• Minecraft 1.7 release set for this Friday. The game’s world will never be the same again
    54 replies, posted
The only thing I've ever wanted from Minecraft was the ability for it to generate more structures. I just want to load up a bunch of supplies onto a donkey and ride around and delve into abandoned castles and pre-explored mines and climb towers and just [I]explore.[/I] Villages and funny-looking rock formations get tiring quick.
[QUOTE=Keychain;42613453]That would just be annoying.[/QUOTE] For you it would be, but for people like me, it would make the game a whole lot more playable.
[QUOTE=DudeGuyKT;42613574]The only thing I've ever wanted from Minecraft was the ability for it to generate more structures. I just want to load up a bunch of supplies onto a donkey and ride around and delve into abandoned castles and pre-explored mines and climb towers and just [I]explore.[/I] Villages and funny-looking rock formations get tiring quick.[/QUOTE] Well there's pyramids and temples now, as well as mineshafts, but I know what you mean. There's a dearth of world content at times. More structures would be cool.
[QUOTE=Datsun;42613587]For you it would be, but for people like me, it would make the game a whole lot more playable.[/QUOTE] You say that now but in reality I think you'd probably find it annoying too. There's nothing entertaining about something constantly knocking your creation down with no possible way of countering it. Your house being invaded by NPCs would make more sense because it's something you can prepare for and fight off. There's the idea of building stuff like lightning rods to lure off natural disasters, but then things would get boring again. The process of obtaining that lightning rod is fun, but once you have it, there's that loss of a goal, which makes the game boring. You need to make something varied, not just, "weather comes in and blows your house up."
I like the large ass oceans though, it makes it actually feel like you're making a voyage, not just crossing a lake.
[QUOTE=DudeGuyKT;42613574]The only thing I've ever wanted from Minecraft was the ability for it to generate more structures. I just want to load up a bunch of supplies onto a donkey and ride around and delve into abandoned castles and pre-explored mines and climb towers and just [I]explore.[/I] Villages and funny-looking rock formations get tiring quick.[/QUOTE] someone make this please
Oh wow there's a special Bryce Canyon version of the Mesa biome.
[QUOTE=Orkel;42612332]The current survival is just a glorified creative mode. I'll get back into this game once they actually make it surviving beyond the first two minutes of killing a pig and building a hut. After those two it's just creative mode. Still has no natural disasters like typhoons that blow your walls in or earthquakes to cave in your tunnels or roofs. Or just plain mob invasions. Spergs too afraid that their pretty houses or castles get damaged by natural forces? Play creative then instead of fucking survival. The lightning is the only thing that does something and even that is just a small puff of fire that disappears in a second.[/QUOTE] That's a pretty silly metric for making a survival game. Making it a good survival game should involve the environment itself being an ever-present enemy, thus making simple tasks such as staying warm, finding a source of water, or a sustainable source of food feel like essential, but rewarding. Randomly caving in roofs because anyone not living in a 4x4x4 dirt hut should be playing creative, not so much.
[QUOTE=Keychain;42613661]You say that now but in reality I think you'd probably find it annoying too. There's nothing entertaining about something constantly knocking your creation down with no possible way of countering it. Your house being invaded by NPCs would make more sense because it's something you can prepare for and fight off. There's the idea of building stuff like lightning rods to lure off natural disasters, but then things would get boring again. The process of obtaining that lightning rod is fun, but once you have it, there's that loss of a goal, which makes the game boring. You need to make something varied, not just, "weather comes in and blows your house up."[/QUOTE] I say if you don't like having to keep up with your Taj Mahal, then best to play in creative. In any case, all of this could have been remedied if they went for separate game modes instead of slapping more and more crap onto once. Survival, Adventure, Creative, and Custom game modes. Shouldn't be hard to implement that.
