• Call of Duty: Black Ops 2 PC graphical upgrades detailed
    86 replies, posted
[b]bloom[/b] why
[QUOTE=SatansSin;37541947][b]bloom[/b] why[/QUOTE] I can deal with bloom, motion blur is my pet peeve.
[QUOTE=ZestyLemons;37541565]Aren't CoD4 MW servers used for DDoSing purposes? Because that's pretty major problem.[/QUOTE] That isn't a problem related with the game. You can drive over people with a car, its a major problem aswell, yet it wont concern the maker because its a problem that isn't regulated by them. Probably didn't explain that well, but, what I'm saying is that it isn't the devs fault that people can use MW servers for DDoSing purposes. [editline]4th September 2012[/editline] [QUOTE=FullStreak12;37541889]As long as you didn't have a really low amount of RAM and a dual core Black Ops ran fine except in some rare cases. You also didn't put WaW in there, and IW abandoned CoD4 as well.[/QUOTE] Totally forgot about WaW. Don't really have experience with it, but I believe it was lack of balance with the weapons on multiplayer. Except MW2 was supposed to be better than CoD4, altough it ended being worse to be completely honest. Quite normal though, usually, devs stop releasing updates for their older games when new ones are released. Those cases werent really that rare, even with much better PCs than that.
[QUOTE=Raidyr;37541957]I can deal with bloom, motion blur is my pet peeve.[/QUOTE] Motion blur only looks good when it's per-pixel velocity blur, which 99% of games don't use.
[QUOTE=Raidyr;37541957]I can deal with bloom, motion blur is my pet peeve.[/QUOTE] As long as the bloom isn't that intense where everything just looks white.
Although MW2 was terrible, I had the most fun on that game than any other CoD game.
[QUOTE=Legend286;37542273]Motion blur only looks good when it's per-pixel velocity blur, which 99% of games don't use.[/QUOTE] Or brute force frame blended. But for it too look good you need to buffer at like 500-600fps :p
so the arcadey fun of black ops with dx11? well time to spend more money
i remember when treyarch made the bad CoD games
[QUOTE=Brt5470;37544645]Or brute force frame blended. But for it too look good you need to buffer at like 500-600fps :p[/QUOTE] Yeah but that's kinda yucky in real time, especially with linear weighting like I've seen in GMod and the SFM. Gaussian weights on motion blur makes it look so much nicer.
[QUOTE=Legend286;37545589]Yeah but that's kinda yucky in real time, especially with linear weighting like I've seen in GMod and the SFM. Gaussian weights on motion blur makes it look so much nicer.[/QUOTE] Delicious Gaussian blending curve. Also I'm not simply talking about the source engine style thing. But you say SFM, can you not change the blending curve in SFM for blended frames?
[QUOTE=FlashFireSix;37536807]If it has zombies and bots, I'll get it I couldn't be arsed with the CoD online community on PS3 so I just played against the bots and unlocked everything then my PS3 broke...[/QUOTE] Looks like I might get this one then :dance: Also it's cheapo here [url]http://www.onlinekeystore.com/Call-of-Duty-Black-Ops-2-CD-KEY-STEAM.html[/url] wheeeeeeeeee
If you're running hardware that can run new games and you're using XP, you're doing something horribly wrong anyway. Those on XP probably don't have hardware that can tackle newer games anyway.
[QUOTE=FullStreak12;37539952]When did Black Ops have broken mod tools?[/QUOTE] Sometime randomly in the middle of last year, the Black Ops modding tools got released for Steam. Treyarch said the tools would be released soon after launch and be supported, and then a few months later they mentioned they hadn't given up on the tools. Then things went silent for several months before, unceremoniously, they released the modding tools in a Beta state that were, if I remember right, only good for exporting models from the game. No mapping (although that's to be expected) and they were pretty broken with no documentation. Of course, I haven't kept up with them, and people have gotten some things to work (like the pilotable gunships mod). But it did piss a lot of people off at the time.
I wish they would go back to the style of world at war... I loved that game, and after that one I really can't enjoy cod anymore :c
A COD game shaping out to be respectable again ? We are truly near the end of the world.
Glad to see they're improving, but it still doesn't seem worth my money or time.
[QUOTE=Brt5470;37546094]Delicious Gaussian blending curve. Also I'm not simply talking about the source engine style thing. But you say SFM, can you not change the blending curve in SFM for blended frames?[/QUOTE] Nope, kinda silly that they haven't just made it use gaussian weighting.
Wow. Finally Cod4 got a patch! Now let's all go buy it at full price... yeah...
[QUOTE=Brt5470;37540013]I disagree. When your game only has MSAA and still renders at like 500fps for most enthusiest rigs, let me run SSAA.[/QUOTE] If you have a newer AMD card, you can force supersampling through drivers. Not sure what the situation is like with Nvidia cards, but when I had one years ago I remember that with nHancer I could force a shitload of different AA modes, including officially unsupported ones.
[QUOTE=pebkac;37549010]If you have a newer AMD card, you can force supersampling through drivers. Not sure what the situation is like with Nvidia cards, but when I had one years ago I remember that with nHancer I could force a shitload of different AA modes, including officially unsupported ones.[/QUOTE] Would be best if done in the engine. AMD's should be simple and always works, but it doesn't. For nvidia we have to use some AA bits and hex values in nvidia inspector to force full screen supersampling. And it's a pain to setup.
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