[QUOTE=Last or First;43479984]I just looked at the Minecraft wiki, and holy shit, it looks like I missed a big biome update. Last time I played was 1.5, I think.
Adding 3 new rocks is a nice touch for exploring (or I suppose it will be, I hope), but it's not anything huge or impressive. The Minecraft team seems pretty aimless, too.[/QUOTE]
I feel like Mojang just left two interns to duplicate popular mods from 2010 every few months on their biggest money maker while everyone else works on that shitty card game.
they can add these features all they want but they arent polished. ill stick to alpha/indev thankss
The fuck
The mod API still isn't out? I haven't paid attention to minecraft for several years, but it's fucking [i]2014[/i]
[QUOTE=Asmaedus;43480698]The fuck
The mod API still isn't out? I haven't paid attention to minecraft for several years, but it's fucking [i]2014[/i][/QUOTE]
Haven't they been "working" on it for 2-3 years now?
I'm basically responding to every post below mine above:
They're very aimless. Minecraft, to me, should be about exploring and building, and survival to some extent. But a lot of additions have been about the extremely basic combat system, or trying to add some story or something, or whatever.
The Nether was great: it added a whole new dimension, bizarre new creatures, new blocks with special effects, and a fast but dangerous travel system. I remember I built one portal in the Nether and popped out in a vast cave system that I had never seen before.
The End, on the other hand, was disappointing. We got to see fuzzy screenshots of a mysterious new dimension, the home of the Endermen. It was dark and littered with these obsidian towers. Were these houses of some sort? There was also something about a dragon. Would these dragons be like the Nether's ghasts, only worse? What else would be in this new world? To even get there you had to happen upon a stronghold, so it must be worth it.
Nothing. The End, as I should have seen coming, wasn't named that in jest, but rather as a statement. It turned out to be a platform floating in space so you could shoot pillars and fight a dragon. After you killed it, you got exp. points, a portal home, and some long pretentious credits sequence. What? There was a story? What do you mean "The End", it's a goddamn sandbox game! What about exploring and building? The combat is just there as a tacked on thing to fight off zombies, and now it's the focus of the now "endgame"? It's like if there was some exciting new Lego set announced, but once you got it, you found out it was some boring, plain looking set that somehow didn't fit with any other Legos, and you played a weird boring little dice game or something to open a Lego Chest, which contained a note saying "Congratulations, you've beaten Lego!"
They added experience and enchantments, with such exciting enchantments as "extra damage to creepers". This doesn't make combat more exciting, it just gives a shallow illusion of depth. I'm not playing Minecraft for the fights, I'm playing it to explore and build with the occasional zombie fighting. The fighting isn't the focus, it's an extra! It's like adding sugar glitter to icing on a cake. Okay, that's a little something extra, but I don't care about the icing, just the cake. The icing isn't even that fancy in the first place, it's just plain white icing on a fabulous cake.
They added villagers, but for the longest time, they didn't do anything. It was cool to see civilization, yeah, but they just... stared at you. It wasn't until much later when the team decided "hey, maybe we should have this feature [I]do something[/I]." And they lived in the most boring places. Deserts and Plains, nothing else. What about jungle villages, tundra villages, mountain villages, cliff villages, cave villages? Nope, that breaks the code. We can't be bothered to actually change the landscape around villages enough so they could live in exciting places. Just the two most boring biomes.
Speaking of biomes: they worked on normalizing biomes. On one hand, that's cool, making biomes better is always nice. But they removed some of the wonder by doing that. You couldn't find floating islands anymore, you couldn't find rock canopies, you couldn't find bizarre outcroppings, exciting things that you would show to people like "look what I found!" Sure, some of that was still there, but it was mostly just "Hooray, miles of flat forest... cool..." There was a [I]specific biome[/I] for crazy things now, and even that was mostly just "mountains, but taller!" None of the other biome stuff in there, though, just plain. But don't worry, they also added a Mushroom biome! Now that's what I'm talking about, I would love to explore that! Except they made it so rare that I've still never even seen one before. Sure, you don't want [I]everything[/I] to be crazy, or else crazy would become normal, but at least make it more common than winning the lottery!
