[QUOTE=SteakStyles;37972849]Wonder if they will eventually put out a demo of this. While I know its not a all knowing 100% correct site to base findings off of, I allegedly can't even run this according to Canyourunit just because my graphics card is a radeon HD 6700 series. It passes for shaders and such, but just fails by being what it is.[/QUOTE]
Since it only uses DX9 i wouldn't assume it would be too hard on graphics, i also found this since the system requirements are pretty vague.
[url]http://www.pcgamesn.com/article/not-dishonored-review[/url]
[QUOTE]Jeremy: I’ve tested Dishonored on a grand total of one machines, but its performance there leads me to believe that beauty is a scaleable thing. It ran like a hare on a budget laptop - the Acer Aspire 5750 [e: intel hd 3000 integrated graphics] - and I can’t for the life of me see where the cutbacks have been made.
Steve: I've got a Core i7 920, 6gb memory and a 1gb Radeon 5700. Dishonored ran just fine on maximum settings, with a couple of seconds of apologetic chugging after loading.
Paul: I don’t have a machine that’s quite so sexy, but I never had a single performance problem. With a 1Gb GTX 460 alongside 4Gb of RAM and a dual-core 3Ghz AMD I was able to ramp every setting up to maximum and the game hardly ever dropped below 50fps.[/QUOTE]
Hopefully this clears things up since no benchmarks are out yet either.
Why you people rated dumb on the post? this game is amazing you will not be disappointed!
Honestly, the game is very pretty because of the art style not because of anything specifically technical. Lighting is soft and very ambient. Honestly, this is like almost the opposite of crysis. This relies on an artist, Crysis was relying on simulations of light and physics for its beauty.
Either way, you won't be stopping to examine graphics too much besides a few low res textures.
I'm getting like 350fps On my two 580's, I bet it could run well on integrated graphics due to Unreal3
This game's system requirements are some weird shit.
While the official requirements state that the game doesn't run on XP, [url=http://www.bethblog.com/2012/08/14/pc-system-requirements-for-dishonored/]a member of Bethesda staff claims that it runs on XP, but merely won't have as much support as it will on Vista/W7[/url].
And there's the video of a dude supposedly playing it on XP as well as on a system far, far below the ones noted as the minimum requirements. [url=http://www.youtube.com/watch?v=Fd-mhDN9YLo]It even runs pretty fucking well[/url], albeit it's obviously to be taken with a grain of salt.
Whatever happened to games that just ran as well as the official system requirements said they'd run?
[QUOTE=Cathedral;37980396]This game's system requirements are some weird shit.
While the official requirements state that the game doesn't run on XP, [url=http://www.bethblog.com/2012/08/14/pc-system-requirements-for-dishonored/]a member of Bethesda staff claims that it runs on XP, but merely won't have as much support as it will on Vista/W7[/url].
And there's the video of a dude supposedly playing it on XP as well as on a system far, far below the ones noted as the minimum requirements. [url=http://www.youtube.com/watch?v=Fd-mhDN9YLo]It even runs pretty fucking well[/url], albeit it's obviously to be taken with a boatload of salt.
Whatever happened to games that just got ran as well as the official system requirements said they'd run?[/QUOTE]
Nobody wants to support Windows XP anymore, especially game developers, so it makes sense not to list it as something guaranteed to work.
[editline]10th October 2012[/editline]
system requirements have never been terribly accurate
[QUOTE=Brt5470;37980335]Honestly, the game is very pretty because of the art style not because of anything specifically technical. Lighting is soft and very ambient. Honestly, this is like almost the opposite of crysis. This relies on an artist, Crysis was relying on simulations of light and physics for its beauty.
Either way, you won't be stopping to examine graphics too much besides a few low res textures.
I'm getting like 350fps On my two 580's, I bet it could run well on integrated graphics due to Unreal3[/QUOTE]
Most of the time stealth games are actually widely improved by softer lighting. It's better to be able to see everything because stealth is all about position, timing and planning out, while games like modern splinter cells (even older one to an extent) were pretty much just "hide in the dark and wait it out".
There's a reason there is barely any lighting work ingame in Deus Ex Human Revolution, it's because you're supposed to be able to see everything and your stealth relies entirely on your own knowledge of the field, not on how much shadows you have to hide.
The lack of lighting is because of performance reasons on consoles in Deus Ex.
Shadows also don't make areas that hard to see in.
tbh dxhr was not massively open world itself but at least you had other things to do than just talk to people in hubs. the hounds pit really feels like a mission selection mini map.
I will get this if there is a sale, Octobre is full with releases of good games, at least for me.
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[QUOTE=Cathedral;37980396]This game's system requirements are some weird shit.
While the official requirements state that the game doesn't run on XP, [url=http://www.bethblog.com/2012/08/14/pc-system-requirements-for-dishonored/]a member of Bethesda staff claims that it runs on XP, but merely won't have as much support as it will on Vista/W7[/url].
And there's the video of a dude supposedly playing it on XP as well as on a system far, far below the ones noted as the minimum requirements. [url=http://www.youtube.com/watch?v=Fd-mhDN9YLo]It even runs pretty fucking well[/url], albeit it's obviously to be taken with a grain of salt.
Whatever happened to games that just ran as well as the official system requirements said they'd run?[/QUOTE]
It's Unreal3 in Dx9.
It's not a surprise someone got it on xp.
Shit, I thought it was the 11th for EU. Now I'm severely disappointed.
[QUOTE=zombojoe;37981649]The lack of lighting is because of performance reasons on consoles in Deus Ex.
Shadows also don't make areas that hard to see in.[/QUOTE]
Yeah but gameplay wise stealth games tend to overuse shadows as a hiding spot.
Original splinter cell trilogy and Thief did it right to an extent but that's because these games also relied on sounds and behavior, not only on shadows.
[QUOTE=Ganerumo;37994321]Yeah but gameplay wise stealth games tend to overuse shadows as a hiding spot.
Original splinter cell trilogy and Thief did it right to an extent but that's because these games also relied on sounds and behavior, not only on shadows.[/QUOTE]
Thiefs light bar was so smart.
-oops-
[QUOTE=HoodedSniper;37995366]Thiefs light bar was so smart.[/QUOTE]
I never played Thief. How did the light bar work?
[QUOTE=Robber;37999335]I never played Thief. How did the light bar work?[/QUOTE]
It was a little bar that would light up or get darker depending on how noticeable you were, so if it was completely dark you were essentially invis unless someone walks into you, and if it was fully lit you could be seen as soon as someone looked at you and it changed depending on where you were hiding and how dark it was or light, or even just out of view.
i'm not sure why everyone complains about the graphics, they are pretty good in my opinion and the game overall looks nice.
[QUOTE=Crpto2007;38002216]i'm not sure why everyone complains about the graphics, they are pretty good in my opinion and the game overall looks nice.[/QUOTE]
I guess they didn't use enough brown and blue in it.
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