[QUOTE=J Paul;47483644]The only way to mod certain things is to replace the original files with new ones, except for in the case of GTA IV and V where now we have DLC slots with which we can add new cars and guns - wouldn't work in online unless the server had the extra cars installed and downloaded them to the clients[/QUOTE]
Not sure if someone replied to this in one of the pages already, however, in GTA IV you can add standalone cars without replacing anything and unlike replacements, these added cars do not crash lobbies should someone have different files. Only thing is, if someone else's game doesn't have these added vehicles, they fail to load up for the other clients, thus having the player slide around the map.
Unless you meant something else.
[quote]You will need to sign up to the Rockstar Social Club app to install and activate the game, and the game will periodically check in with the service for verification - but it’s “not an always-on system”. [/quote]
Oh come on, fuck off
[editline]10th April 2015[/editline]
If it has to periodically check as you play, that's always on.
[QUOTE=TheTalon;47494774]Oh come on, fuck off
[editline]10th April 2015[/editline]
If it has to periodically check as you play, that's always on.[/QUOTE]
Always on is the kind of shit where if you lose your internet connection the fucker BOOTS you out. Steam checks periodically, it doesn't have to be ALWAYS on.
Not that I'm saying this is fine or good or anything, they just aren't exactly the same thing.
[QUOTE=I am Error;47494797]Always on is the kind of shit where if you lose your internet connection the fucker BOOTS you out. Steam checks periodically, it doesn't have to be ALWAYS on.
Not that I'm saying this is fine or good or anything, they just aren't exactly the same thing.[/QUOTE]
Yeah but what if you're not online during the periodical check? Does it boot you out?
Having to be online at random times is virtually the same as having to be online all the time.
[QUOTE=Satane;47494676]I bet it still doesn't have raw mouse input[/QUOTE]
[img]http://e5c351ecddc2f880ef72-57d6ff1fc59ab172ec418789d348b0c1.r69.cf1.rackcdn.com/images/_f4VH6QUaLa7.878x0.Z-Z96KYq.jpg[/img]
Why do I have the feeling that the settings in the game will be one of the best there is?
[QUOTE=Plaster;47495761]Why do I have the feeling that the settings in the game will be one of the best there is?[/QUOTE]
[url=http://www.pcgamer.com/gta-5-pc-graphics-options-in-full/]According to PCGamer, they are[/url]
A little disappointed by their choice of FXAA instead of SMAA but oh well, better that than nothing I guess.
[QUOTE=Thunderbolt;47495801][url=http://www.pcgamer.com/gta-5-pc-graphics-options-in-full/]According to PCGamer, they are[/url]
A little disappointed by their choice of FXAA instead of SMAA but oh well, better that than nothing I guess.[/QUOTE]
Honestly, I kinda feel like AA in general is becoming less and less necessary with the wider support of higher resolution/poly textures/objects, because AA is inherently a sort of shader workaround to the issues the lower res/poly textures/objects that dated hardware/API's could handle. Like by the time 4k resolution replaces 1080p as the standard, AA may not even be needed/used at all.
[editline]10th April 2015[/editline]
Also, I'm sure that some SweetFX/ENB binaries will start popping up for GTA V that'll include SMAA
[QUOTE=Smallheart;47496173]Honestly, I kinda feel like AA in general is becoming less and less necessary with the wider support of higher resolution/poly textures/objects, because AA is inherently a sort of shader workaround to the issues the lower res/poly textures/objects that dated hardware/API's could handle. Like by the time 4k resolution replaces 1080p as the standard, AA may not even be needed/used at all.[/QUOTE]
Nope. Rasterization produces jaggies no matter how high-res your models are. They may be less apparent on higher density screens (like 4K computer monitors or TV sets), but they're not gonna vanish completely until you go way beyond "retina display" - at which point you basically get supersampling, except your eyes are doing the downsampling, not your GPU.
[QUOTE=J!NX;47483750]
then again, a 770 is literally an overclocked 660 so what am I saying[/QUOTE]
*Slightly overclocked GTX 680, you're thinking of the 760
[QUOTE=Tuskin;47489265]Rockstar Social Club handles everything, stats, multiplayer progress and all that. The Consoles versions use it as well.
I know for Max Payne 3, Social Club wasn't launched outside of the game, you only ever saw it after the game was running, it was an overlay. You don't even know it is there.
You just put in your CD key on first run and just forget about it. Unless you completed a challenge or an achievement.
[/QUOTE]
Just like Steamworks handles stats, multiplayer progress, and all that.
[QUOTE=Map in a box;47496617]Just like Steamworks handles stats, multiplayer progress, and all that.[/QUOTE]
Rockstar wants a unified system and have full control over it
Gosh. The game was released how long ago and its still 60usd. Lame. But I'll probably bitch out and throw my money at it anyways. I've wanted to play this game for far too long.
