The Last of Us wins 10 DICE awards, including Game of the Year
71 replies, posted
This game did everything right. Even the multiplayer, which I was expecting it to be just thrown on to make money, was actually a lot of fun and I still play with my friends.
Diablo III came out in 2012 wtf.
I wish there was a oscars like event for video games. A main award.
yeah I haven't finished TLOU so I can't speak towards the story but in terms of technical stuff it is absolutely crazy what Naughty Dog was able to pull off with seven year old hardware at a playable framerate
like the seams in TLOU's graphics are absolutely massive to a PC gamer but it's still really impressive what it pulled off
I hope they do a remake of it for the PS4 so we can see it the way it was meant to be seen. As it is now it's like watching Planet Earth on a black and white pocket television.
Multiplayer is tight as fuck.
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Innovation and Story?
Umm..... no.
No.
[QUOTE=The Calzone;43853848]yeah I haven't finished TLOU so I can't speak towards the story but[/QUOTE]
what are you doing! go finish the story
[QUOTE=SpartanXC9;43839989]Actually in that regard you're completely wrong and The Last of Us does that pretty poorly. It plays more like an interactive movie then a game[/QUOTE]
So does half life but it has the gimmick of you being in control during the cutscenes.
Please share your ideas on how game narratives should work
please
[QUOTE=mchapra;43855357]So does half life but it has the gimmick of you being in control during the cutscenes.
Please share your ideas on how game narratives should work
please[/QUOTE]
half-life barely has any cutscenes past the start, though
half-life 2 had more but still not many
[QUOTE=Hakita;43857375]half-life barely has any cutscenes past the start, though
half-life 2 had more but still not many[/QUOTE]
Yeah but its been brought up in this thread, and that method is as ineffective.
People keep saying "x is not a good way to deliver narrative in games" but I've never seen any alternatives to it proposed. I mean my idea of a perfect narrative told in a game is the team ico games but even those you can get the story from the cutscenes, but with less impact.
How video games tell narrative and in this case, the last of us is just [I]fine[/I] as is. Is the point I am trying to make. Plus it's not even the right game to direct this insult at since it has perfectly fine gameplay that makes sense with most of the established plot points from the "scenes"
[QUOTE=JeanLuc761;43837077]
- Well polished, weighty, and strategic combat that rewards creativity, stealth, and variety. The resulting savagery also ties straight into the plot and fits with what we know of our characters and the world they live in.
[/QUOTE]
To be honest, I think the main reason for this isn't as much the fact the combat was particularly amazing, but controlling the game was so imprecise you had to be far more careful with your ammo. I'd wager a guess that if you had it with a KB+M the resulting combat would be vastly less interesting.
And as far as the AI goes - to be completely honest the AI characters were good alone. They didn't really perform more than usual in groups.
It's kinda funny, but as fr as shooters go, I'd still give the best AI group behaviour to HL2. And if it had the same control scheme and enemy resistance, I don't think many people would ever be able to finish it, just because the enemies actually flush you out.
[QUOTE=mchapra;43855357]So does half life but it has the gimmick of you being in control during the cutscenes.
Please share your ideas on how game narratives should work
please[/QUOTE]
That gimmick is actually huge. Due to the fact that it doesn't break the immersion into the game and the story is taken further during gameplay.
[QUOTE=Killer900;43840224]Amnesia. The game where you have literally no way do defend yourself and the only course of action when being confronted with an enemy is to hide every single time? Is that one of your examples of good gameplay?[/QUOTE]
What about portal2? If I remember right, it has 2 cutscenes more or less? And even then the player isn't really ever robed of control, just limited.
[QUOTE=SpartanXC9;43839556]Did we play the same game? The AI acted like any other game and if it were smart and they would have had Ellie actually in the game rather then just have everyone ignore her.
What do you mean there was no hand holding? The game is linear and highlights everything unless you turn it off.
The only thing that was above average was sound design and graphics.
The Story was alright, I didn't really have to think on it since everything is presented to you in super obvious ways.
It's actually really average and kind of boring at parts.
Everyone hyped it up to be the "Citizen Kane of gaming" or an absolutely amazing game when really it's just a cover shooter with sluggish controls and stealth elements along with a lot of scripted events. People point to the graphics being amazing but that doesn't make a good game, if it did the Crysis would be more then a tech demo. Other people point to the amazing cutscenes and story which if you're only in it for that then games are not for you because those should be secondary to gameplay and the gameplay is boring.[/QUOTE]
Oh look! Someone who thinks its easy to make open world games and demands everything be open!
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