id: New technology making it harder to create mod tools
34 replies, posted
[QUOTE=Xmeagol;41775646]Solution: Discard DLC's, make mod tools[/QUOTE]
Let's just ignore all of the licensing and render-time issues that are apparent with modern engines and shit.
Developers would make their game, get paid, and be done. They wouldn't get paid much after because they can't work on and release paid DLC. If the DLC they made was released for free, a ton of money would come out of the publisher's pocket, so the devs would likely get paid little to none. If ALL post-release content was user-created DLC, the developers wouldn't get paid anything.
I'd rather have developers get paid justly than have like, a single full-on conversion mod that would be abandoned or dead after a while.
Honestly it doesn't matter if ID doesn't do it as long as other companies like Crytek, Epic, Valve continue to support it.
When those companies start pulling support for mods and any type of custom content creation, then you have something to worry about.
[QUOTE=Awesomecaek;41775583]You mean the economical trend of releasing three tons of DLC for $5 a pop with quality far under that of many of the mods that came for entirely free, and good modding tools undercutting your business?[/QUOTE]
I'm glad people with no experience in or understanding of programming are here to tell us that one of the founding geniuses of gaming technology are incorrect about mod tool development! Honestly even if it was true that user made mods are typically of a higher quality (and they're not, you're delusional if you think so), that doesn't change the fact that mod tools do get harder to make the more complicated your game engine is. Agenda or not, his statement is true and developers will have to decide for themselves if mod tools are worth the increase in development time.
[QUOTE=milkandcooki;41780950]Let's just ignore all of the licensing and render-time issues that are apparent with modern engines and shit.
Developers would make their game, get paid, and be done. They wouldn't get paid much after because they can't work on and release paid DLC. If the DLC they made was released for free, a ton of money would come out of the publisher's pocket, so the devs would likely get paid little to none. If ALL post-release content was user-created DLC, the developers wouldn't get paid anything.
I'd rather have developers get paid justly than have like, a single full-on conversion mod that would be abandoned or dead after a while.[/QUOTE]
As someone who loves modding, and thinks a very important part of PC gaming, I have to say you are right. Mods just can't work for long if the base game itself isn't on stable ground. We need to understand that although mods can make a demand for a game go for years (see new copies or Morrowind being sold all the time) it's not really as relevant if the company can't afford to support and improve upon their product. See Morrowinds many patches and two fairly large official expansions.
[editline]10th August 2013[/editline]
Wow this is like the only post I have made today worth reading. That's what happens when you (meaning me here) don't get pissy over trivial shit folks. Anyway, yeah. I completely understand that sometimes, modding tools aren't easily feasible. As much as it sucks, I LOVE modding, but I would rather have a good, stable, affordable game first.
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