• No Man's Sky has gone mold - Abandonware two months after release
    104 replies, posted
[QUOTE=Lord of Boxes;50690757]Isn't everything the center of the universe because it's so big?[/QUOTE] No, it may be big but it's still finite
[QUOTE=gman003-main;50690545]Procedural generation is almost always smaller filesize than stored content. Maybe not even "almost" always - I can't think of any counterexamples. For an extreme case of getting small filesizes through procedural generation, look at .kkrieger, which is a Quake 3/Doom 3-tier game, graphically, but fits onto a standard floppy disk.[/QUOTE] Or this procedural landscape demo: [media]https://www.youtube.com/watch?v=qg8z0LHdFp0[/media] After seeing the video, can you guess how much space it takes? [sp]In fact, everything you see in this video fits within a 4-kilobyte file, including the music.[/sp] Here's a download: [url]http://www.pouet.net/prod.php?which=52938[/url]
[QUOTE=paul simon;50690921]Or this procedural landscape demo: [media]https://www.youtube.com/watch?v=qg8z0LHdFp0[/media] After seeing the video, can you guess how much space it takes? [sp]In fact, everything you see in this video fits within a 4-kilobyte file, including the music.[/sp] Here's a download: [url]http://www.pouet.net/prod.php?which=52938[/url][/QUOTE] Lovely terrain, but when you zoom all the way into it, then it will not look that good anymore.
[QUOTE=TheTalon;50668011]Elite Dangerous with even less to do, is what I've been thinking of it[/QUOTE] I treat Elite like a simulator and have gotten some good hours out of it just from exploration but if this game has even less, yeah I'd be worried.
[QUOTE=RichyZ;50688428]Actually it would seem more likely itd be smaller, since data for planet geometry and parameters is being made on the fly rather than being preprogrammed in[/QUOTE] apparently most of it is music.
[QUOTE=tomatmann;50691364]Lovely terrain, but when you zoom all the way into it, then it will not look that good anymore.[/QUOTE] It's not difficult to change it to have extreme texture and geometry detail - It's procedural after all. [editline]11th July 2016[/editline] [QUOTE=Pops;50691449]apparently most of it is music.[/QUOTE] I doubt it. I'm sure most of it lies in textures and assets.
I really don't see this game going anywhere ever. Right from the start when it was announced, it just sounds boring with nothing to do other than watching a galactic zoo.
[QUOTE=paul simon;50691490]It's not difficult to change it to have extreme texture and geometry detail - It's procedural after all. [editline]11th July 2016[/editline] I doubt it. I'm sure most of it lies in textures and assets.[/QUOTE] Most of the file size is audio :O
[QUOTE=tomatmann;50691970]Most of the file size is audio :O[/QUOTE] Source? I think that's a very good thing if it's true
What's with the title?
[QUOTE=tomatmann;50691970]Most of the file size is audio :O[/QUOTE] [URL]https://twitter.com/NoMansSky/status/752253747590524930[/URL] I follow their twitter! No Man Sky will have procedural sounds, vocal sounds on animals and creatures and music. [video]https://youtu.be/FY_JaEFmIwI?t=1907[/video] goto 37:10 But most in the game will be generated, then deleted once you move away from an planet etc. Then re-generated when you go back. You can create holes on the planet's surface.
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