CS:GO players get angry over new "low ammo" sound effect
55 replies, posted
[QUOTE=Tools;50544053]I like this, it adds an extra realism and factor to the game, similiar to how in WW1(?) a lot of soldiers would listen to the M1 when it pings as this would mean their enemy has ran out of ammo.
[media]https://www.youtube.com/watch?v=aoBWUs8poYU[/media][/QUOTE]
That's not really how any modern weapon works
The fact that the sound is simply jarring doesn't help either
Could they at least make the sound unique for every gun? It sounds like someone is sitting on your head clacking a p90..
This change just seems thoughtless, though. It shouldn't affect anything at every skill level for different reasons.
[QUOTE=Tools;50544053]I like this, it adds an extra realism and factor to the game, similiar to how in WW1(?) a lot of soldiers would listen to the M1 when it pings as this would mean their enemy has ran out of ammo.
[/QUOTE]
This is pretty much a myth. One person with an empty mag out of his entire squad isn't going to make a difference in the average firefight. The only time it would is in extremely close quarters and when that shooter is isolated.
And yeah, it's not WW1
Gameplay concerns aside, that sound is obnoxious as fuck and I'd be among the people pissed off by it if I played CSGO regularly.
[QUOTE=ghosevil;50546018]Could they at least make the sound unique for every gun? It sounds like someone is sitting on your head clacking a p90..[/QUOTE]I was sad to hear it's just a reused sound instead of a unique one. I forgot which gun uses it, but it sounds like shit and I'm pretty sure you can hear it on CS:S' menu buttons.
[QUOTE=Tools;50544053]I like this, it adds an extra realism and factor to the game, similiar to how in WW1(?) a lot of soldiers would listen to the M1 when it pings as this would mean their enemy has ran out of ammo.
[media]https://www.youtube.com/watch?v=aoBWUs8poYU[/media][/QUOTE]
1- myth
2- this was really unnecessary for csgo
[QUOTE=Kazumi;50541009]Is it just me or is the low ammo sound badly mixed? It stands out quite a lot and it feels like it doesn't actually come from the gun itself.[/QUOTE]it's actually a UI sound believe it or not
[QUOTE=Octopod;50543286]I agree that it's a pretty simple addition, but you have to realize there are people out there that still don't understand the accuracy and recoil system.[/QUOTE]
To be fair, the way recoil/spray patterns work in CS is pretty damn obtuse. Unless you're shooting at a wall from close range without moving the mouse, how would you even notice that your shots land in a specific pattern every time?
Whoever is running the updates for CS GO @ Valve, really like pushing out updates without going by the community first huh?
[QUOTE=TacticalBacon;50548483]To be fair, the way recoil/spray patterns work in CS is pretty damn obtuse. Unless you're shooting at a wall from close range without moving the mouse, how would you even notice that your shots land in a specific pattern every time?[/QUOTE]
assuming you're standing still, most of the weapon's recoil forces your crosshair up and then side to side, so many people compensate for that for aiming a little bit down when spraying.
i doubt people actually remember the actual recoil pattern data for every weapon
[editline]19th June 2016[/editline]
[QUOTE=xianlee;50548534]Whoever is running the updates for CS GO @ Valve, really like pushing out updates without going by the community first huh?[/QUOTE]
well, sure, but if it were completely up to the counter-strike fans, we'd still be stuck with a CS:GO that's a lot like 1.7, which valve notably doesn't want to do
[QUOTE=Karmah;50540240]It won't even be a problem considering anyone who plays any fps should always have their weapon reloaded and ready for an engagement[/QUOTE]
Have you ever even played Counter-Strike?
[QUOTE=Octopod;50548623]assuming you're standing still, most of the weapon's recoil forces your crosshair up and then side to side, so many people compensate for that for aiming a little bit down when spraying.
i doubt people actually remember the actual recoil pattern data for every weapon
[/QUOTE]
View is usually punched in the opposite direction of recoil so if you compensate for the direction your weapon is going and follow tracers and where your bullets go it's not that difficult to keep firing compensating for recoil.
Tho in general it's often enough to just compensate for the vertical recoil.
[editline]19th June 2016[/editline]
And the more you play game / fire guns you begin to feel the pattern anyway. Building some muscle memory for recoil compensation is often far better than trying to memorize how to do it.
[QUOTE=Tools;50544053]I like this, it adds an extra realism and factor to the game, similiar to how in WW1(?) a lot of soldiers would listen to the M1 when it pings as this would mean their enemy has ran out of ammo.
[media]https://www.youtube.com/watch?v=aoBWUs8poYU[/media][/QUOTE]
This post is just so uninformed and wrong that it hurts.
If you don't want people to hear then don't dump your mag until it's dry
the sound only pops up on like the last ~5 shots
[editline]19th June 2016[/editline]
they honestly could've picked a better sound though. IIRC even Far Cry has a system where bullets make a higher-pitched cracking sound as you get down to your last few bullets and it sounds infinitely better than this
[QUOTE=cdr248;50548961]If you don't want people to hear then don't dump your mag until it's dry
the sound only pops up on like the last ~5 shots
[/QUOTE]
Hard to do on the M4A1-S
[QUOTE=Karmah;50540240]It won't even be a problem considering anyone who plays any fps should always have their weapon reloaded and ready for an engagement[/QUOTE]
You're the kind of gamer that I admire.