I got a GTX 750 Ti cause I'm cheap. By the benchmarks my card is less powerful than the 660. Which isn't a surprise considering its/a higher end card.
[QUOTE=gjsdeath;47496876]Gosh. The game was released how long ago and its still 60usd. Lame. But I'll probably bitch out and throw my money at it anyways. I've wanted to play this game for far too long.
I got a GTX 750 Ti cause I'm cheap. By the benchmarks my card is less powerful than the 660. Which isn't a surprise considering its/a higher end card.[/QUOTE]
I don't understand how my 660 can be better than a 750Ti
[QUOTE=Plaster;47497088]I don't understand how my 660 can be better than a 750Ti[/QUOTE]
[url]http://www.hwcompare.com/17301/geforce-gtx-660-vs-geforce-gtx-750-ti/[/url]
[url]http://gpuboss.com/gpus/GeForce-GTX-750-Ti-vs-GeForce-GTX-660[/url]
I thought he was being silly at first but the 660 is TWICE as powerful
750 ti is a low end card is all
[QUOTE=gjsdeath;47496876]Gosh. The game was released how long ago and its still 60usd. Lame. But I'll probably bitch out and throw my money at it anyways. I've wanted to play this game for far too long.[/QUOTE]
Uhh no it didn't? It's coming out tuesday, it doesn't matter that it came out before on other consoles. It's a new game on PC.
[QUOTE=DrTaxi;47496289]Nope. Rasterization produces jaggies no matter how high-res your models are. They may be less apparent on higher density screens (like 4K computer monitors or TV sets), but they're not gonna vanish completely until you go way beyond "retina display" - at which point you basically get supersampling, except your eyes are doing the downsampling, not your GPU.[/QUOTE]
The only thing that matters is whether you can see them [i]while actually playing the game[/i].
Between modern hi-res models and textures, hi-res monitors and the like? Rarely is there a need for more than 2x or 4x AA, anything above that is an attempt to make screenshots prettier.
[QUOTE=Thunderbolt;47495801][url=http://www.pcgamer.com/gta-5-pc-graphics-options-in-full/]According to PCGamer, they are[/url]
A little disappointed by their choice of FXAA instead of SMAA but oh well, better that than nothing I guess.[/QUOTE]
I'm not concerned one bit. I haven't needed more than 2x AA in over a decade to make it such that I don't see jaggies while playing.
For me, the next step is to move away from simple msaa and go full on ssaa. That's the main reason I bought a gtx 970, it allows you to render any game at multiples of your native res and scale it down, resulting in vastly better quality aa than msaa.
Because msaa doesn't apply to transparent textures, like foliage and grass, unless you apply that additionally through your drivers, which helps a lot, but it still doesn't address texture aliasing. Msaa, even with alpha texture aa, will never touch the space inside the polygons, which leads to texture shimmering, especially when the surface has a lot of shaders on it. The only way to get rid of this is to super sample. This problem becomes much more pronounced when the textures are high resolution. At that point, it's a necessity, because the detail of the textures is getting eaten away by aliasing so honestly it looks worse. Applies to other stuff too, like the far cry 4 hair? Looks kinda dumb and blurry right? Well that's because it's sampled at native res. When you downsample shit like that it looks a million times better. Just takes a hell of a lot of hardware though.
At resolutions like 1080p, this is very important to me. A lot of times, if I have the extra fps to spare, I'll use the ssaa provided by DSR, plus msaa, plus extra 8x ssaa on all the alpha textures. It just makes it look so much better. Then in 2d games like south park where there isn't really any 3d geometry, the only way to make that game look better is DSR, and boy does it make a huge difference, especially when the game is in motion. 4k downsampled to 1080p looks very good to my eyes.
Oh yeah I also use the new MFAA, that's a step in the right direction too. It doesn't add a huge IQ bump but what it does do comes at very small performance cost and it does help so I leave it forced on for any game that can use it.
Back to the original thing you responded to though, SMAA is much better than FXAA. If I have to use a shader based AA method due to performance reasons, I'm without a doubt using SMAA over FXAA any day, but only at really high resolutions. At anything under 1080p, SMAA starts to warp text and other GUI elements, in some cases making them unreadable. This is probably why most games opt for FXAA for their shader based AA method - better compatibility and IQ for lower resolutions at the cost of a little blur. FXAA is the logical solution when your goal is to have the game up and running on lower end hardware at lower resolutions.
