Final Fantasy 7 remake would take longer than FF13 trilogy combined, says producer
63 replies, posted
i dont really get why it would take so long.
the story is done,the visual base is done, music is done, i mean XIII took 10 years but it was built from scratch, a remake wouldnt.
[QUOTE=The Baconator;43963039]There is no way a remake of a dated and [I]very[/I] linear, "turn based" (more like active time bar or whatever) jrpg that's been outclassed by tons of other JRPG's released afterwards (SMT series anyone?) would take that long to make. Pretty sure Mass Effect 1 costed more than it would cost.
It's hilarious how people try to keep FF7 and Cloud relevant, especially since Cloud has no character depth at all compared to modern video games. Unless the remake is a reimagining with greatly changed dialogue and more fleshed out characters, and a new battle system (the modern mainstream gamer isn't gonna like the active time bar and grinding).[/QUOTE]
You've never played FF7 have you?
FF7 is only "Linear" through until you leave Midgar, then its pretty open ended, and I honestly thought it had everyone had tons of character depth. Even the optional characters had their stories.
[QUOTE=The Baconator;43963039]There is no way a remake of a dated and [I]very[/I] linear, "turn based" (more like active time bar or whatever) jrpg that's been outclassed by tons of other JRPG's released afterwards (SMT series anyone?) would take that long to make. Pretty sure Mass Effect 1 costed more than it would cost.
It's hilarious how people try to keep FF7 and Cloud relevant, especially since Cloud has no character depth at all compared to modern video games. Unless the remake is a reimagining with greatly changed dialogue and more fleshed out characters, and a new battle system (the modern mainstream gamer isn't gonna like the active time bar and grinding).[/QUOTE]
Eh, I like Cloud's personality. In the movies it was utter shit though.
In Final Fantasy VII, Cloud is suffering from the combined effects of Mako poisoning and the Jenova cells in his body, Cloud unknowingly holds a fake persona created by the Jenova cells mixing his memories of his friend Zack's personality with an attitude he believes a member of SOLDIER would have.
Later on in the game he gets his original personality back and shows concern for the Planet, While at the beginning of the game he only agreed to help AVALANCHE for money.
"No it wouldn't."
[QUOTE=Oizen;43963234]Even the optional characters had their stories.[/QUOTE]
Hell yeah I'll never forget Red XII's part in the game.
[media]http://www.youtube.com/watch?v=ihCEkJywsRY[/media]
I also remember being blown away as a child when you go back to The Mansion on the 3rd disk and see the hidden scene of Zack and Cloud, that and Lucrecia's Cave.
[QUOTE=The Baconator;43963039]There is no way a remake of a dated and [I]very[/I] linear, "turn based" (more like active time bar or whatever) jrpg that's been outclassed by tons of other JRPG's released afterwards (SMT series anyone?) would take that long to make. Pretty sure Mass Effect 1 costed more than it would cost.
It's hilarious how people try to keep FF7 and Cloud relevant, especially since Cloud has no character depth at all compared to modern video games. Unless the remake is a reimagining with greatly changed dialogue and more fleshed out characters, and a new battle system (the modern mainstream gamer isn't gonna like the active time bar and grinding).[/QUOTE]
it's not that linear tbh. especially compared to a lot of modern games
[QUOTE=The Baconator;43963039]There is no way a remake of a dated and [I]very[/I] linear, "turn based" (more like active time bar or whatever) jrpg that's been outclassed by tons of other JRPG's released afterwards (SMT series anyone?) would take that long to make. Pretty sure Mass Effect 1 costed more than it would cost.
It's hilarious how people try to keep FF7 and Cloud relevant, especially since Cloud has no character depth at all compared to modern video games. Unless the remake is a reimagining with greatly changed dialogue and more fleshed out characters, and a new battle system (the modern mainstream gamer isn't gonna like the active time bar and grinding).[/QUOTE]
FF7 isnt very linear at all.
I doubt you even played it when you say stupid shit like "Unless the remake is a reimagining with greatly changed dialogue and more fleshed out characters, and a new battle system (the modern mainstream gamer isn't gonna like the active time bar and grinding)."
Their was 0 grinding to beat the game, the characters had some of the best dialog in all of the FF because it was written like how people would actually talk.
And how the fuck can you say Cloud has no depth? He has a shitload in FF7, hell the game mindfucks you so hard with him and his characterization.
If their was anything to leave untouched it would be the writing/characters because they are great.
Especially Red XIII
Also FF7 has arguably the best battle system in the entire series, Materia is fucking fantastic and the ATB is great(you do realize you can change the game from Active to Wait so it plays like older games right?)
I played FF7 for the first time in 2013 after it went on sale on Steam during autumn, and I can say I still really enjoyed playing it. While the graphics are extremely dated, there was still a lot of depth to the game, from the battle system to all the side-stuff you could do. Sure there are a few outdated elements, but for someone without any nostalgia pertaining to the game I can say that the gameplay is still pretty fun, even after all those years.
