• Publishers comment on Xbox One used games policy
    42 replies, posted
SweFox* are you really arguing that more DRM is a good thing and we should embrace it?
[QUOTE=SweFox*;40942550]I think you're being entitled thinking you can make demands etc. I think the whole second hand market is stupid and I simply agree with MS new policy. Imagine if consumers could make demands left to right, I think a lot of games would have turned out pretty shitty. [/QUOTE] I think you might be misunderstanding what I mean by "demand." Basically, if a publisher/developer/etc tries to sell me a product and it has features I don't want, or it doesn't interest me, or whatever the case, then I don't spend my money on it. Assuming the majority of customers react in a similar way, then the publisher will realize that there isn't a demand for that product. On the other side of that, if tons of people ARE buying their product then obviously there is a demand for it. When it comes to supporting something, whether it be a feature or a whole product, your money is what counts. This all operates in the long-term, not "You better put ______ in this game right now or fuck you." It's a pretty simple system, and it's one that's in pretty much every industry that manufactures consumer goods.
[QUOTE=JeanLuc761;40942686]I think you might be misunderstanding what I mean by "demand." Basically, if a publisher/developer/etc tries to sell me a product and it has features I don't want, or it doesn't interest me, or whatever the case, then I don't spend my money on it. Assuming the majority of customers react in a similar way, then the publisher will realize that there isn't a demand for that product. On the other side of that, if tons of people ARE buying their product then obviously there is a demand for it. When it comes to supporting something, whether it be a feature or a whole product, your money is what counts. This all operates in the long-term, not "You better put ______ in this game right now or fuck you." It's a pretty simple system, and it's one that's in pretty much every industry that manufactures consumer goods.[/QUOTE] Then I must apologize and I agree with you.
[QUOTE=SweFox*;40942550]I think you're being entitled thinking you can make demands etc. I think the whole second hand market is stupid and I simply agree with MS new policy. Imagine if consumers could make demands left to right, I think a lot of games would have turned out pretty shitty. [editline]8th June 2013[/editline] Because they aren't making the game for "you". [editline]8th June 2013[/editline] Sincerely doubt that.[/QUOTE] Oh god, I'm in tears. Please continue :v:
[QUOTE=SweFox*;40942713]Then I must apologize and I agree with you.[/QUOTE] And they happily watched E3 together. The end.
[QUOTE=SweFox*;40942713]Then I must apologize and I agree with you.[/QUOTE] Cheers, friend. While I continue to disagree with you on this particular issue, I'm glad we at least understand each other.
I still think it's kind of bullshit how locked up everything is. Imagine bringing a DVD to your friend's house, and oh, you can't watch it. You need to pay $20 for a multi-user pass. Even with steam I can just pop an install/games on an external HD, login to my account, and play my games. I could see this working if the games that you owned were tied to your account in such a way that if you were to log into it somewhere else, you could play your games with no bullshit since it's your account, just on a different console.
[QUOTE=SweFox*;40941892]I guess you could see it that way but I don't really do that because I have no problems with this new policy. I don't agree with throwing around, trading in used games so that may has some impact on it. The connect once every 24 hours is totally fine by me. I want a internet connected future anyway. Making it so publisher get money for each copy is someone good in my opinion.[/QUOTE] So you're saying that it's ok to resell cars and car parts, furniture, appliances, tvs, cell phones, computers (and accessories), tools, books (including magazines, comics, encyclopedias, etc), movies, and music, but video games should be exempt for some reason? Please tell me why games should not be an option for resale, but all of these other things (many of which have resale industries too, especially the various media formats and cars) are ok to resell, even though their resale does not directly benefit the original manufacturer/publisher? [QUOTE=SweFox*;40942352]- How does a 24-hour or 1-hour check-in benefit the consumer? [B]Who said it's for the consumer?[/B] - How does locking a game "license" (remember you don't own the disc now, just the license to play) to an account benefit the consumer? [B]Buying a license isn't really anything new, is it?[/B] - How does having the Kinect being plugged in and operational at all times benefit the consumer? If something happened to it, you've got a brick. [B]No opinion[/B] - How does "allowing" the trade-in of used games at "participating retailers" benefit the consumer? It certainly doesn't sound good for mom&pop stores. [B]Who said it's for the consumer?[/B] - How is it beneficial to be unable to share your game with your friends? You can transfer the license (once), but letting friends borrow your games is effectively dead and renting games is COMPLETELY dead. [B]Who said it's for the consumer?[/B] - How is the killing of game "ownership" beneficial to the consumer? [B]Who said it's for the consumer?[/B] - What happens in 15 years when Microsoft likely kills the authentication servers for the Xbox One? That's an entire generation of gaming (well, the Xbox side), permanently gone, and I'm not sure I trust Microsoft to suddenly just deactivate the DRM to let you keep playing. [B]15 years is a long time, why care about that stuff right now?[/B] [editline]8th June 2013[/editline] In other words, why wouldn't MS want to please publishers like this and limit borrowing of games and killing off gamestop? I think it's great.[/QUOTE] Think about this: how much money and time has MS invested in these anti-consumer features vs. the stuff the actual consumer wants and will use? 5%? 25%? 50%? You do realize that all of the money you're going to give MS is going towards the R&D costs to make all of these "features" possible right? You are paying the bill they racked up screwing you in the ass. Frankly, even 1% is too much for me. I want my money to go towards a consumer-oriented gaming platform, not towards draconian and unfair protection systems that have no business being there in the first place. No Xbone for me.
