[QUOTE=aussiedropbear;51669788]DOF and motion blur
fuck these settings[/QUOTE]
unless the motion blur is done very well
see doom and uncharted 4
both use object motion blur rather than the usual of using only screen based motion blur
[QUOTE=spectator1;51670093]...lcd motion blur...[/QUOTE]
This kind of motion blur doesn't blend between frames / give velocity information.
It's more like seeing the ghosts of previous frames overlaid the current frame.
The same kind of motion blur was used for a lot of ps2 games (gta vice city had it on constantly).
CoD: Advanced Warfare is a good example on how to do DOF/motion blur/bloom right, the devs spent quite some time to research their own techniques:
[QUOTE][vid]https://my.mixtape.moe/nzpmkp.m4v[/vid][vid]https://my.mixtape.moe/vzufyb.mp4[/vid][vid]https://my.mixtape.moe/oyitgu.mp4[/vid][/QUOTE]
Chromatic Aberration is the worst and it pisses me off that there are games that won't allow me to disable it like in GTA5.
Simple Motion Blur is horrible sure, but if the game has Object Based Motion Blur like in Dark Souls, Crysis or Resident Evil 5 then it's totally different story.
[QUOTE=Rolond Returns;51669826]vsync doesn't cause any framedrops for me but it adds like [B]50-150ms of input delay[/B] which feeels really uncomfortable[/QUOTE]
If you got Nvidia card, ya can always check out Fast V-Sync. I'm using it in Fallout New Vegas and I have almost no tearing at all and no noticeable input delay at all.
[QUOTE=Lolkork;51669795]vsync is pretty horrible most of the time[/QUOTE]
For me it's horrible 100% of the time. I don't even play Bethesda games with vsync on, since I can get around it via Nvidia inspectors frame limiter
Also, I always turn off lens flare, motion blur, dof, bloom/hdr, and if a game is very visually noises I crank down the texture settings and shit just so walls start looking like solid shapes.
I think the only game chromatic aberration belongs in is alien: isolation
[QUOTE=Im Crimson;51669841]I've been addicted to Ambient Occlusion ever since I saw it in action in The Witcher 2. At the time it just looked so damn good with the way it created stronger definition in the environments.[/QUOTE]
DXMD has some pretty nice AO TBH
SSAO however always gets fucked up
I can't believe only one person here mentioned FXAA, that shit blurs the screen so much a 1080p game looks like up-scaled 720p. I played Fable Anniversary and it had no option to turn it off, so I had no choice but to increase the sharpens of my monitor to compensate. However I noticed at 1440p, especially 4K it doesn't seem to be so noticeable.
Motion blur - I don't understand what is the point, when stuff moves on screen, your monitor and your eyes already do the blurring for you.
Depth of field - until there is eye tracking the game can't know where I am looking and it makes no sense
Lens flares - I am not looking through sky glasses or something
Chromatic aberration - WTF ?
All these should be limited to cinematic cut-scenes.
Motion blur is great when it's subtle (so you never consciously notice it). FXAA is hardly prone to blurring so I think you're weird (but temporal AA methods are very prone to blurring - TXAA, TemporalAA and others)
[QUOTE=aussiedropbear;51669788]DOF and motion blur
fuck these settings[/QUOTE]
You should check the motion blur out in Phantom Pain. It's the only game I fully recommend to be played with motion blur.
Gotta love it when you're walking around a room and then look past a shelf but because you're looking at a part of the model where there is an invisible physics model you can only see the shelf and nothing past it and that causes you to die
you know whats even better? when you turn around and are blinded by this horrifying lens bloom effect that doesn't exist in real life and can't see anything east of you
Bad use of DoF and other effects are the sign of incompetent devs who don't know what real life looks like. Even cartoony games shouldn't have it.