I've played FF7, it's not like that's impossible to do. Yes it is linear, almost all jrpg's are, and are what western rpg fans criticize. I mean I know jrpg's don't actually have role playing (at least most don't) but of all the FF's I've played (6, 7, 9, 10) they are extremely linear with no real choice or multiple endings. No deciding to gimp yourself by not getting an optional character isn't choice, choice means you are forced to pick one path or the other, one class to make ykur character or another, sword or bow? My linear statement was more to emphasize that it would be easier to remake since less game content. It's easier to make a straight forward game than to mke a nonlinear branching game.
[QUOTE=The Baconator;43964338]I've played FF7, it's not like that's impossible to do. Yes it is linear, almost all jrpg's are, and are what western rpg fans criticize. I mean I know jrpg's don't actually have role playing (at least most don't) but of all the FF's I've played (6, 7, 9, 10) they are extremely linear with no real choice or multiple endings. No deciding to gimp yourself by not getting an optional character isn't choice, choice means you are forced to pick one path or the other, one class to make ykur character or another, sword or bow? My linear statement was more to emphasize that it would be easier to remake since less game content. It's easier to make a straight forward game than to mke a nonlinear branching game.[/QUOTE]
But FF7 isnt straight forward?
You can continue to main quest, or branch off and do side quests, or go get more blue magic.
Hell you could spend like 1-2 weeks just doing the chocabo shit.
Also Fort Condor.
The weapons
Oh dont forget all the special materia you can find.
Also the dates are very non linear, getting that hunk of black meat to go on a date with you is a real challenge.
And getting an optional character is a fucking choice, how is it not?
And how are not getting the optional characters gimping you? Yuffie is worthless and Vincent is only better than others when you use the overflow bug.
If you want a linear FF then talk about X
[QUOTE=The Baconator;43964338]I've played FF7, it's not like that's impossible to do. Yes it is linear, almost all jrpg's are, and are what western rpg fans criticize. I mean I know jrpg's don't actually have role playing (at least most don't) but of all the FF's I've played (6, 7, 9, 10) they are extremely linear with no real choice or multiple endings. No deciding to gimp yourself by not getting an optional character isn't choice, choice means you are forced to pick one path or the other, one class to make ykur character or another, sword or bow? My linear statement was more to emphasize that it would be easier to remake since less game content. It's easier to make a straight forward game than to mke a nonlinear branching game.[/QUOTE]
Why does linear automatically mean bad? The story is still great.
The Last of Us a [I]2013[/I] game is 100% linear, does that make it bad? Of course not!
[QUOTE=The Baconator;43964338]I've played FF7, it's not like that's impossible to do. Yes it is linear, almost all jrpg's are, and are what western rpg fans criticize. I mean I know jrpg's don't actually have role playing (at least most don't) but of all the FF's I've played (6, 7, 9, 10) they are extremely linear with no real choice or multiple endings. No deciding to gimp yourself by not getting an optional character isn't choice, choice means you are forced to pick one path or the other, one class to make ykur character or another, sword or bow? My linear statement was more to emphasize that it would be easier to remake since less game content. It's easier to make a straight forward game than to mke a nonlinear branching game.[/QUOTE]
Everyone's arguing semantics. The story has linear progression yes, but it does branch out in a lot of sidequests and world exploring you can do along the way. It's not like FFXIII where you're being led through a corridor for the majority of the game (only on Pulse it opens up a bit).
[QUOTE=Fish_poke;43961124]Can we get a FF9 remake? I'd much prefer that. Or perhaps a proper FF6 remake. Maybe both?[/QUOTE]
Yes, I'd much prefer 9 than 7 to be honest. God I need to play that again.
[QUOTE=Novangel;43965963]Yes, I'd much prefer 9 than 7 to be honest. God I need to play that again.[/QUOTE]
Im playing through 9 right now for the first time.
Only gripe are the fucking battle load times and how slow battles are, even on max speed.
I assume the problem is that the game is a bit [I]too old[/I] for it to be feasible to be remade, i mean just think, at least FFX is reasonably advanced enough that all they needed was update the models and whatever. but FF7? there's barely any model textures to speak of, plus stuff like locations are actually pre-rendered images with collision data, so not only they need better textures...or maybe they need to decide wherever to use pre-existing things, or rebuild it from the ground up.
Still doesn't explain why there hasn't been 3D remakes of 5/6* yet....i would've assumed it was simply because of the sheer number of model variations in 5, and the amount of characters in 6, 5 must have what? 20 classes by now? 6 has above 16 which also counts playable characters and characters in chibi form mid-battle..
* Aware of the fact that they did remake them in the GBA generation near 1/2/5 being remade but FF3/4 being DS. the iOS slopjob of 6 wasn't that great in the graphics department apparently..no word on what features it has, or if it just has the bonus summons/dungeon of the GBA version.
