• Report: Average Old Republic server has less than 350 players online
    97 replies, posted
hahaha I fucking told you this would happen
I'm genuinely curious to see if it continues to stay profitable for EA or goes the route of WAR.
One of the other problems is it has too many servers.
[QUOTE=Raidyr;36099201]I'm genuinely curious to see if it continues to stay profitable for EA or goes the route of WAR.[/QUOTE] Considering TOR had the largest budget of any game ever made, I don't know if they've even broke even yet. [editline]27th May 2012[/editline] [url]http://latimesblogs.latimes.com/entertainmentnewsbuzz/2012/01/star-wars-old-republic-cost.html[/url]
[QUOTE=Meller Yeller;36082570]People are realizing now what a terribly inconvenient the subscription pricing system is. If you ever are busy one particular month or something then you end up basically wasting your money. At least with the f2p system, you're paying on pace with how you play.[/QUOTE] In the case of WoW you shoot a GM a message saying you weren't online, they'll check and look and generally add the gametime to you account.
[QUOTE=PvtCupcakes;36101406]Considering TOR had the largest budget of any game ever made, I don't know if they've even broke even yet. [editline]27th May 2012[/editline] [url]http://latimesblogs.latimes.com/entertainmentnewsbuzz/2012/01/star-wars-old-republic-cost.html[/url][/QUOTE] Having played it myself, I cannot see where any of that money went. Voice acting sucks, graphics suck, animations suck, gameplay has buttload of faults for being in development for 6 years, it's just bad all around.
[QUOTE=MightyMax;36101486]Having played it myself, I cannot see where any of that money went. Voice acting sucks, graphics suck, animations suck, gameplay has buttload of faults for being in development for 6 years, it's just bad all around.[/QUOTE] Most of it probably went to Lucas for the Star Wars license.
There is a positive in all this though. Maybe it will scare the big companies away from trying to make everything an MMO. Imagine if Halo 2/3 had bombed as hard as this, there would be nowhere near as many shitty FPS as there are today.
[QUOTE=Sgt-NiallR;36101565]There is a positive in all this though. Maybe it will scare the big companies away from trying to make everything an MMO. Imagine if [B]CoD4[/B] had bombed as hard as this, there would be nowhere near as many shitty FPS as there are today.[/QUOTE] Fixed it for you. I have never seen any Halo 2/3 clones, other than the shitty iPod ones.
[QUOTE=BackflipHatchetAttack;36082240]Kinda sucks how basically no mmo has a chance[/QUOTE] The only reason they have no chance is because they're all trying to copy WoW. You're not going to kill WoW by copying it, you've got to do something different and more interesting.
It's not going F2P at least for a long while, if the actual number of subscribers is somewhere around 1.7 million then the floating population (That is the one that is most prone of leaving, or the average that leaves every month) of it is going to keep the game marketable for at least a year. You gotta remember people, subscriptions are far more profitable than base game sells, you can't compare the subscriptions of an MMO to the sales of some console videogame because they're different. It would be safe to say that EA can willingly let this game die after a year since the remaining population would have already paid their budget several times over. Why is this? Simple arithmetics, a stable population of 1 million subscribers paying 20 dollars a month for a year (240 million dollars) would pay more than any singleplayer triple A title nowadays (Which sells mostly on the first 2 weeks of launch, like most movies) with 3 million copies sold at 60 dollars a pop (180 million dollars). It's greater revenue but on a far longer term. TOR isn't going to die soon, it's dead when the operation costs outweigh the revenue and it's gonna be a long long time for that to happen.
[QUOTE=Thailandur;36097998][IMG]http://niggaupload.com/images/TuRZt.png[/IMG][/QUOTE] When I looked up "Buyer's remorse" in wikipedia TOR was in the related articles. Probably got removed but I swear it's true.
and this was supposed to be a wow killer lol
Sigh. Whenever I see this shit I get so depressed. What happened to you, Bioware? You used to by my gods. Kotor, Mass Effect , Dragon Age 1.... You guys used to make games that kicked ass! But... from DA2 onwards it's just been a bit of a shitty spiral downwards, hasn't it? Get it together Bioware, please. I can't stand to see you like this.