[QUOTE=Datsun;42614170]I say if you don't like having to keep up with your Taj Mahal, then best to play in creative. In any case, all of this could have been remedied if they went for separate game modes instead of slapping more and more crap onto once. Survival, Adventure, Creative, and Custom game modes. Shouldn't be hard to implement that.[/QUOTE]I, too, love to be elitist and smugly self-satisfied in regards to how other people wish to play.
Survival was fun for me until they added food. It's challenging early on to keep food supplies, but later it just becomes a time limit for how long you can be outdoors. If they're dabbling in magic, why not an item that eliminates the need for hunger? It'd be a pretty sweet endgame item.
when are they going to add a nickname system to the base game? jeb talked about it like 2 years ago somebody bought minecraft for me ~3 years ago and used my email name because he didn't know what i wanted my username to be. my email name was made when i was 11 and has "1337" in it :V
[QUOTE=Oicani Gonzales;42614929]you're looking for [url=http://www.technicpack.net/hexxit]Hexxit[/url][/QUOTE] Do you get to still build in Hexxit? There's a few mods that just focus on combat.
[QUOTE=milkandcooki;42614956]when are they going to add a nickname system to the base game? jeb talked about it like 2 years ago somebody bought minecraft for me ~3 years ago and used my email name because he didn't know what i wanted my username to be. my email name was made when i was 11 and has "1337" in it :V[/QUOTE]I think it was mentioned in the changelog in the article that this update is adding some of the groundwork stuff for name changing.
I'm still wondering about the Mod API, though.
I gave up on vanilla MC a long time ago. Tekkit / Feed the Beast, has SO much more to do.
[QUOTE=Spectre1406;42615607]I'm still wondering about the Mod API, though.[/QUOTE] someone should find out how long exactly it has been since they first announced the mod API. It must be atleast 2 years I think :v:
[QUOTE=Spectre1406;42615607]I'm still wondering about the Mod API, though.[/QUOTE] People seem to see the Mod API as that one big feature they can implement in one update. It's not. All the past updates have featured rewriting of major parts of Minecraft, this time it was the code relating to network, sound and some graphics stuff. They're slowly reworking through the code to make it not so shitty, which will make it much easier to implement moddability. This update ahd the sound system rewritten too and you can now add sounds yourself, instead of just replacing existing ones.
[QUOTE=Marlamin;42616553]People seem to see the Mod API as that one big feature they can implement in one update. It's not. All the past updates have featured rewriting of major parts of Minecraft, this time it was the code relating to network, sound and some graphics stuff. They're slowly reworking through the code to make it not so shitty, which will make it much easier to implement moddability. This update's sound system was rewritten to and you can now add sounds yourself, instead of just replacing existing ones.[/QUOTE] I really, really hope the mod API will live up to expectations. I want to be able to write complete gameplay overhauls. Add new content. All that without forcing users to pre-install mods. And without everything breaking with every fucking update. Basically GMod on the Minecraft engine.
[QUOTE=Mingebox;42613992]That's a pretty silly metric for making a survival game. Making it a good survival game should involve the environment itself being an ever-present enemy, thus making simple tasks such as staying warm, finding a source of water, or a sustainable source of food feel like essential, but rewarding. Randomly caving in roofs because anyone not living in a 4x4x4 dirt hut should be playing creative, not so much.[/QUOTE] Disasters are just one thing, I didn't bother listing everything that makes a good survival game. But yes, what you mentioned is also what I had in mind.
[QUOTE=Orkel;42612332]The current survival is just a glorified creative mode. I'll get back into this game once they actually make it surviving beyond the first two minutes of killing a pig and building a hut. After those two it's just creative mode. Still has no natural disasters like typhoons that blow your walls in or earthquakes to cave in your tunnels or roofs. Or just plain mob invasions. Spergs too afraid that their pretty houses or castles get damaged by natural forces? Play creative then instead of fucking survival. The lightning is the only thing that does something and even that is just a small puff of fire that disappears in a second.[/QUOTE] I agree. I also don't like that the world are just landscapes no structures or anything that REALLY makes exploring worth it.
Sorry, you need to Log In to post a reply to this thread.