This trio of mods will improve archery in Kingdom Come: Deliverance
44 replies, posted
[QUOTE=Berman Slick;53141768]Because a game striving for realism by not having a crosshair on a ranged weapon is "artificial difficulty"[/QUOTE]
A game striving for realism that slows down arrows on a bow something fierce is "artificial difficulty".
[editline]19th February 2018[/editline]
Although technically I guess you could call it inverse artificial difficulty.
[QUOTE=F.X Clampazzo;53142916]Sure, it's a single player game and they can do whatever they want, they can mod in horse vaginas and cheat in 100k gold to their inventory for all it matters, that doesn't make the base game "artificially difficult". Next are you going to tell me that having no crosshair for snipers in CSS is "artificial difficulty" because they still shoot to the center of the screen?
The archery in kingdom come doesn't get much easier with a crosshair I don't think, I could even see having one appear at high levels of archer be a reasonable thing honestly, but it doesn't make the game "artificially difficult" to not have one, that's just literally people who aren't good at it bitching about it because they either want to be hand held by easier game mechanics or don't want to use that feature to begin with (aka people wanting to remove lockpicking but as it may or may not be needed for a few critical quests they still have to do it). Artificial difficulty would be shit like bullet sponges or other things that don't actually change gameplay and only serve to waste your time/resources. The archer in KCD doesn't do that at all if you played the game and actually tried the archery. I spent maybe 3 minutes with the bow at the archery range in KCD and I was pretty much able to get rather close to the bullseye with only maybe 1-2 levels in archery from that. You don't need to be any better at it than that to beat the game, and honestly mod the game to play as you want to but don't come crying about artificial difficulty when the game is actually doing something for a good reason and isn't pulling the artificial difficulty card.[/QUOTE]
[QUOTE=Bertie;53142811]None of us said not to let them. If someone wants to enable a bow crosshair, all the power to him, but don't come here saying it's "artificial difficulty" when you just suck. My impotence remark was nothing more than a crude joke along the "git gud" lines.[/QUOTE]
I'm not saying it is or it isn't artificial difficulty, in fact I really couldn't care less either way as this game doesn't even interest me at all. And honestly, I probably wouldn't have commented at all, if it hadn't been for all of the people in here going 'hurr you're a pathetic peace of shit because you want the game slightly easier'.
It's fucking infuriating to see that kind of toxicity, especially when we're talking about single player games where the way one person plays, mods, tweaks their install has [B]zero influence, bearing, and effect[/B] on any other player's experience.
Let's stop shitting on people that make games easier. It's their choice to play their copy of a single player game however the fuck they want to do it. That's literally the only reason I even commented at all: To defend players who just want to have the most enjoyable experience they can from toxic asshats that want to shit on them for that. There is nothing wrong with modding a crosshair into the archery aspect of this game, much as there's nothing wrong with me making a plugin for Fallout 4 that changes the player damage multiplier to 6 to compensate for the insane sponginess of enemies in the game. Does it make it easier? Sure, I can OHK anything short of a deathclaw with a 10mm pistol as late as level 45. Does it make it more fun? For me, yes, I fucking hate having to pour a magazine and a half into vital organs to drop unarmored enemies. And if I wanted to maintain the challenge I can just change one more variable to give the enemies the same buff I gave myself. It was my choice to only give it to me. I don't particularly enjoy 'hard', in fact I hate it. Don't much care for being frustrated and the only thing a hard game does is get me so pissed off I end up nearly breaking my hand punching the damn wall in pure rage. There's just nothing enjoyable for me there, I don't get some magical release of endorphins or whatever when I manage to beat the hard part. It just leaves me more pissed off than I was when I started the game. Difficult games are not for me.
[QUOTE=TestECull;53143301]I'm not saying it is or it isn't artificial difficulty, in fact I really couldn't care less either way as this game doesn't even interest me at all. And honestly, I probably wouldn't have commented at all, if it hadn't been for all of the people in here going 'hurr you're a pathetic peace of shit because you want the game slightly easier'.
