• 'Too many' Resident Evil games in recent years, says producer
    31 replies, posted
[QUOTE=J.Barnes;39479434]somebody in an interview recently asked why this hasn't been done already, and they said that the game's netcode was vastly different from what could run on PSN/XBL. They didn't rule it out entirely but they basically said doing so would be a programming nightmare. It's a shame too since Outbreak was so much fun to play. I never did get to multi with friends because by the time I bought the online adapter, Sony shut down the PS2 network a week later. But there's always that sliver of hope. What's a damn shame is ORC. Despite it's many flaws I was probably one of the few people who still enjoyed that game, for what it was anyway. Multiplayer is buggy as all hell but griefing people with pheromone grenades never gets old. I'll definitely snag Revelations when it's released on marketplace though.[/QUOTE] So, they just rather make a change here and there, make new games with progressively shittier plots and DLC, get shit sales figures, and then call it a day blaming it on piracy or whatever... It's sad that they do that. It's sad that the CEO might go around a table full of people and ask "why is Resident Evil having bad sales?", someone answer "because of the DLC and bad decisions we do in the game" and he gets called an idiot for not saying its because of pirates or because the game is somehow still too scary or something of the sort. They could make some dosh with, in e.g, porting the first 3 games to the consoles, or maybe even HD remakes... Who knows, maybe even do complete remakes of the games, going back to the old survival horror style with improvements that don't fuck up the experience. I'd totally play those. [editline]5th February 2013[/editline] [QUOTE=A big fat ass;39480438]They could probably make it look like that real time.[/QUOTE] Thats the thing I've been asking myself though... Looking at pre-rendered, and looking at everything else we have nowadays... Pre-rendered somehow has a grim, more haunting look to it. In those pictures I posted, the bus with that kind of dark, sort of dirty interior. The alley with the dark windows that look like portals to a starless space, with the shadowy stairs of which you can barely see the cold metal steps. I don't quite know how to explain it. It just gives off this dark, sort of unsettling vibe of desolation, abandonment, loneliness, fear. It isn't like the "SUPER HD TEXTURES" you see nowadays that IMO look like they have a handful of dust on top of them. Coupled with the now dated graphics, where you had hordes of slow walking and enduring zombies splurting out enormous clouds of bright red blood while all you had was a little pistol that took almost an entire magazine to kill one, it made what is to me one of the best horror games ever. You could even say its a load of jump scares and so on, but even if its old, it certainly is better than the new games we have where we are basically a one man army against even the supposedly toughest of foes.
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