I saw an update on the wiki, showing a ton of new biomes, including some weirdness. That's great! I also saw some "Amplified" thing which attempts to make it crazy again. Cool! That is a legitimately good thing. So I know they [I]can[/I] get good work done. The Nether Fortresses are cool too. But other features seem... eh. Potions don't really have much use. I can see them being useful, like the fire resistance one, and [I]maybe[/I] the swiftness one, but otherwise? Don't really care. Beacons? Who gives a shit.
I said I last played in 1.5, but I'm pretty sure that was just a tiny bit. I remember messing with it barely before I quit. That was a nice update - sure, I didn't get much use out of it due to it mostly being 'hoppers and droppers' and such, but it was useful. That was 10 months ago. What else have they added since then? New biomes, which is good, and... a horse. I can imagine the biomes were a lot of work, but did they really have an entire update for a horse? Half of that time was spent on a horse? Did they really need months and months for those new biomes?And what happened to the mod api? They've been working on that for who knows how long, and it's not done? What about weird, exciting new things to explore, rather than just the regular world with a very rare amount of weird?
Maybe I'm being a bit harsh. Minecraft has some nice things going for it, and sometimes they do make good progress. But overall, they don't seem to add much over long periods of time, many times they add a thing and make a use for it months later, and many other times they add things to 'spice up' a minimal part of the game, rather than the focus. I like exploring in Minecraft. I like building in Minecraft. I like making textures for Minecraft. I like going through custom maps people have made. But overall, I do not like Minecraft. It's lost its touch. The new biomes from that 1.7 update are nice, but not enough to get me to care again. Forgive me for plugging a specific game, but Terraria does well where Minecraft fails, and it does better at what Minecraft does well. The only way in which Minecraft has an edge is that it's 3D. If Minecraft had the amount and quality of work Terraria had put into it, it would be an absolutely amazing game. Sadly, it does not, and instead they spend weeks adding 3 recolors of blocks, months on a horse, and years on allowing modding.
Pathetic, seriously.
The wasted potential annoys me every time i hear about a new update.
Those promises you made years ago, how are they coming along? You working on any of them?
No? A slime block and 3 re-textured stone blocks? Doors can stack? Amazing changes, the game is truly worth playing again now.
[QUOTE=madmanmad;43482459]Pathetic, seriously.
The wasted potential annoys me every time i hear about a new update.
Those promises you made years ago, how are they coming along? You working on any of them?
No? A slime block and 3 re-textured stone blocks? Doors can stack? Amazing changes, the game is truly worth playing again now.[/QUOTE]
I remember back when they said they would make torches burn out and you would have to use lanterns. That never came.
You guys love to rag on this game and people defending it without actually addressing the arguments. They release updates fairly often, and are always working on bug fixes and mechanics changes. Re-read the changelog, without skipping the backstage parts.
Reorganizing code can be a monstrous thing if you (which they did) code it poorly originally. A small team has been totally scrapping the code for new work. For example, the MCP (a sort of API for mods made by the modding community), has been rendered totally incompatible with the game. These glorified modders you praise are putting in just as much work as the devs in this regard.
[quote]Posted by Searge / 06.11.2013
The update of MCP for 1.7.2 is a huge task. So much changed in the game, this is probably the most difficult update for us since we started the project. But the changes are a huge step towards an official API and they will help modders to make better mods as soon as MCP, FML and Forge are updated.
Unfortunately we could not work on the update for the past few days. Everyone is waiting for something that I need to take care of and, as many of you may have noticed, I was at Minecon 2013 in Orlando. So I could not really work on the update, but that will change now.
And for those of you who are worried about the future of MCP, I can assure you that it won't be abandoned or stopped anytime soon. As long as we have a need for MCP, it will be updated for new Minecraft releases. Me joining Mojang as a fulltime developer on Minecraft does not change anything for MCP, we already got all the support we needed from Mojang for our updates for the last 2 years.