It's fucking infuriating to see that kind of toxicity, especially when we're talking about single player games where the way one person plays, mods, tweaks their install has [B]zero influence, bearing, and effect[/B] on any other player's experience.
Let's stop shitting on people that make games easier. It's their choice to play their copy of a single player game however the fuck they want to do it. That's literally the only reason I even commented at all: To defend players who just want to have the most enjoyable experience they can from toxic asshats that want to shit on them for that. There is nothing wrong with modding a crosshair into the archery aspect of this game, much as there's nothing wrong with me making a plugin for Fallout 4 that changes the player damage multiplier to 6 to compensate for the insane sponginess of enemies in the game. Does it make it easier? Sure, I can OHK anything short of a deathclaw with a 10mm pistol as late as level 45. Does it make it more fun? For me, yes, I fucking hate having to pour a magazine and a half into vital organs to drop unarmored enemies. And if I wanted to maintain the challenge I can just change one more variable to give the enemies the same buff I gave myself. It was my choice to only give it to me. I don't particularly enjoy 'hard', in fact I hate it. Don't much care for being frustrated and the only thing a hard game does is get me so pissed off I end up nearly breaking my hand punching the damn wall in pure rage. There's just nothing enjoyable for me there, I don't get some magical release of endorphins or whatever when I manage to beat the hard part. It just leaves me more pissed off than I was when I started the game. Difficult games are not for me.[/QUOTE]
I think the objective nature of the article saying that the mods "improve archery" is causing more animosity than just people using mods to customize their own experience. It implies one way is correct and the other is objectively worse.
I'm all about people customizing their experience and making the game easier if they have more fun that way. But I would still argue that, just generally speaking, the vanilla mechanics aren't inherently worse.
[QUOTE=J!NX;53142932]"real bow"[/QUOTE]
Are you implying that my compound bow doesn't exist
[QUOTE=metallics;53142956]What are you on about?
Just because its not traditional doesn't make it any less of a bow. Shooting at a traditional straw boss at 100 paces with a traditional bow is challenging, so is shooting a compound target at 30m at a 40cm target.[/QUOTE]
I'm saying "Real bow" as in "physical bow in real life" not a "video game bow"
maybe I just didn't word it correctly, sorry, I don't want to seem like a bow-elitist
[editline]19th February 2018[/editline]
It's like, you see millions of years worth of paintings for archers and they all have a normal bow, and then we have a crosshair, weights, armguards, lasers, flashlights, cupholders, gyroscopes on our hunting bows.
[editline]19th February 2018[/editline]
[QUOTE=Fish_poke;53143483]Are you implying that my compound bow doesn't exist[/QUOTE]
Your damn right it doesn't exist! I bet you can't even prove it does
It's all in your head
[editline]19th February 2018[/editline]
[QUOTE=TestECull;53143301]
It's fucking infuriating to see that kind of toxicity, especially when we're talking about single player games where the way one person plays, mods, tweaks their install has [B]zero influence, bearing, and effect[/B] on any other player's experience.
[/QUOTE]
Honestly the worst toxicity you'll find here is pretty small compared to the toxicity you'll find at large in tons of games
There are people who are elite purists that care so much about what other people do that if you don't go for the perfect meta way of doing a run you are trash
[QUOTE=gk99;53141983]Archers don't stare at a big rectangle and guess where the middle is.[/QUOTE]
No, instead they have to make sure their bow is aimed correctly as is how they're holding the arrow before they loose it, saying they don't look at a rectangle is just grasping at straws for a crap point.
[QUOTE=TestECull;53143301]I'm not saying it is or it isn't artificial difficulty, in fact I really couldn't care less either way as this game doesn't even interest me at all. And honestly, I probably wouldn't have commented at all, if it hadn't been for all of the people in here going 'hurr you're a pathetic peace of shit because you want the game slightly easier'.
