Battlefield 4 single-player campaign is DICE trying to 'grow up'
63 replies, posted
[QUOTE=TheDeadBread;40306745]
What is a "grown up" game anyways? Rather what do you consider one to be?[/QUOTE]
I don't
[QUOTE=TheDeadBread;40306745]If they really want to make a "grown up" game, they should consider moving far away from the "Oorah, 'Merica, war is fun" route.[/QUOTE]
Actually I liked the tone in Bad Company. "We're a bunch of misfits and high command shits all over us, but hell this job is worth it". The type of gameplay in these singleplayer campaigns cannot be accompanied by a serious mature story, period.
If you really want to make something mature, do something like Spec Ops did and question the player's decisions. Give him decisions to begin with.
[QUOTE=Clavus;40307056]Actually I liked the tone in Bad Company. "We're a bunch of misfits and high command shits all over us, but hell this job is worth it". The type of gameplay in these singleplayer campaigns cannot be accompanied by a serious mature story, period.
If you really want to make something mature, do something like Spec Ops did and question the player's decisions. Give him decisions to begin with.[/QUOTE]
I thought the whole point of spec ops was that you had no choice
[QUOTE=Juniez;40307084]I thought the whole point of spec ops was that you had no choice[/QUOTE]
In the end yes, but you thought you were in control for some time. That was were Spec Ops eventually went which was pretty great for a story. I'm not asking DICE to do the exact same thing, but at least start looking at how borderline retarded they're treating their current story in the context of the actual gameplay, and find something that fits better.
[QUOTE=Cl0cK;40305425]If they had made the american soliders the enemies, it would be a grown up game. I'm so fucking tired of the evil vs good (USA) bullshit.[/QUOTE]
Or do it like CoD4 and make everyone a bunch of assholes.
[QUOTE=gudman;40305574]Don't get me started on cutting a fucking [b]leg[/b] off with a knife please. I don't want to see this discussion again. Besides, it's not the event itself that's bullshit. Its usage is. It's just another variation of an age-old "dramatic" trope, horribly mutilate a character to make player care.[/QUOTE]
so tropes = bad? are you aware that anything can be broken down and analyzed for tropes? why does this make it terrible?
what's wrong with cutting a leg off with a knife? the building had crushed the bones in dunn's leg entirely, as he said it was just meat and uniform.
I think FPS MMS's are far beyond ever being grown up/mature at this point.
As long as teenagers continue to masturbate over achievements and ranks anyway.
I thought the singleplayer in BF3 was supposed to be them "Growing up". Instead it came off like they were trying way too hard to make a point and you ended up not caring about any of the characters at all.
Still can't even remember the main characters name.
[QUOTE=T2L_Goose;40307206]
Still can't even remember the main characters name.[/QUOTE]
yeah it's pretty tough when it's emblazoned on his uniform every time you see him.
Doesn't almost every military FPS try to make some ham-handed attempt to deliver a "grown up" "war is hell" message that fails to impress anyone? Why don't they just stop pretending to be something they're not and focus on what people actually buy these games for?
[QUOTE=T2L_Goose;40307206]I thought the singleplayer in BF3 was supposed to be them "Growing up". Instead it came off like they were trying way too hard to make a point and you ended up not caring about any of the characters at all.
Still can't even remember the main characters name.[/QUOTE]
Blackburn
[QUOTE=Aredbomb;40307239]Doesn't almost every military FPS try to make some ham-handed attempt to deliver a "grown up" "war is hell" message that fails to impress anyone? Why don't they just stop pretending to be something they're not and focus on what people actually buy these games for?[/QUOTE]
Because marketing hype 'pre-order now' videos.
I am sane enough to spare my hard earned money on something that does deserve it.
So no thank you, you had your change and you blew it.
I'm not going to dismiss what they're saying this early, I still have a fraction of hope that the SP will be at least worth playing through once.
If the campaign can hook me in the first hour instead of literally making me fall asleep, I'll give them credit.
To be honest they should stop trying to give us a super srs campaign mode because it just isn't fun. I played through the entire campaign of BF3 on PS3 and I can't remember any of the main characters names or even match voices to characters. They were just so forgettable and nothing was really impressive or interesting about it.