Please keep in mind that MCP is not just me, we are a team of 6 very talented people, all working on keeping MCP alive and updated. So make sure you also direct your messages to ProfMobius, IngisKahn, Fesh0r, ZeuX and R4wk if you send me "thanks" for the work we are doing. And of course, also direct your criticism to all of us ;)
[/quote]
You are not programmers, or at least not good ones, to so underestimate the work it takes to make a game, even one so seemingly simple; much less do you understand the development process.
You're unhappy with the game, and Notch is not a good programmer. Why do you have to be such dicks to the people working hard to fix the game for future improvements? Despite all of the work going on that you ignore (because it isn't the super duper update you wanted), you shit on them for the small content they add just to appease the community while the bulk of the work remains unseen.
There have been legitimately good updates, for they [i]do[/i] try. Take for the strongest example, a total revamping of the terrain generator. The game world looks better than I've ever seen it (sans the fantastical environments of the old beta, but those limited the possibilities at the same time). Transitions are smoother, the lands more varied.
Right now they, [B]as mentioned in this thread but ignored[/B], are working on improving rendering (everyone complains about the poor fps, where modders have doubled it), and mechanics such as enchanting items. They've added content constantly to aid the community in fantasy map creations (for they are quite popular).
What they've not done is added AAA content, or been 50 modders at once ([b]two[/b]), and they've not allocated their time into huge content updates (opting for allowing the game to be better in the future now that Notch is out of the way). And that isn't good enough for you guys.
[QUOTE=bitches;43482690]You guys love to rag on this game and people defending it without actually addressing the arguments. They release updates fairly often, and are always working on bug fixes and mechanics changes. Re-read the changelog, without skipping the backstage parts.
Reorganizing code can be a monstrous thing if you (which they did) code it poorly originally. A small team has been totally scrapping the code for new work. For example, the MCP (a sort of API for mods made by the modding community), has been rendered totally incompatible with the game. These glorified modders you praise are putting in just as much work as the devs in this regard.
You are not programmers, or at least not good ones, to so underestimate the work it takes to make a game, even one so seemingly simple; much less do you understand the development process.
You're unhappy with the game, and Notch is not a good programmer. Why do you have to be such dicks to the people working hard to fix the game for future improvements? Despite all of the work going on that you ignore (because it isn't the super duper update you wanted), you shit on them for the small content they add just to appease the community while the bulk of the work remains unseen.
There have been legitimately good updates, for they [i]do[/i] try. Take for the strongest example, a total revamping of the terrain generator. The game world looks better than I've ever seen it (sans the fantastical environments of the old beta, but those limited the possibilities at the same time). Transitions are smoother, the lands more varied.
Right now they, [B]as mentioned in this thread but ignored[/B], are working on improving rendering (everyone complains about the poor fps, where modders have doubled it), and mechanics such as enchanting items. They've added content constantly to aid the community in fantasy map creations (for they are quite popular).
What they've not done is added AAA content, or been 50 modders at once ([b]two[/b]), and they've not allocated their time into huge content updates (opting for allowing the game to be better in the future now that Notch is out of the way). And that isn't good enough for you guys.[/QUOTE]
Let me underestimate their work a bit more then. In the time since Minecraft's original release (11.11.11) I could've learned Java and coded a more functional game. Fullstop.
[QUOTE=Lawligagger;43482532]I remember back when they said they would make torches burn out and you would have to use lanterns. That never came.[/QUOTE]
iirc they decided against it because of huge backlash from the players
[QUOTE=Stopper;43482784]Let me underestimate their work a bit more then. In the time since Minecraft's original release (11.11.11) I could've learned Java and coded a more functional game. Fullstop.[/QUOTE]
I'm sure that everyone will recognize your hard work, and you will make millions. I look forward to your masterpiece! If only everyone had such skill.
[QUOTE=bitches;43484690]I'm sure that everyone will recognize your hard work, and you will make millions. I look forward to your masterpiece! If only everyone had such skill.[/QUOTE]
Its easy to make millions on a stupid majority.
How Minecraft went reminds me really much about how Garry is doing things.
So instead of making what made them big better they are probably working on a different game that they are not mentioning (that is if they are doing more than browsing the web over at Mojang.
