• Steam Greenlight Updated
    66 replies, posted
I haven't seen any submission go over "3% of required ratings" yet 100 dollars seems a bit hefty for having no guarantee to get on steam, should be 50 dollars IMO
[QUOTE=richard9311;37545155]Yeah, $100 for a game you might possibly make a profit on later is reasonable; but there's an issue of free mods? It seems a little unfair to them.[/QUOTE]They have communities they can appeal to. If their community can't find $100 to donate to them, its pretty much hopeless for them anyway. [editline]4th September 2012[/editline] [QUOTE=MaxOfS2D;37545274]I haven't seen any submission go over "3% of required ratings" yet 100 dollars seems a bit hefty for having no guarantee to get on steam, should be 50 dollars IMO[/QUOTE]It is perfectly fine exactly where it is. Also: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=92916900[/url] "26%"
[QUOTE=MaxOfS2D;37545274]I haven't seen any submission go over "3% of required ratings" yet 100 dollars seems a bit hefty for having no guarantee to get on steam, should be 50 dollars IMO[/QUOTE] Suprisingly the Slender: Source submission was at 20 something percent last time I checked even though it's got to be one of the worst.
[QUOTE=smileykiller447;37545045]Wait a min, what about mods?[/QUOTE] I'm pretty sure Valve doesn't want mods on Greenlight. I'm pretty sure it's geared toward commercial products.
[QUOTE=leontodd;37545355]Suprisingly the Slender: Source submission was at 20 something percent last time I checked even though it's got to be one of the worst.[/QUOTE]Its at 28%, and NMRiH is at 23%. [editline]4th September 2012[/editline] [QUOTE=certified;37545365]I'm pretty sure Valve doesn't want mods on Greenlight. I'm pretty sure it's geared toward commercial products.[/QUOTE]Mods are fine as well, hence why NMRiH and Slender: Source are on there.
[QUOTE=Doctor Zedacon;37545332]They have communities they can appeal to. If their community can't find $100 to donate to them, its pretty much hopeless for them anyway. [editline]4th September 2012[/editline] It is perfectly fine exactly where it is. Also: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=92916900[/url] "26%"[/QUOTE] well this is really odd says this for me [img]http://i.imgur.com/WO0fH.png[/img]
[QUOTE=The First 11'er;37544914]that's hilarious, just a minute ago you were freaking out over an opinion lol[/QUOTE] [QUOTE=Kopimi;37544551]not if you're making a game worth selling? seriously if $100 is a "big fee" to you, you probably don't have any business trying to sell a commercial game in the first place [editline]5th September 2012[/editline] defeats the purpose of greenlight[/QUOTE] ^ This is not freaking out.
Should be less IMO, like $10. Still a good update.
[QUOTE=certified;37545365]I'm pretty sure Valve doesn't want mods on Greenlight. I'm pretty sure it's geared toward commercial products.[/QUOTE] Pretty sure Valve said that Greenlight was geared to both modifications and commercial products
[QUOTE=MaxOfS2D;37545274]I haven't seen any submission go over "3% of required ratings" yet 100 dollars seems a bit hefty for having no guarantee to get on steam, should be 50 dollars IMO[/QUOTE] Highest I've seen was 23%(No More Room in Hell). How many ratings does a game need anyway?
At least 10,000, probably more [editline]4th September 2012[/editline] Not many people know about greenlight or bother to use it. I don't have faith that this will work
I think the price tag is a necessary addition but like a lot of other people in the thread I think $100 is a bit steep just to apply for community approval. Even $75 or $50 would be more reasonable, but at least it's for charity and Valve's not just pocketing it.