[QUOTE=Plaster;47497088]I don't understand how my 660 can be better than a 750Ti[/QUOTE]
[QUOTE=J!NX;47497097][url]http://www.hwcompare.com/17301/geforce-gtx-660-vs-geforce-gtx-750-ti/[/url]
[url]http://gpuboss.com/gpus/GeForce-GTX-750-Ti-vs-GeForce-GTX-660[/url]
I thought he was being silly at first but the 660 is TWICE as powerful
750 ti is a low end card is all[/QUOTE]
I noticed cards ( both AMD and NV ) tend to note how high end it is with the second number and generation by the first number. So a a 6[b]6[/b]0 is more powerful than a 7[b]5[/b]0. However the [b]7[/b]50 is the generation after the [b]6[/b]60. So I assumed the older card was more powerful, then looked up a quick benchmark to confirm.
[QUOTE=simkas;47497122]Uhh no it didn't? It's coming out tuesday, it doesn't matter that it came out before on other consoles. It's a new game on PC.[/QUOTE]
It's new to the PC, but it's not really a new game. Despite having a few features thrown in. Even if they are cool features. I am not putting the game down, trust me, I am really looking forward to it. I was just hoping I wouldn't have to drop 60 bucks on it. That's nearly a day's pay for me.
[QUOTE=gjsdeath;47498518]
It's new to the PC, but it's not really a new game. Despite having a few features thrown in. Even if they are cool features. I am not putting the game down, trust me, I am really looking forward to it. I was just hoping I wouldn't have to drop 60 bucks on it. That's nearly a day's pay for me.[/QUOTE]
A friend of mine found a site where you can buy the game for like 40€ instead of 60€, but the game will be send as a gift via email. I'm not 100% sure if those sites are legit or not but for my friend it worked perfectly.
[QUOTE=Plaster;47498556]A friend of mine found a site where you can buy the game for like 40€ instead of 60€, but the game will be send as a gift via email. I'm not 100% sure if those sites are legit or not but for my friend it worked perfectly.[/QUOTE]
It depends on the site. Kinguin.net is legit. Greenmangaming is legit. That's the only ones I've tried. I got the steam version of GTA v off kinguin for like $40, they ran out of those though and only have rockstar codes now, but at a similar price. Same shit either way though.
[QUOTE=gjsdeath;47498518]
I was just hoping I wouldn't have to drop 60 bucks on it. That's nearly a day's pay for me.[/QUOTE]
It would have been a nice gift, but let's be honest: It was always gonna be full priced. I can't say as I feel it isn't worth it, especially if it's truly as good on PC on an engine level as the review sites are saying it is, but I also can't say it wouldn't have been expected.
You'll have it quicker than I will, though. You at least have a way to make money. And I have to order a disc copy off Newegg because my DSL is never gonna wolf down sixty gigs in a reasonable timeframe.
[QUOTE=TestECull;47497147]The only thing that matters is whether you can see them [i]while actually playing the game[/i].
Between modern hi-res models and textures, hi-res monitors and the like? Rarely is there a need for more than 2x or 4x AA, anything above that is an attempt to make screenshots prettier.
I'm not concerned one bit. I haven't needed more than 2x AA in over a decade to make it such that I don't see jaggies while playing.[/QUOTE]
Lucky you. I'm eagle-eyed when it comes to aliasing. Anything worse than 8x MSAA really bothers me.
[QUOTE=TFA;47481878]The main problem I see with Rockstar controlling mods is that we'll keep having to fork over microtransactions if we don't like the grind in GTAO, rather than hiding them and allowing the player to do whatever they like via. mods. Some of the best fun I've had in GTA IV has been with the Simple Native Trainer in a private lobby with friends, spawning supercars and automatic weapons in and reaking havoc.[/QUOTE]
I loved editing the xml files for the weapons and turn the SMG into a WH40k bolter aka automatic rocket launcher
I nearly meet recommended specs, I'd be pretty excited to get 30 FPS @ 1080p on medium settings with plenty of antialiasing
[QUOTE=damnatus;47483284]Fuck, I don't want to play on medium, at least High (gtx 760)
edit: at 60fps ofc[/QUOTE]
listen i have a fucking 750 ti???
[QUOTE=J Paul;47498873]It depends on the site. Kinguin.net is legit. Greenmangaming is legit. That's the only ones I've tried. I got the steam version of GTA v off kinguin for like $40, they ran out of those though and only have rockstar codes now, but at a similar price. Same shit either way though.[/QUOTE]
Kinguin is not legit though.
Don't buy off CDKeys if you're looking for the Steam version either. Site promised a Steam Key when Social Club codes were given instead.
[QUOTE=Sini;47503095]Kinguin is not legit though.[/QUOTE]
Never had any problem with it.
[QUOTE=_Axel;47503152]Never had any problem with it.[/QUOTE]
Not having problems doesn't make them legit.
They are unauthorized key resellers. They don't get their keys from publishers. Instead they buy boxed copies from lower income regions and sell keys from within, use stolen credit cards and resell bundle codes. You'll never know how they are obtained.
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