EDIT:
BF3 made me angry beyond all measure
more lens flare and bloom than a JJ film and to the point where I actually felt like it was an unplayable mess to me
[QUOTE=J!NX;51671552]Gotta love it when you're walking around a room and then look past a shelf but because you're looking at a part of the model where there is an invisible physics model you can only see the shelf and nothing past it and that causes you to die
you know whats even better? when you turn around and are blinded by this horrifying lens bloom effect that doesn't exist in real life and can't see anything east of you
Bad use of DoF and other effects are the sign of incompetent devs who don't know what real life looks like. Even cartoony games shouldn't have it.[/QUOTE]
How about when you hide behind a tree and want to look around, but everything except the tree is blurred and you can't see shit.
i love motion blur
Fyall give it to me
My friend used to actually make fun of me for hating motion blur... glad I'm not the only one. It is awful to look at it and it's the first thing I turn off everytime I get a new game
[QUOTE=SuperDuprKyle;51672023]My friend used to actually make fun of me for hating motion blur... glad I'm not the only one. It is awful to look at it and it's the first thing I turn off everytime I get a new game[/QUOTE]
your friend is an idiot
[editline]14th January 2017[/editline]
like a giant one
[QUOTE=AntonioR;51671598]How about when you hide behind a tree and want to look around, but everything except the tree is blurred and you can't see shit.[/QUOTE]
I remember in CoD4 if you lay down in the grass you could see it and everything past it clearly. If you aimed down your sights it would apply a really shitty DoF affect which made all 'background' elements blurry, including the grass you were laying in, making it impossible to see anything.
Vsync, DOF, motion blur in some cases
vsync because it adds delay to inputs and there's nothing more annoying that the game moving half a second after I've moved the mouse.
DOF because unlike real life, i'm able to look at the screen to areas the character isn't looking at directly and looking at blurry DOF shit makes my eyes hurt as they desperately try to focus on the blurry mess, feels like I'm using someone elses glasses.
Motion Blur because same reason as DOF.
[QUOTE=Janus Vesta;51672068]I remember in CoD4 if you lay down in the grass you could see it and everything past it clearly. If you aimed down your sights it would apply a really shitty DoF affect which made all 'background' elements blurry, including the grass you were laying in, making it impossible to see anything.[/QUOTE]
Fuck I remember that.
Pretty sure that's when I started hating DOF in games.
[QUOTE=J!NX;51672060]your friend is an idiot
[editline]14th January 2017[/editline]
like a giant one[/QUOTE]
Oh, I know.
[QUOTE=DMGaina;51671448]You should check the motion blur out in Phantom Pain. It's the only game I fully recommend to be played with motion blur.[/QUOTE]
What are you talking about the motion blur was like the first setting I turned off in it.
i like motion blur, chromatic abberation, all of that stuff.
best thing though is when they give a toggle so everyone can turn on or off the ones they like :)
there are a few games out there that do DOF right
[t]http://i.imgur.com/Ct6jnPw.jpg[/t]
[t]http://www.adriacraft.net/images/stories/news/2016/feb/overwatch_ui.png[/t]
V - Sync for some reason gives me awful input lag in Fallout 4
Motion Blur - I only like it if there is a slider so I can turn it down
DoF - In most games I feel like it's implemented terribly and only looks good for screenshots
I feel like i wasn't turning off any of the graphical features 10 years ago.
[QUOTE=megafat;51673009]I feel like i wasn't turning off any of the graphical features 10 years ago.[/QUOTE]
... OK? That makes sense
Vsync and Motion Blur
Why are those a thing?
[QUOTE=SuperDuprKyle;51673099]... OK? That makes sense[/QUOTE]
It was a comment about how i turn off way more graphical features now than several years ago because there is more graphical features i find annoying these days.
imo most post-processing effects are alright if they're used modestly, most of they time they aren't
[QUOTE=megafat;51673119]It was a comment about how i turn off way more graphical features now than several years ago because there is more graphical features i find annoying these days.[/QUOTE]
To be fair its great for people who might want to use DoF/other stuff for screen shots etc
[QUOTE=J!NX;51673211]To be fair its great for people who might want to use DoF/other stuff for screen shots etc[/QUOTE]
I never said any of those graphical features are bad. I've seen proper implementation of all of them. It's just that it feels like most of them are pointless outside of taking screenshots.
[QUOTE=Kecske;51670386]CoD: Advanced Warfare is a good example on how to do DOF/motion blur/bloom right, the devs spent quite some time to research their own techniques:[/QUOTE]
this looks terrible though? why is everything blurry because it's behind a window you're staring right at????
[QUOTE=megafat;51673119]It was a comment about how i turn off way more graphical features now than several years ago because there is more graphical features i find annoying these days.[/QUOTE]
A decade ago there wasn't really anything to turn off. You had antialiasing, bloom/hdr, and maybe color correction because 2007 was around the time brown and dull games were getting a foothold.
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