that's what make vidoe games different from other works of art.
And GOOD devs don't their game to be taken serious as a form of art. They want their games to be taken seriously as a medium of entertainment. They're not trying to make people rethink their view of the world, they just want them to have fun. Artsy games are boring and bland because they fail to deliver the GAME part of video game.
Besides, if you think games are art, you shouldn't try to dictate how people should make them.
If anything, forced diversity will make your game feel forced and pandery.
jesus christ does a game need a disclaimer on a box saying that diversity was a creative decision before people get up their own ass about it?
Her pink hair clashes with the rest of her design I think, beyond that I don't see why this is ruffling so many feathers. She's a bulky GI Jane with MC Hammer pants, seems pretty fucking top shelf to me.
[QUOTE=JiggleItGood;47279800]Mcgree looks more like the dude for call of juarez gunslinger
[t]http://www.gamersglobal.de/sites/gamersglobal.de/files/news/teaser/3924/call_of_juarez_gunslinger_wallpaper_1920_1080.jpg.jpg[/t][/QUOTE]
Its the same cowboy design used in a lot of games. Dota and LoL both have skins for heroes exactly like that.
Zarya has pink hair because Zarya is Tamara Bakhlycheva, a Blizzard employee.
[img]https://31.media.tumblr.com/3fba2fc396ab7137454bb362f9e587f7/tumblr_inline_nkvebxT3VI1sqom29.jpg[/img]
[QUOTE=itisjuly;47280959]If anything, forced diversity will make your game feel forced and pandery.[/QUOTE]
Honestly, I don't feel Zarya is forced/pandering. She fits within the world Blizzard has created for Overwatch, and doesn't stand out at all. I find the whole uproar about her extremely silly.
I have said it before and I will say it again. We should reward those who do diversity well. The carrot works much better than the stick.
[QUOTE=Fangz;47284591]Honestly, I don't feel Zarya is forced/pandering. She fits within the world Blizzard has created for Overwatch, and doesn't stand out at all. I find the whole uproar about her extremely silly.
I have said it before and I will say it again. We should reward those who do diversity well. The carrot works much better than the stick.[/QUOTE]
I know. I'm not talking about her in particular. I just think that neon pink hair does not fit her, the brown reskin looked a lot better. Besides that I have no issues with this character.
[editline]9th March 2015[/editline]
[QUOTE=Higginz511;47284429]Zarya has pink hair because Zarya is Tamara Bakhlycheva, a Blizzard employee.
[img]https://31.media.tumblr.com/3fba2fc396ab7137454bb362f9e587f7/tumblr_inline_nkvebxT3VI1sqom29.jpg[/img][/QUOTE]
Looks more reddish than neon pink. If the character had this color tone, it would go much better than what she does now.
[QUOTE=itisjuly;47284604]I know. I'm not talking about her in particular. I just think that neon pink hair does not fit her, the brown reskin looked a lot better. Besides that I have no issues with this character.
[/QUOTE]
Eh, I can understand why you wouldn't agree, but I like the pink hair more TBH.
But I dunno, I kinda like colored hair in general.
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