• What we look for
    91 replies, posted
So many studios have constrained or sucked the life out of developers, and the result is generic games that aren't fun. Imagine how good "AAA" games could be if studios adopted better practices like Garry is advocating.
[QUOTE=autodesknoob;45240004]correct me if im wrong but did rust sell more than garrysmod on its lifetime?[/QUOTE] I believe they made more money on Rust by now (mainly because GMod has seen more sales, and a large share of the profits go to Valve because of the engine and assets). GMod (probably?) still leads in amount of units sold.
[QUOTE=smurfy;45239675]The Facepunch Studios site looks damn nice[/QUOTE] Dude, it doesn't even have an animated cursor NOR does it have a visitor count, what are you talking about
This post actually brings joy to my heart. Maybe that sounds dumb to you but I've always been interested in being a game developer ever since I played Gears of War and it took me a second to realize one day I could make a game such as that. To see that the gaming industry is so open and while being hard to get into, it isn't impossible. Thank you for this post, Garry. Motivated me a little. :smile:
[QUOTE=Metalcastr;45240969]So many studios have constrained or sucked the life out of developers, and the result is generic games that aren't fun. Imagine how good "AAA" games could be if studios adopted better practices like Garry is advocating.[/QUOTE] They did not suck the life out of developers, they just don't give them the freedom of expression.
[quote]Any ability they used to have has been replaced by finding ways to make the task at hand ‘not their job’. [/quote] People with this attitude always annoy me a lot. However i wouldn't worry about it too much, in my experience if you have people like that in a smaller project/company these things automatically go away.
This always seemed like the best mindset a company can have when it comes to games, its also great that its an industry that allows you to really show your work and how good you are compared to others, not many careers give you this option. Especially the part wanting someone who gives a shit over some experienced but drained industry vet, if your working on such a long term project seems like you really are gonna wanna give a shit, for everyones sake and the games.
I've made over 20,000 posts on a video game forum, can I have a job
[QUOTE=smurfy;45241564]I've made over 20,000 posts on a video game forum, can I have a job[/QUOTE]i thought SH was your job
My first paycheck will come through any day now
Can I be the ideas guy
[QUOTE=Jmir 54;45242183]Can I be the ideas guy[/QUOTE] good idea congratulations you're hired too
[QUOTE=smurfy;45239675]The Facepunch Studios site looks damn nice[/QUOTE] I want to know what font that is. It looks like Helvetica but there's a few differences, most notably on the "W".
[QUOTE=SGTNAPALM;45243208]I want to know what font that is. It looks like Helvetica but there's a few differences, most notably on the "W".[/QUOTE] The site uses [url=http://www.google.com/fonts/specimen/Raleway]Raleway[/url] and [url=http://www.google.com/fonts/specimen/Open+Sans]Open Sans[/url].
So he wants to put million dollar employees on a paycheck.
Always dreamed of working for a gaming company, but it's kinda hard when all you can really do is write.
I studied sound engineering at school and wanted to go into the recording and studio industry. Unfortunately that industry is so small and specialist nobody hires for them. I've been thinking if I should try vidya and score some music up. [QUOTE=DienDwemar;45245047]Always dreamed of working for a gaming company, but it's kinda hard when all you can really do is write.[/QUOTE] Writers could be the most important people in a game. Ken Levine in Bioshock 1, Marc Laidlaw for the Half Life series. They're both hugely credited even though they're "Just writers". Most games that people consider masterpieces are because of the writers.
wow that FP website why the hell is the text so thin and hard to read? step it up garyr
can i be the ideas guy pls
[QUOTE=NachoPiggy;45243252]The site uses [url=http://www.google.com/fonts/specimen/Raleway]Raleway[/url] and [url=http://www.google.com/fonts/specimen/Open+Sans]Open Sans[/url].[/QUOTE] Oh, that makes sense. I feel like I should have recognized something from the league of movable type.
is garry the blond girl in that picture or the black guy
he is both.
Hey Garry, will you hire me as an ideas guy? I have zero technical or artistic talent, but damn do I have a cool imagination. If only I had a team of programmers and animators slaving away under my supervision, completing the goal I envision.
Interesting little piece, been sort of wondering if next year when my IT course finishes at my college whether I should try getting an apprenticeship or something. I know what I want to do is IT and not games design but I'm sort of thinking that this may transfer over and an apprenticeship may gain me the experience that I need rather than a Degree.
[QUOTE=Instant Mix;45245223]wow that FP website why the hell is the text so thin and hard to read? step it up garyr[/QUOTE] Its because chrome on Windows sucks complete ass at rendering [url=https://productforums.google.com/forum/#!topic/chrome/oXILHkVG75M]Google's web fonts[/url]. Load the page in another browser and you will see what it looks like to everyone else. (its really easy to fix, it requires one line of CSS but it shouldn't be needed if chrome rendered fonts like everything else)
article does drive an important point home. experience matters more than anything in most creative fields. people should see a degree as an added bonus, not a make-it or break-it kind of thing [editline]29th June 2014[/editline] can be said for a lot of IT places, but not [I]as[/I] much. if you're doing networking or something like that, they're going to go straight to your qualifications and past work experience. but for something like game programming you should certainly try your best to build a good portfolio rather than making yourself look like another institutionalized programmer whom thinks their degree will get them anywhere
[QUOTE=Jsm;45246770]Its because chrome on Windows sucks complete ass at rendering [url=https://productforums.google.com/forum/#!topic/chrome/oXILHkVG75M]Google's web fonts[/url]. Load the page in another browser and you will see what it looks like to everyone else. (its really easy to fix, it requires one line of CSS but it shouldn't be needed if chrome rendered fonts like everything else)[/QUOTE] pretty ironic that google's browser can't render google's fonts..
you can always turn on directwrite in chrome://flags
[QUOTE=Midas22;45245102]I studied sound engineering at school and wanted to go into the recording and studio industry. Unfortunately that industry is so small and specialist nobody hires for them. I've been thinking if I should try vidya and score some music up. Writers could be the most important people in a game. Ken Levine in Bioshock 1, Marc Laidlaw for the Half Life series. They're both hugely credited even though they're "Just writers". Most games that people consider masterpieces are because of the writers.[/QUOTE] TBH Ken Levine and Marc both have many skills that allow them to actually design games and work on them well beyond just being writers. Nobody in the industry is purely a "writer" and nothing more in skillset unless you are working on a big 300+ man assassin's creed title where they have every slave position under the sun. Being a writer is a fantastic asset to have as a game designer but you need to be able to know how to apply it to games and help develop for them as well. I.E. a writer will also be the guy that would rig up some animations or camera scenes, be in charge of some aspect of design, built prototype levels/code/assets, etc. Their primary and most valuable role might be the writer but they are a key asset to the team in other ways too.
[QUOTE=Midas22;45245102] Writers could be the most important people in a game. Ken Levine in Bioshock 1, Marc Laidlaw for the Half Life series. They're both hugely credited even though they're "Just writers". Most games that people consider masterpieces are because of the writers.[/QUOTE] I dunno. The worlds are amazing but the actual character/story writing is eh at best.
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