I blame EA.
ding dong you're fired
I've been reading these types of threads for the past few months and thy stil haven't merged the servers yet? its not too fun playing an mmo and seeing 1 player like every 10 hours of gameplay
[QUOTE=Ishwoo;36106899]I've been reading these types of threads for the past few months and thy stil haven't merged the servers yet? its not too fun playing an mmo and seeing 1 player like every 10 hours of gameplay[/QUOTE] More then likely hearsay considering the amount of misinformation out but I heard that they can't merge the servers due to the architecture the Hero engine works on
I want my money back.
[QUOTE=PvtCupcakes;36101506]Most of it probably went to Lucas for the Star Wars license.[/QUOTE] Or the trailers they made.
haha fuckers, I hope it'll be f2p, i'm too poor to pay for an MMO like that, it looks awesome and I want to play it. I'm glad i didnt hop on the bandwagon
Heh. Star Wars Galaxies was much better than this, even though I only played it for a little while due to the fact that I don't like subscriptions. Most memorable moment: Going onto somebody's ship to help in a bloody battle being waged... As an Entertainer... *facepalm*
[QUOTE=Revan564;36104036]Fixed it for you. I have never seen any Halo 2/3 clones, other than the shitty iPod ones.[/QUOTE] I was going more for the idea of thrusting competitive multiplayer into everything.
Many of TORs problems would be solved by a server merger. While its nice being on one of the most populated server for both Republic and Empire I can imagine its very frustrating for people stuck on low pop servers.
[QUOTE=Sgt-NiallR;36108948]I was going more for the idea of thrusting competitive multiplayer into everything.[/QUOTE] Competitive multiplayer was popular before Halo.
[QUOTE=Raidyr;36108987]Competitive multiplayer was popular before Halo.[/QUOTE] But it wasn't present in damn near every goddamn shooter.
[QUOTE=Sgt-NiallR;36108999]But it wasn't present in damn near every goddamn shooter.[/QUOTE] How do you figure that one?
[QUOTE=Sgt-NiallR;36108999]But it wasn't present in damn near every goddamn shooter.[/QUOTE] There were multiplayer ONLY games coming out before Halo, like Unreal Tournament, Starsiege Tribes, etc. You have no idea what you're talking about. Halo wasn't revolutionary and it didn't do anything new, it was just the first graphically exciting console shooter with a half-decent story. And btw, look again: Halo 1 didn't have competitive multiplayer, that started with Halo 2.
[QUOTE=FlakAttack;36110494]There were multiplayer ONLY games coming out before Halo, like Unreal Tournament, Starsiege Tribes, etc. You have no idea what you're talking about. Halo wasn't revolutionary and it didn't do anything new, it was just the first graphically exciting console shooter with a half-decent story. And btw, look again: Halo 1 didn't have competitive multiplayer, that started with Halo 2.[/QUOTE] Yes, and I said Halo 2/3. Halo 2 sold stupidly well, Halo 3 was a flagship game for the 360. To say that those didn't make the big publishers think "you know what, they made money from it, we could too!" if a little daft. The point is, a huge failure, such as TOR, will prevent big names from copying it. A huge success will make them want to. Let's say that TOR made loads of cash, kill WoW and created a monopoly on the MMO market. What would happen? Rather than copying WoW, every new MMO would copy TOR (which is basically a WoW clone itself) and nothing would change, if anything did change, it would be that the big boys would push ridiculous amount of money into MMOs, rather than the smaller studios we've seen doing it so far.
[QUOTE=Sgt-NiallR;36110627]Yes, and I said Halo 2/3. Halo 2 sold stupidly well, Halo 3 was a flagship game for the 360. To say that those didn't make the big publishers think "you know what, they made money from it, we could too!" if a little daft. [b]The point is, a huge failure, such as TOR,[/b] will prevent big names from copying it. A huge success will make them want to. Let's say that TOR made loads of cash, kill WoW and created a monopoly on the MMO market. What would happen? Rather than copying WoW, every new MMO would copy TOR (which is basically a WoW clone itself) and nothing would change, if anything did change, it would be that the big boys would push ridiculous amount of money into MMOs, rather than the smaller studios we've seen doing it so far.[/QUOTE] What? Why is a profitable game a 'huge failure'?
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