[QUOTE=FlakAttack;40948169]So you're saying that it's ok to resell cars and car parts, furniture, appliances, tvs, cell phones, computers (and accessories), tools, books (including magazines, comics, encyclopedias, etc), movies, and music, but video games should be exempt for some reason? Please tell me why games should not be an option for resale, but all of these other things (many of which have resale industries too, especially the various media formats and cars) are ok to resell, even though their resale does not directly benefit the original manufacturer/publisher? Think about this: how much money and time has MS invested in these anti-consumer features vs. the stuff the actual consumer wants and will use? 5%? 25%? 50%? You do realize that all of the money you're going to give MS is going towards the R&D costs to make all of these "features" possible right? You are paying the bill they racked up screwing you in the ass. Frankly, even 1% is too much for me. I want my money to go towards a consumer-oriented gaming platform, not towards draconian and unfair protection systems that have no business being there in the first place. No Xbone for me.[/QUOTE] When you buy that stuff, you own them, when you buy a game, you don't own it. I simply agree with MS policy regarding this. You can't resell Steam games, I don't agree with reselling console games. You buy a license to play. I can't really agree that I get fucked in the ass when I myself agree to their policy by buying their product. I don't feel that I get fucked considering I agree with their views. People say that you shouldn't buy a game, console, product you don't agree with, well why are you still buying it then? Stop buying if you don't agree with it. I have no problems and I agree with buying it. It will never change because people still buy, I'm not complaining because it doesn't bother me at all. [editline]8th June 2013[/editline] Which is why I pre-ordered the Xbox One just now. I look forward to E3, seeing what games its gonna get etc.
[QUOTE=JeanLuc761;40942310]Alright, well let's look at this another way. Putting aside whatever games will show for the system, what benefit do these features have? - How does a 24-hour or 1-hour check-in benefit the consumer? - How does locking a game "license" (remember you don't own the disc now, just the license to play) to an account benefit the consumer? - How does having the Kinect being plugged in and operational at all times benefit the consumer? If something happened to it, you've got a brick. - How does "allowing" the trade-in of used games at "participating retailers" benefit the consumer? It certainly doesn't sound good for mom&pop stores. - How is it beneficial to be unable to share your game with your friends? You can transfer the license (once), but letting friends borrow your games is effectively dead and renting games is COMPLETELY dead. - How is the killing of game "ownership" beneficial to the consumer? - What happens in 15 years when Microsoft likely kills the authentication servers for the Xbox One? That's an entire generation of gaming (well, the Xbox side), permanently gone, and I'm not sure I trust Microsoft to suddenly just deactivate the DRM to let you keep playing. From where I'm standing, every single one of those is a dramatic step backwards.[/QUOTE] While some are clearly not a beneficial thing for consumers I can think up some answers. a - makes it certain that your game is always up to date b - it doesn't But you do it willingly with steam c - it can lead to a pretty big ease of operation. Remember it's not just a game console but a media devices. Look at star trek and how they interact with environments - Computer turn on xyz, computer run program XYZ. Imagine this with an inclusive kinect on the xbox - xbox turn on tv channel xyz, xbox do xyz. d - mom and pop stores are being pushed out by big game retailers anyways e - again how is this different to steam f - again how is it different to steam Generally speaking I agree with you that many many of these features are not beneficient to us, but these things are completely normal on the PC, why would it be different on a console as it is on the PC. [QUOTE=JeanLuc761;40942399] Because [B]FUCK[/B] the publisher. They're supposed to answer to us, not the other way around.[/QUOTE] No, they do not answer to us and we don't answer to them. We did not elect them. They don't have an obligation to do policies we want. They have an obligation to their shareholders to make a profit. If they can keep making more profit as consumers don't mind many of these things then they keep fullfilling their obligation. There's multiple ways of putting pressure on these companies and you need to do them if you want to have impact. a) reduce their profits - a sufficient amount of consumers stops buying their products and services b) voting in groups which will put pressure on said companies and build up more consumer protection.
You still need to connect to the internet every day for Xbox One though. In the end, the console will put you at the worst disadvantage if you are not online like what's happening to the Xbox 360.
Microsoft ruined its name already.
When did all of this happen. Also, didn't they confirm it doesn't require internet at the release conference? I'm so lost.
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