• Dragon's Dogma a surprise success, says Capcom
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I bought Dark Arisen on release. Apparently it sold out really fast here in Sweden. The game is awesome and I highly recommend it. I mean you can do this, which is awesome. [IMG]http://fedorafellows.com/dump/Dragon's_Dogma__Dark_Arisen_Screenshot.jpg[/IMG] Riding a buffalo over my allies. Or well, I climbed up on it, thus pissing it off and it rammed my allies. Ignore the horrible quality. The screenshot feature in the game is rather shit. The game looks great so don't judge it by that screenshot.
Made a new character recently and I just realized what they should put a bit more focus on in the sequel: how character weight and muscularity plays out. A perfectly example is the little box carrying challenge near the beginning. Why have all these different characters, even the weight system, if the, for example, super light player character and the super heavy pawn can do the exact same things? What I think would work out is if the aforementioned light PC were to climb up to the boxes and the push them off for the big heavy pawn to catch and bring them in to the objective zone. They made a good introduction to the weight/height system, how it's possible to actually miss out on special loot if your character just can't make that jump and heck even the "windy" passages were actually fun because my characters were always too light while my pawns, big heavy knights, were walking around no problem. Really hope they put more emphasis on this little system they made.
[QUOTE=Legolas;40581597]Made a new character recently and I just realized what they should put a bit more focus on in the sequel: how character weight and muscularity plays out. A perfectly example is the little box carrying challenge near the beginning. Why have all these different characters, even the weight system, if the, for example, super light player character and the super heavy pawn can do the exact same things? What I think would work out is if the aforementioned light PC were to climb up to the boxes and the push them off for the big heavy pawn to catch and bring them in to the objective zone. They made a good introduction to the weight/height system, how it's possible to actually miss out on special loot if your character just can't make that jump and heck even the "windy" passages were actually fun because my characters were always too light while my pawns, big heavy knights, were walking around no problem. Really hope they put more emphasis on this little system they made.[/QUOTE] It's a bit of a finicky system, you can make them too dangerously different or important, or you're going to have players missing out on more than the occasional chest, for example, not having anyone to carry a heavy weight could completely stall a players progress if they didn't have anyone capable of carrying it. But they did a nice enough job of balancing it, there is equal incentive for heavy and light, if you're light, you can reach that gear, but good luck carrying it back if you're too light, while heavy players can carry much more, and may miss out on stuff, but don't have to worry about leaving anything behind.
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