They should try to get rid of these attempts at super srs story and just try to have fun with it. Bad company one and two had really good campaign modes as well as a phenominal multiplayer. While the characters weren't necessarily deep, they were still fun and interesting and I still remember them vividly. The story wasn't just "the russians are invading grrrrr." In one you were trying to find a giga fuckton of gold, and I guess two was sort of "the russians are invading grrrrr" but to much less of a degree.
Another part of it is the presentation. Just imagine sweetwater, haggard, and sarge except the visuals look like it's trying to come off as all gritty and brutal and grrrrr hardcore. We need to drop that. Drop the grittyness. Give us back our colors. Those two things seriously change the tone and mood of the game.
[QUOTE=legolover122;40307598]To be honest they should stop trying to give us a super srs campaign mode because it just isn't fun. I played through the entire campaign of BF3 on PS3 and I can't remember any of the main characters names or even match voices to characters. They were just so forgettable and nothing was really impressive or interesting about it.
They should try to get rid of these attempts at super srs story and just try to have fun with it. Bad company one and two had really good campaign modes as well as a phenominal multiplayer. While the characters weren't necessarily deep, they were still fun and interesting and I still remember them vividly. The story wasn't just "the russians are invading grrrrr." In one you were trying to find a giga fuckton of gold, and I guess two was sort of "the russians are invading grrrrr" but to much less of a degree.
Another part of it is the presentation. Just imagine sweetwater, haggard, and sarge except the visuals look like it's trying to come off as all gritty and brutal and grrrrr hardcore. We need to drop that. Drop the grittyness. Give us back our colors. Those two things seriously change the tone and mood of the game.[/QUOTE]
War games could easily improve their storytelling and characterization aspects if they just let the gunfire cease for a few god damn minutes and work in some narrative that isn't just a railroad to the next shootout location. But as long as these games keep catering to the attention-deficit crowd we're stuck with shallow characters and nonsensical story that can only look its best through comedy-goggles.
Agreed on the graphics though. I'm just waiting for games to stop trying to look like WWII movies.
[QUOTE=Im Crimson;40307763]War games could easily improve their storytelling and characterization aspects if they just let the gunfire cease for a few god damn minutes and work in some narrative that isn't just a railroad to the next shootout location. But as long as these games keep catering to the attention-deficit crowd we'll never get something better.[/QUOTE]
The thing with a lot of games' story is that you either have a very abrupt transition between gameplay and story, like the main character crying when killing a guy in a cutscene but being able to murder hundreds of people, or have the game so reliant on having a good story that it ends up just being a DVD with a special feature that allows you to control the main character every once in a while
[QUOTE=milkandcooki;40307798]The thing with a lot of games' story is that you either have a very abrupt transition between gameplay and story, like the main character crying when killing a guy in a cutscene but being able to murder hundreds of people, or have the game so reliant on having a good story that it ends up just being a DVD with a special feature that allows you to control the main character every once in a while[/QUOTE]
A lot of game writing leaves much to be desired honestly. However, history has proven that it's possible to mix story and gameplay well, or at least lay out the narrative and gameplay so that one doesn't get in the way, or feels tacked on to, the other.
[QUOTE=Im Crimson;40307870]A lot of game writing leaves much to be desired honestly. However, history has proven that it's possible to mix story and gameplay well, or at least lay out the narrative and gameplay so that one doesn't get in the way, or feels tacked on to, the other.[/QUOTE]
I don't really think Battlefield 4 is going to be the epitome of game stories. It's either gotta do something revolutionary and fun, or just fuck off with all the serious realistic shit and just have a semi-serious story like Bad Company.
[QUOTE=Aredbomb;40307239]Doesn't almost every military FPS try to make some ham-handed attempt to deliver a "grown up" "war is hell" message that fails to impress anyone? Why don't they just stop pretending to be something they're not and focus on what people actually buy these games for?[/QUOTE]
It's funny if you think about it
The entire military-shooter genre is basically a wannabe copy of Saving Private Ryan and Full Metal Jacket. Movies that are excellent, and pretty much "war is hell". It's ironic that hollywood basically accepted those movies and left them alone while the game industry's shooter genre desperatly tries to be "saving private ryan" and "full metal jacket" but in game form, year after year. These games even have an over-abundance of movie-like effects and cinimatics to try even harder to mimic "war epics".
