[QUOTE=GunFox;40251581]He made a puzzle game for a market inundated with puzzle games.
Yeah piracy sucks, but have an iota of business sense and this might not happen.
Let me find my tiny violin.[/QUOTE]
Well enough people wanted to play it enough that they were willing to pirate it.
I'm pretty sure this is why most games/apps are free to install and have ad's. Then there is a "PRO" version that doesn't have ad's and comes with a couple extra features.
[QUOTE=KillerJaguar;40251875]Well enough people wanted to play it enough that they were willing to pirate it.[/QUOTE]
Only if the price is right they're willing to buy it.
[editline]12th April 2013[/editline]
[QUOTE=xiohexia;40252976]I'm pretty sure this is why most games/apps are free to install and have ad's. Then there is a "PRO" version that doesn't have ad's and comes with a couple extra features.[/QUOTE]
Exactly, this is the [I]PROPER[/I] way of doing it.
It'll be like a extended ad-backed demo you can pay to unlock and remove the ad's.
[QUOTE=Van-man;40253671]Only if the price is right they're willing to buy it.[/QUOTE]
The game is ONE dollar. Pirating a game as cheap as that is pretty dumb in my opinion.
[QUOTE=Natrox;40253812]The game is ONE dollar. Pirating a game as cheap as that is pretty dumb in my opinion.[/QUOTE]
There's a deluge of one dollar games coming out every day.
99% of them shite.
Go figure.
[QUOTE=Van-man;40253907]There's a deluge of one dollar games coming out every day.
99% of them shite.
Go figure.[/QUOTE]
So do people pirate a game because it is shit or because they are not willing to pay one dollar (because they are cheap fucks)?
It seems like a waste of time to pirate a shit game.
[QUOTE=Natrox;40254013]So do people pirate a game because it is shit or because they are not willing to pay one dollar (because they are cheap fucks)?
It seems like a waste of time to pirate a shit game.[/QUOTE]
For all we know, the list of people who has played the game could've only spent 5 minutes trying it out, and then deleting it.
[QUOTE=Natrox;40254013]So do people pirate a game because it is shit or because they are not willing to pay one dollar (because they are cheap fucks)?
It seems like a waste of time to pirate a shit game.[/QUOTE]
Because the 13 year olds that would be playing these games have access to a credit card to buy all these 1 dollar games right?
I pirated a shitload when I was on Android, simply because I wasn't able to purchase anything. I don't have a creditcard, and the Android market doesn't support Paypal or anything else other than Google Checkout. Which requires a creditcard. Working with a online creditcard was too much of an hassle (Besides, I didn't trust most of them tbh) and getting prepaid cards was a bitch, too.
Edit:
I'm now on iOS, and I've bought quite a lot of apps. I'm just saying Google needs to introduce some form of proper payment instead of using only CC's.
[QUOTE=Van-man;40254043]For all we know, the list of people who has played the game could've only spent 5 minutes trying it out, and then deleting it.[/QUOTE]
Could very easily be a situation of having downloaded it then even though they liked it, they already have it installed and see no reason to buy it when they already have it.
[QUOTE=KillaBEe;40254268]I pirated a shitload when I was on Android, simply because I wasn't able to purchase anything. I don't have a creditcard, and the Android market doesn't support Paypal or anything else other than Google Checkout. Which requires a creditcard. Working with a online creditcard was too much of an hassle (Besides, I didn't trust most of them tbh) and getting prepaid cards was a bitch, too.
[img]http://cdn.digisecrets.com/wp-content/uploads/2013/01/How-to-redeem-or-get-Google-Play-Gift-Card-Coupon-for-Free.png[/img]
Edit:
I'm now on iOS, and I've bought quite a lot of apps. I'm just saying Google needs to introduce some form of proper payment instead of using only CC's.[/QUOTE]
[QUOTE=n0cturni;40254548][/QUOTE]
And what if those aren't available where you live?
[QUOTE=Sir Whoopsalot;40254623]And what if those aren't available where you live?[/QUOTE]
Well in that case its perfectly reasonable to steal the game!
Only joking I agree they really need to make it more accessible to buy things from the store. That being said ...
People standing up for piracy is redundant. Arguments like "I want to try before i buy" and "I wouldn't have brought it anyway!" are all solid arguments for about the 10% of people that actually torrent for those reason. Frankly they are just used as excuses by the other 90% to get something for free.
I would be a hypocrite if i said all this and didn't hasten to admit that I myself have torrented things in the past. The difference is I am willing to admit that its due to me being a cheap bastard and not because "I wasn't going to buy it anyway".
[QUOTE=Gazmanic;40254680]Well in that case its perfectly reasonable to steal the game!
Only joking I agree they really need to make it more accessible to buy things from the store. That being said ...
People standing up for piracy is redundant. Arguments like "I want to try before i buy" and "I wouldn't have brought it anyway!" are all solid arguments for about the 10% of people that actually torrent for those reason. Frankly they are just used as excuses by the other 90% to get something for free.
I would be a hypocrite if i said all this and didn't hasten to admit that I myself have torrented things in the past. The difference is I am willing to admit that its due to me being a cheap bastard and not because "I wasn't going to buy it anyway".[/QUOTE]
Except that is the reason for a lot of mainly younger people. Back when I still pirated games this was mainly because there were more cool games than I had money to buy, now that I do have the money, I don't pirate any longer.
[QUOTE=AJisAwesome15;40250704]Everything is pirated, even with the most locked down DRM you can think of.[/QUOTE]
SimCity 2013 hasn't been cracked yet.
[QUOTE=Mastahamma;40254974]SimCity 2013 hasn't been cracked yet.[/QUOTE]
'Yet' being the keyword here.