The graphics and the overall game are timeless (Shit yes, but i enjoy it because it has a strange artistic merit to it.), i don't see a reason for it to be updated.
[QUOTE=HoodedSniper;43964671]But FF7 isnt straight forward?
You can continue to main quest, or branch off and do side quests, or go get more blue magic.
Hell you could spend like 1-2 weeks just doing the chocabo shit.
Also Fort Condor.
The weapons
Oh dont forget all the special materia you can find.
Also the dates are very non linear, getting that hunk of black meat to go on a date with you is a real challenge.
And getting an optional character is a fucking choice, how is it not?
And how are not getting the optional characters gimping you? Yuffie is worthless and Vincent is only better than others when you use the overflow bug.
If you want a linear FF then talk about X[/QUOTE]
You mean "let's talk about XIII" right?
Then let's talk about it then. It's shit. I liked X to be honest. It was 'better' then XIII. Sure Tidus's laugh is unbearable, but that's nothing compared to the lifeless "I don't give a fuck" attitude of Lightning.
it seems square enix is trapped under the illusion that final fantasy 13 is the greatest FF game of all time, and that Tomb Raider remake was horrible because it didn't sale well, and other types of lies that they believe in... they going down a bad path that going to lead them to a what would be a compulsive lie that they continue to believe in out of fear... Square Enix will not be the same like Square soft was in the past, they just gone to some short of illusion that they just fully believe in, a false road of glory.
[QUOTE=ChronoBlade;43968494]You mean "let's talk about XIII" right?
Then let's talk about it then. It's shit. I liked X to be honest. It was 'better' then XIII. Sure Tidus's laugh is unbearable, but that's nothing compared to the lifeless "I don't give a fuck" attitude of Lightning.[/QUOTE]
what isn't better than 13
it's a game about a bunch of one dimensional dim witted cliches no one could ever possibly care about wandering aimlessly through the world's longest corridor while beating the shit out of cops and actively driving all of humanity to the brink of extinction literally because they just don't know what else to do
the protagonist is a willing murderer and a cold hearted psychopath, the villain is an absolutely baffling overly pontificating weirdo who's plan is backwards and ridiculous to the point of weeping hilarity, and the setting is wildly discordant and lacks any sense of geography or internal logic.
The gameplay is uninvolved, necessary information about the world is hidden behind reams of data log pages, new plot elements are brought up and tossed away at will, the writing is both endlessly wordy and yet doesn't even come close to conveying even the bare essentials of what the audience is expected to know
and the piece de resistance is that the most widely adopted line of defense for it is "it gets pretty good about 20 hours in". So yeah, 10 would sort of have to be better.
[QUOTE=Sungrazer;43961110]Horseshit. You've already made the game, just stick it on the engine 13 runs on already.[/QUOTE]
Everybody knows sticking an old game on a new engine also generates HD assets.
It's hilarious that people claim the guy is lying when they have no idea how much work has to be put into it, or have anything to do with the development process whatsoever.
Well a corridor simulator doesn't take as much space as a normal game.
Just remake Final Fantasy 9
I wonder if they would keep the 9999 damage limit. When you reach the damage limit the only thing that matters is the amount of hits you're able to make.
There are some insane combinations with mime that would just make the game do an attack 8 times in a row (even if it's a limit like omnislash) if you combine it with counter. I forgot exactly how it goes but you get the point.
Is this something that should be in the game? It kinda makes the game too easy once you know how to do it, but then again I forgot if this is something you can do after you beat the game or not.
[QUOTE=CapsAdmin;43970066]I wonder if they would keep the 9999 damage limit. When you reach the damage limit the only thing that matters is the amount of hits you're able to make.
There are some insane combinations with mime that would just make the game do an attack 8 times in a row (even if it's a limit like omnislash) if you combine it with counter. I forgot exactly how it goes but you get the point.
Is this something that should be in the game? It kinda makes the game too easy once you know how to do it, but then again I forgot if this is something you can do after you beat the game or not.[/QUOTE]
Even if you don't abuse Knights of the Round or multi-hit Materia to maximize damages, FF7 wasn't really all that hard to begin with.
Yeah 7 is basically a cakewalk in terms of difficulty. There's a hardcore mod floating around somewhere, makes the enemies not only smarter but tougher in general. For example, Not all robotic enemies are weak to lightning attacks and other changes along those lines.
I'd rather suplex a train in glorious HD 3D, honestly.
Square Enix also literally can't make games.
The most basic projects take fucking forever for them and the majority of their releases have been done by Eidos or them just releasing games on Mobile (No effort to do that I might add since it's just selling an emulator)
I thought Crisis Core was fun
[QUOTE=Arc Nova;43980537]I thought Crisis Core was fun[/QUOTE]
I don't get why alot of my friends don't like it.
[QUOTE=Arc Nova;43980537]I thought Crisis Core was fun[/QUOTE]
The english voices are pretty awful though.
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