• Carmack sorry about performance of Rage on PC
    40 replies, posted
Regardless of how good or bad the game was, I give them credit for being unafraid to take a risk in the form of Megatextures. Not many devs will leave their comfort zones and try out experimental techniques like id does.
I enjoyed rage. It felt like a classic FPS, and was fun. I just wish my PC could run it better and stop stuttering.
According to Carmack it wasn't even his fault. I think he said something about needing something pushed on the AMD/ATI drivers but they didn't do it in time.
Funny thing is, somehow no matter what settings i play this game on. I still get 1fps after the main intro. Do have an ATI gpu. I got the game during the steam summer sale and can't even fucking play it. All my drivers are updated so I don't know what the deal is. I should be able to at least play it on high.
[QUOTE=The mouse;37066141]Funny the thing is that I got 60fps on a laptop on highest settings :v:[/QUOTE] that's not really what was wrong with Rage. Rage achieved the performance quite fine, the problem is the game forced/forces itself to look like a pile of shit in order to achieve performance, you can set settings, now, but not a whole lot, and it doesn't do a whole lot because there's not much to work with because they decided to use megatextures because it's one of those things they like. megatextures are neat, that's about it, the end result of a full commercial release title using megatextures should have hopefully been an informative experience for id.
The game is built to adaptively change options to stay always at 60fps. So framerate isn't the best measure of performance.
[QUOTE=SGTNAPALM;37093565]Regardless of how good or bad the game was, I give them credit for being unafraid to take a risk in the form of Megatextures. Not many devs will leave their comfort zones and try out experimental techniques like id does.[/QUOTE] it's absolutely admirable, and i'm glad they did that, i have great appreciation for id and the shit they do, and the game itself was an interesting and unique idea, but just from the software point of view i'm really hoping they alter their directions here-on, even if in the form of a slight deviation. for example, NPCs, weapons and vehicles didn't utilize megatextures, so those all looked rather nice, why not do that for more stuff in the environment. leave the megatextures to the basic static bits of the environment like buildings and such, because it works well for your basic map, that's what id showed it off with originally, just a basic map. put it on all the clutter around the environment and you have an ugly mess. i don't think anyone is going to care if an old jug of milk has a poor texture, but when all of the small shit like that has a poor texture and you then cover the environment with them, you have a problem.
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