The state of Gmod right now. At most a few (around 3) tiny updates each year.
Similar with Minecraft. Few and far in between updates that barely change the game for the better.
So right now Garry is working on a game which is as completed as a game would be if its not announced yet by 6 months.
It needs to be at-least alpha stage for it to be even announced and I dont call its current alpha stage an alpha, more like pre-alpha.
So he is now making millions on a really stupid majority with Rust similar to how Mojang got big.
Instead of making his much more in depth and better game GMod something its possible to be right now (the best game in the current source engine) but fuck that.
[QUOTE=Lawligagger;43482532]I remember back when they said they would make torches burn out and you would have to use lanterns. That never came.[/QUOTE]
Yet it would be so easy for a modder...
Kids wouldn't like it.
Yeah, the community for me is now full of kiddies IMO, with some exceptions, and the servers are often just money-makers, just like this game that got worthless because of the updates that add nothing that could refresh the game to make me actually want to play it. Because right now, when I play Minecraft, I attempt to make a shitty home, a house, get diamonds, then I'm done. Wow.
PS: This post made me want to make a blog because I have a lot to bitch about games. And I will do so there, because I often need to speak or write what I think. I have lots of more to say about Minecraft, really.
Survival is really the thing that disappointed me the most in Minecraft. I wish it was about building defences to survive against the monsters, but as it stands these monsters are just a minor annoyance that slows down your purposeless resource gathering.
[QUOTE=Kljunas;43488259]I wish it was about building defences to survive against the monsters[/QUOTE]
If I remember correctly, that was supposed to be part (and or another game mode) back when Minecraft was in alpha.
[QUOTE=Adsone;43475780]The most MAJOR parts of this update are...
3 Block retextures (The block textures are 16x16)
They toggled doors from non-stacking to stacking
One new block.
Isn't there a team of like 12 people working on these for millions of dollars?[/QUOTE]
They got all the money long before game was released. They don't care. Probably go into their offices once a week for a hour of work to pump out an 'update' so it doesn't look like they abandoned it. And this is why early access fad is terrible. Before: Oh, we need to finish our game or it won't sell! Now: Oh we need to promise a lot of features and then maybe we'll implement some of them, whatever, we already got all the money.
Plus, the game is mostly dead when it comes out and people like me buy it.
[QUOTE=bitches;43484690]I'm sure that everyone will recognize your hard work, and you will make millions. I look forward to your masterpiece! If only everyone had such skill.[/QUOTE]
Comically missing the point 101
Guys, the reason updates take so long is because they realize that with every update they just make the game worse and worse.
They want to let us enjoy it forever.
[sp]too bad they broke it at pre-release 1.8[/sp]
I thought back in the alpha it would actually have good graphics and dynamic terrain and not just blocks
Oh yay, three more stone blocks for the eight i already barely used to begin with, woo.
This is absolutely pathetic.
[QUOTE=S31-Syntax;43476134]...I DON'T GET IT[/QUOTE]
I think he means literally shoving glasses in your nostrils
weird joke
[editline]11th January 2014[/editline]
[QUOTE=Last or First;43482418]Potions don't really have much use. I can see them being useful, like the fire resistance one, and [I]maybe[/I] the swiftness one, but otherwise? Don't really care. Beacons? Who gives a shit.[/QUOTE]
Potions actually completely revolutionized pvp, but I'm one of the only weirdos who enjoys Minecraft pvp
[QUOTE=MatheusMCardoso;43475739]I don't play this since forever, but i do remember the mod API was pretty much confirmed for 1.4 and we're now at 1.8 :v:[/QUOTE]
Forge is still on 1.6.2/1.6.4 The roll updates like every 2-4 months. By the time all the popular mods gets updates, a new version is around the corner.