[QUOTE=Sir Whoopsalot;40254991]'Yet' being the keyword here.[/QUOTE]
That's a success according to business strategies
[QUOTE=Mastahamma;40254974]SimCity 2013 hasn't been cracked yet.[/QUOTE]
Debug menu, set connection timer to zero.
[QUOTE=Ray-The-Sun;40255483]Debug menu, set connection timer to zero.[/QUOTE]
You still need to be online to start up the game, which requires you to own it in the first place. I wouldn't call that cracked.
[QUOTE=Ericson666;40250688]As you can see, it's a necessary evil. As nice as saying "we don't need DRM, if devs are better then people won't pirate" is, it's obviously not the case, considering 95% of people pirated a game on Android, which has basically no DRM[/QUOTE]
necessary evil
except it doesn't fucking work
so it's an unnecessary, non-functional evil
[QUOTE=Cloak Raider;40256914]necessary evil
except it doesn't fucking work
so it's an unnecessary, non-functional evil[/QUOTE]
DRM is the response to piracy; not the other way around
[QUOTE=KillerJaguar;40257038]DRM is the response to piracy; not the other way around[/QUOTE]
Works both ways. I'd never buy the latest Sim City due to it's DRM, I might some day pirate it.
I don't think people should be pirating small apps made by independent developers, that is wrong in my eyes.
[QUOTE=scout1;40255262]That's a success according to business strategies[/QUOTE]
Good thing crackers work for free eh? :v:
[editline]12th April 2013[/editline]
[QUOTE=laserguided;40257501]I don't think people should be pirating small apps made by independent developers, that is wrong in my eyes.[/QUOTE]
Depends, if they've lost touch with reality, then let the harsh truth hurt them.
[editline]12th April 2013[/editline]
[QUOTE=KillerJaguar;40257038]DRM is the response to piracy; not the other way around[/QUOTE]
And pirates likes challenges.
[QUOTE=GunFox;40251581]He made a puzzle game for a market inundated with puzzle games.
Yeah piracy sucks, but have an iota of business sense and this might not happen.
Let me find my tiny violin.[/QUOTE]
This
I'm sorry lol but when you are developing for one the most saturated platforms on the market, platform which works and is funded [I]completely differently[/I] to a traditional game model and has a completely different (but sometimes parellell) market to traditional indie games, you can't expect things to work when you just upload stuff to that market and hope it works out
Why the fuck would I want to buy puzzle game number 10,291 on android? Especially when there's SO MANY other puzzle games out there that are totally free? That's the biggest problem.
Imagine if someone released a search engine that required you to pay $2 before you could use it or a version that only showed you the top 10 results with no image search for free. Who the fuck would bother with Google being around among other search sources? The best you can hope for is people will try your free version and want to see the full game so they pirate.
His solution to getting around priacy is to:
1. Not release "yet another" puzzle game on an already over-saturated market filled with puzzle games that are totally free (people don't expect to pay for things in this condition, the 5000 other apps that do the same thing but free are offically killing your odds of making leigitmate sales)
2. Don't develop for android and expect they just need to make one game to get their "mcdonalds wage". It's why android/iOS devs that DO only make casual/puzzle games often just release dozens and dozens of games.
I always laugh at people get into "indie development" and then claim to be "indie" and having all the problems of indie developers but then proceed to make games that are just either neat little experiements nobody should pay for anyways, copies of established games and game genres, or games that simply are not fun and then wonder why they aren't successful.
You want a successful recently released mobile game by an "indie"? How about this game:
[media]http://www.youtube.com/watch?v=5mOVjiPbMYI[/media]
It's doing pretty well last I heard. Wanna know why? It's not just a clone of something else already on the market, it's unique in what it offers (so it can charge money without people feeling like they can get the same thing for free elsewhere), etc.
If this guy honestly wants to keep doing android development in the way he is doing it he needs to just suck it up and start developing on financial standards used in that market. Best way? A free version that is the SAME THING as the full version, but with ads and missing a few good convieince features. You'll make money from ads, and the people who enjoy your game enough to not want ads will actually pay. You can't expect to just release a game for whatever on android when its "yet another puzzle game" and think you'll make money from it as an indie developer. If you want to make paid only games that people actually want to pay for, you need to do stuff like Ridiculous Fishing or etc. Stuff that actually feels like a unique experience, itsn't just a clone of something else, feels like an actual DEVELOPED product beyond just pumping out another puzzle game on a market saturated by (FREE) games, etc.
The games cost a dollar but usually arn't worth that. Final Fantasy was released for 18 on the android market, but it was actually worth playing.
[QUOTE=KorJax;40258263]You want a successful recently released mobile game by an "indie"? How about this game:
[media]http://www.youtube.com/watch?v=5mOVjiPbMYI[/media][/QUOTE]
I don't think I've ever been sold on a game as fast as that. Is it available for android? Because I think I need to buy it. Now.
[QUOTE=Ray-The-Sun;40258386]I don't think I've ever been sold on a game as fast as that. Is it available for android? Because I think I need to buy it. Now.[/QUOTE]
Sadly, like almost all really good mobile games, its iOS only.
[QUOTE=mobrockers2;40257445]Works both ways. I'd never buy the latest Sim City due to it's DRM, I might some day pirate it.[/QUOTE]
[QUOTE=Van-man;40258125]And pirates likes challenges.[/QUOTE]
Which only perpetuates stronger and harder DRM.
[QUOTE=KillerJaguar;40259025]Which only perpetuates stronger and harder DRM.[/QUOTE]
Which only makes me less likely to buy your game, what's your point?
Sorry, you need to Log In to post a reply to this thread.