[QUOTE=TehWhale;37545654]At least 10,000, probably more [editline]4th September 2012[/editline] Not many people know about greenlight or bother to use it. I don't have faith that this will work[/QUOTE] yo it just launched, plus right now it's kinda being used haphazardly and a lot of voters are just people going in randomly to say "huh i wonder if theres any good games on greenlight". i'm sure eventually not only will everyone know about greenlight, but devs preparing for release will start promoting their greenlight pages like mad, and get approved a lot faster than they are right now.
i was about to bitch about the submissing thing but since its only 1 time and not for every game its submitted im ok with that
I actually don't like the downvote system. I was browsing and noticed a common trend among commenters. "X game looks similar to Y game of a completely different genre and budget but X game looks worse. Downvoted." It was particularly striking with some niche indie games that I think would be absolutely brilliant for budget titles, but then people keep comparing it to a slightly similar setting AAA title. I'd rather it be just a thumbs up system. That way you can vote something up, and if you aren't interested you can just ignore the game. It'd be a shame to see potentially great games not come out on Steam because people downvote games on a whim.
[QUOTE=GammaFive;37544262]That's quite the entry barrier.[/QUOTE] Well, it's not gonna be that much if you're serious about getting the game on Steam, and it wards off joke entries so the environment is nicer.
[QUOTE=Edthefirst;37545841]I actually don't like the downvote system. I was browsing and noticed a common trend among commenters. "X game looks similar to Y game of a completely different genre and budget but X game looks worse. Downvoted." It was particularly striking with some niche indie games that I think would be absolutely brilliant for budget titles, but then people keep comparing it to a slightly similar setting AAA title. I'd rather it be just a thumbs up system. That way you can vote something up, and if you aren't interested you can just ignore the game. It'd be a shame to see potentially great games not come out on Steam because people downvote games on a whim.[/QUOTE] That's already how it works
If you don't have faith that you will make those 100 bucks back you probably shouldn't put your game up anyway.
The fact that they're donating it to Child's Play is SUPER nice
[QUOTE=smileykiller447;37545045]Wait a min, what about mods?[/QUOTE] With any luck, this'll deter another Synergy - teams will only front the cost if they intend to keep updating.
[QUOTE=GammaFive;37544262]That's quite the entry barrier.[/QUOTE] Perfectly affordable, and I'm absolutely sure people would be willing to invest. I make minimum wage and I'd be glad to pay the $100 for someone if I really believed their game would be worth it. If anything it's quality control.
I feel the people who may be saying $100 is too much, might be rather young. I mean the money's going to charity so I don't see the problem, if you have that much of a problem with it, then you can always apply the old fashioned way.
Mysteriously enough, [url=http://steamcommunity.com/profiles/76561198028522155/myworkshopfiles/?section=greenlight&p=1&numperpage=30]Layernet[/url], the idiots posting simulators, suddenly have a lot fewer items in their catalog. $100 isn't a bad fee amount at all, and seeing as it goes to charity, it's a double win (less spam, more Child's Play donations!)
100$ seems too much, but I do like it as a way of filtering out the trash. Tone it down to half the amount or something like that.
I think $100 is good, but it should be returned if your game isn't approved.
if you have trouble scraping up 100 bux for a project that might make you that much money times 100 then you have more serious issues you should be focusing on
I was thinking about putting up my project on Greenlight, but because of the early stage of the project and the $100 fee, i'm no longer interested in posting it (yet). Agreed, there's tons of fakes and russian scams but i wonder if it will also filter out projects with possible potential that has yet to be discovered.
[QUOTE=Overv;37547784]I think $100 is good, but it should be returned if your game isn't approved.[/QUOTE] sorry kids we can't feed you today we had to give the money back because someone's game wasn't approved [editline]5th September 2012[/editline] you have to spend money to make money, dude
[QUOTE=mixshifter;37547921]sorry kids we can't feed you today we had to give the money back because someone's game wasn't approved[/QUOTE] Since when does Child's Play feed kids, last I checked they give games to them so they're not bored out of their minds while they're ill or recovering.
[QUOTE=markg06;37547941]Since when does Child's Play feed kids, last I checked they give games to them so they're not bored out of their minds while they're ill or recovering.[/QUOTE] It's the same principle, though games are obviously much less important. The entertainment of ill children is a lot more important than a person who willingly risked paying 100$ to get his game noticed. It's pretty cheap for such a huge source of advertisement.
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