It's fucking infuriating to see that kind of toxicity, especially when we're talking about single player games where the way one person plays, mods, tweaks their install has [B]zero influence, bearing, and effect[/B] on any other player's experience.
Let's stop shitting on people that make games easier. It's their choice to play their copy of a single player game however the fuck they want to do it. That's literally the only reason I even commented at all: To defend players who just want to have the most enjoyable experience they can from toxic asshats that want to shit on them for that. There is nothing wrong with modding a crosshair into the archery aspect of this game, much as there's nothing wrong with me making a plugin for Fallout 4 that changes the player damage multiplier to 6 to compensate for the insane sponginess of enemies in the game. Does it make it easier? Sure, I can OHK anything short of a deathclaw with a 10mm pistol as late as level 45. Does it make it more fun? For me, yes, I fucking hate having to pour a magazine and a half into vital organs to drop unarmored enemies. And if I wanted to maintain the challenge I can just change one more variable to give the enemies the same buff I gave myself. It was my choice to only give it to me. I don't particularly enjoy 'hard', in fact I hate it. Don't much care for being frustrated and the only thing a hard game does is get me so pissed off I end up nearly breaking my hand punching the damn wall in pure rage. There's just nothing enjoyable for me there, I don't get some magical release of endorphins or whatever when I manage to beat the hard part. It just leaves me more pissed off than I was when I started the game. Difficult games are not for me.[/QUOTE]
It's just bantz dude. The laughable insinuation that not having a crosshair is "artificial difficulty" is what brought it on in the first place. If you not only suck, but then go about excusing that suck by blaming the game, people are gonna laugh at you. You can't complain about people's responses here while saying "I don't care about artificial difficulty", you can't just isolate what you don't like and take it out of the the context of the conversation.
[QUOTE=Berman Slick;53155528]Welp, bought the game and I'm at the archery tutorial, it's very much just "learn where your bow is aiming/the centre of the screen". You're shaky at first, there's no reticle, and I assume that with time your archery skill will increase (making your arms more steady) along with you naturally learning the mechanic, and it will be come easier.
The Captain training you literally says "this is a training bow and arrows, so they'll drop faster and don't go very fast or far. Better bows will," so the "artificial difficulty" is literally explained early on, but I doubt any reviewer actually heard the captain talking in the background when they played the game for 20 minutes.
[editline]23rd February 2018[/editline]
That said, the game is fucking cool[/QUOTE]
Tbh I didn't even do the combat tutorial until a good few hours in because I fell into the trap of wanting to go exploring as soon as I got into the open world section and I imagine a lot of people were the same.
I didn't understand why the combat was brushed over so lightly in the prologue and didn't really explain anything at all which I thought was bad design at first but it makes a lot more sense from a lore perspective when you go on the main quest, in that you are just a peasant who knows nothing of combat til you actually get trained.
[QUOTE=J!NX;53142932]"real bow"[/QUOTE]
ugg ugg how about real guns???? all this futuristic jumbo mumbo modern crap with rifles being automatic and actually having decent sights, now arquebus on the other hand...
oh, nvm, thought you were serious about this
I find it amazing that people would complain about hard games (not only KCD that aim at realism but other titles by not playing them on Easy difficulty and refusing to switch there) but mods making game trivial Skyrim-level is not a problem to them.
:why:
[QUOTE=Cushie;53159194]it makes a lot more sense from a lore perspective when you go on the main quest, in that you are just a peasant who knows nothing of combat til you actually get trained.[/QUOTE]
This times 10,000. The game is about training and learning. You literally have to learn to read. Artificial difficulty is a bullshit excuse when it just comes down to a combination of training, practice, and improvement in context. Sure if you wanna skip all that mod all you like but its so satisfying to go from piss ass peasant to bad ass bush man.
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