"WAR IS HELL BLAH BLAH" yeah we fucking know, the movie that you are trying to be already did that and unfortunatly for you themes in "artistic mediums" aren't bound to the medium they belong to. If WAR IS HELL is already done in movies, what makes you think it won't already be done in games as well?
the only difficulty being that you can't really discourage shooting folks and also try to make it feel fun / satisfying
[QUOTE=Im Crimson;40307763]War games could easily improve their storytelling and characterization aspects if they just let the gunfire cease for a few god damn minutes and work in some narrative that isn't just a railroad to the next shootout location. But as long as these games keep catering to the attention-deficit crowd we're stuck with shallow characters and nonsensical story that can only look its best through comedy-goggles.
Agreed on the graphics though. I'm just waiting for games to stop trying to look like WWII movies.[/QUOTE]
This is actually why I loved America's Army (2.8.X) growing up and also really dig ArmA. There is downtime, there is authenticity, etc. The fact that you had to do training missions in SP before you were allowed to do multiplayer in America's Army made it feel really authentic and really brought you into the role of what you were playing. If AA was a single player game, they could have easily have some drama thrown in discreetly and it would have been huge in impact for the player.
Drama for the sake of drama just makes me think "soap opera", on the other hand. Or "hollywood try-hard".
[QUOTE=Pikachu231;40305359]People care about the SP for this game?[/QUOTE]
I don't think it's considered acceptable to release a retail MP only game for consoles
has this ever happened before?
[QUOTE=The Baconator;40308026]I don't think it's considered acceptable to release a retail MP only game for consoles
has this ever happened before?[/QUOTE]
The only one I can think of is warhawk which is a ps3 exclusive.
[QUOTE=galenmarek;40306189]There are plenty of games with the Chinese as the enemy. Even Battlefield 2 had a Chinese faction and there is plenty of speculation that they'll be in this one as well.[/QUOTE]
Its not speculation, there was a gamestop thing about battlefield 4 that lists China.
[IMG]http://i1.cdnds.net/13/16/618x461/gaming-battlefield-4-promotional-poster-game-stop.jpg[/IMG]
[QUOTE=assassin_Raptor;40308227]Its not speculation, there was a gamestop thing about battlefield 4 that lists China.
[IMG]http://i1.cdnds.net/13/16/618x461/gaming-battlefield-4-promotional-poster-game-stop.jpg[/IMG][/QUOTE]
That "gamestop thing" is fake as hell.
[QUOTE=assassin_Raptor;40308227]Its not speculation, there was a gamestop thing about battlefield 4 that lists China.
[IMG]http://i1.cdnds.net/13/16/618x461/gaming-battlefield-4-promotional-poster-game-stop.jpg[/IMG][/QUOTE]
Sorry bro.
[url]http://www.gamezone.com/news/2013/04/15/ea-responds-to-battlefield-4-commander-mode-rumors[/url]
[QUOTE=lonefirewarrior;40306686]Except you killed US troops in Spec Ops, MW2, Resident Evil ORC and Prototype and nobody said shit.[/QUOTE]
I've never played Spec Ops in MW2 nor Prototype + Resident Evil ORC so i wouldn't know that.
However, if killing US soldiers as taliban or as Russian soldiers were part of the main storyline of a triple A game it would garner lots of attention.
Maybe "Growing Up" would be not having a single player campaign at all?
Battlefield has always been about the multiplayer and it's been proven time and time again that it is not fun in a campaign mode, even Bad Company's singleplayer wasn't very good, but compared to Call of Duty/Battlefield 3 it was great, I guess.
Battlefield 2's bots were smart and I bet they could make bots way smarter nowadays, so why don't they just make a singleplayer like Battlefield 2s where it's just multiplayer with bots?
Then they don't have to pour their money into the Singleplayer and make the Multiplayer shit.
You'd think that if DICE really wanted Battlefield to grow up they'd understand that the Multiplayer is where Battlefield is and always has been and that they need to stop pouring their money into shit Singleplayers which bring down the entire experience.
[video=youtube;PiYuq6Ac3a0]http://www.youtube.com/watch?v=PiYuq6Ac3a0[/video]
This game delivered a "WAR IS HELL" message much stronger than all COD/Battlefield games out there, and it didn't need any of this "greety" grey/brown landscapes to do so, or any "DUDE CUT MY LIMBS PLS" shit.
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