Seems that every sandbox game that I play has it pros and cons. Minecraft was the fastest most recognized globally as a great sandbox that even the kids enjoyed it, fanware is everywhere and this is what causes notch to become very famous of how fast the popularity of this game rises. I've enjoyed the game during the alpha, beta, and eventually when it released but I got burned out on the game and stop playing. One thing that I enjoy about the game is how great the modding community became and how we got shit-tons of mods left and right like it was the skyrim nexus, my big problem with the game itself is how little the updates where and there was not a lot of good mods out there that help make minecraft into a total conversion, like everything is completely new, inventory UI, equipment, even how to make torches is different... those are the mods that I don't see, but wish to see it happened. Now all I see is just several mod packs out there like FTB and Technic is running all over the place, adding in lots of mods, and some hold a good candle but it's kinda odd on how it feels.
Now during the time I was beginning to feel a bit burned out on the game, Terraria came and appeared out of nowhere, and after playing it... i feel a bit more addicted to the game, however that addicting slowly dissolved when the higher I get, the more the game feel less fun... I've conquered the dungeon, I've mined the meteorites, I've killed the eye of cthulu and the eater of worlds, I've gone to hell and got a full set of the highest tier armor, what's next??? nothing... After doing all that, there was not many other things out there and the game completely fails to make more content until later we get several updates adding in hard mode and other things, and the console version release. Which all and all is alright but sadly I'm just not feeling it.
Now i am playing Starbound and wish for more unique things to happen, I want to see many unique things to appear in the world and hopefully it will continue to grow even after it releases and releases free expansion packs adding in more things then ever... i wish people who made their games treat it like it's their baby and continue growing it until the day nobody plays it anymore or feel very outdated.
Yawn
i'm surprised people still play this game after the colossal death sentence that was the game's full release
[QUOTE=Gen. Crumpets;43495901]i'm surprised people still play this game after the colossal death sentence that was the game's full release[/QUOTE]
The world's most successful indie game and you're surprised people play it?
[QUOTE=Sam Za Nemesis;43493585]Jesus all the whine on the thread, I understand Mojang doesn't keep the pace they promised but minecraft is maintained mainly by one and a half man that might also have side projects, minecraft is almost 5 years old already, most game developers would've gaven up support on their games 6 months in, they aren't competing with bigger devs even though they have rivers of money[/QUOTE]
Most game developers would have given up support six months in? The game wasn't even in beta back then. Don't tell me most game developers drop support for their game before it's even finished.
Personally I would have been fine with them stopping to update long ago if they had actually delivered a final game that isn't so disappointingly half-assed. I don't really care about how long the game is being developed, be it six months or six years. I just care about the final result.
[QUOTE=Venezuelan;43495091]
Potions actually completely revolutionized pvp, but I'm one of the only weirdos who enjoys Minecraft pvp[/QUOTE]
But "PvP" in Minecraft is such a fucking joke. One of my friend's little brother was addicted to this "Hardcore PvP" server and actually bought a Visa giftcard for $20 to buy a stack of diamonds. Needless to say he was killed shortly after and lost everything.
My point is, "PvP" in Minecraft is shit. It's just whoever has diamond wins, or whoever clicks on the enemy fastest wins.
[QUOTE=psychojake;43496442]But "PvP" in Minecraft is such a fucking joke. One of my friend's little brother was addicted to this "Hardcore PvP" server and actually bought a Visa giftcard for $20 to buy a stack of diamonds. Needless to say he was killed shortly after and lost everything.
My point is, "PvP" in Minecraft is shit. It's just whoever has diamond wins, or whoever clicks on the enemy fastest wins.[/QUOTE]
The fighting isn't the fun part (it sucks), it's the base building, strategizing, and even politics if you're on a serious enough server (which there are few if any anymore). Anything that bills itself as hardcore probably sucks. Anything that allows you to buy shit with irl money probably sucks. You just have to find that one diamond in the rough that actually has mature people and not children and spergs. Unfortunately those are near impossible to find now so I gave up and that's why I don't play Minecraft anymore.
Anyway, like I said, it's not for everyone.
[QUOTE=Handsome Matt;43475861]The fact that two people are actively working on just content is still ridiculous. I could shit out more content in a day.
[editline]9th January 2014[/editline]
Although I'll admit the slime block to prevent fall damage is a pretty neat idea.[/QUOTE]
water
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