The action of reloading so deeply ingrained to your brain that you swap the mag at every given moment, regardless of how much ammo remains, and you cannot be deterred or reasoned on your endless rampage.
[QUOTE=Naught;50540005]this is a case of lowering the skill bar by a lot. I wouldnt mind the low ammo effect but enemies can hear it very clearly as well.[/QUOTE]
WHAT?
I was first skeptical of hate, then I heard it in the game and found it annoying (why not just put the "no ammo" sound instead of that... clack clack?), but if enemies can hear that, then fuck this shit, seriously.
[editline]20th June 2016[/editline]
[QUOTE=theevilldeadII;50540267]They still haven't fixed that Security bug from February yet,. or have they? because i don't plan on reinstalling the game until they do as for the topic at hand I am not a fan of this new add on but I also not to bummed out about it either[/QUOTE]
Sounds really excessive, considering such attack precedents are yet to be heard about.
Overwatch has very subtle ammo low sounds that is mostly the sound pitching up barely to give you a heads up you're almost dry. But the enemy can't hear it at all.
It shouldn't be audible to other players at all. If I didn't know any better I'd assume it was a developer oversight.
It sounds stupid and makes no sense. Why not add something else, like a tracer effect, if you're going to add something. Last 3 or 4 rounds are tracer rounds. Instead of this annoying, horrible sounding click
Either way it sounds like an unnecessary change
[QUOTE=Karmah;50540240]It won't even be a problem considering anyone who plays any fps should always have their weapon reloaded and ready for an engagement[/QUOTE]
clearly you don't play cs
[editline]21st June 2016[/editline]
[QUOTE=Tools;50544053]I like this, it adds an extra realism and factor to the game, similiar to how in WW1(?) a lot of soldiers would listen to the M1 when it pings as this would mean their enemy has ran out of ammo.
[media]https://www.youtube.com/watch?v=aoBWUs8poYU[/media][/QUOTE]
"realism"
refers to the only gun that does this, that was used in a war 70 years ago, and further backs it up with a myth
Also I'd like to add that the whole 'but now counting the bullets is useless!' argument is honestly bullshit
when you're being shot at, are even going to be care enough to be counting every single bullet that comes out of a gun firing at around 700rpm and be able to calculate whether or not an enemy as to reload soon or not? Do you have to start working through fucking matrices to determine whether he's firing a fresh mag or a slightly used on to determine whether the enemy is actually reloading or just trying to trick you?
Like seriously, if someone can count out every single shot fired by a Negev or AK and accurately be able to determine when the enemy will have to reload [I]and [/I]still be able to be focused enough to play the game regularly: then give yourself a pat on the back because you either you've got a knack for multitasking or you wasted a lot of time practicing said skill.
[QUOTE=cdr248;50561440]Also I'd like to add that the whole 'but now counting the bullets is useless!' argument is honestly bullshit
when you're being shot at, are even going to be care enough to be counting every single bullet that comes out of a gun firing at around 700rpm and be able to calculate whether or not an enemy as to reload soon or not? Do you have to start working through fucking matrices to determine whether he's firing a fresh mag or a slightly used on to determine whether the enemy is actually reloading or just trying to trick you?
Like seriously, if someone can count out every single shot fired by a Negev or AK and accurately be able to determine when the enemy will have to reload [I]and [/I]still be able to be focused enough to play the game regularly: then give yourself a pat on the back because you either you've got a knack for multitasking or you wasted a lot of time practicing said skill.[/QUOTE]
I suck at the game and I can do it.
I do it by firing periods. If the enemy is shooting at X fire rate, then they are probably gonna run out of bullets in a certain ammount of time. Its even easier with pistols, and you shouldn't care about negevs because nobody buys them unless they are just messing with you downright.
Theres also the fact that a lot of people will reload after like 2 shots.
You don't even need to think about it that much really.
But I still don't get why they added the sound. If you can only hear it by being right next to the enemy, you'd probably be fucked. Why? Because thats a huge bait to pull out the secondary when they run at you after hearing the low ammo shots. And the distance is so short that its somewhat useless imo.
[QUOTE=Rocâ„¢;50561616]I suck at the game and I can do it.
I do it by firing periods. If the enemy is shooting at X fire rate, then they are probably gonna run out of bullets in a certain ammount of time. Its even easier with pistols, and you shouldn't care about negevs because nobody buys them unless they are just messing with you downright.
Theres also the fact that a lot of people will reload after like 2 shots.
You don't even need to think about it that much really.
But I still don't get why they added the sound. If you can only hear it by being right next to the enemy, you'd probably be fucked. Why? Because thats a huge bait to pull out the secondary when they run at you after hearing the low ammo shots. And the distance is so short that its somewhat useless imo.[/QUOTE]
Instinct I can understand, everyone does that and the sound doesn't really prevent you from doing that. But who actually counts out the individual shots ie (1-2-3-4...), I never heard of anyone employing that kind of strategy before.
[QUOTE=cdr248;50563314]Instinct I can understand, everyone does that and the sound doesn't really prevent you from doing that. But who actually counts out the individual shots ie (1-2-3-4...), I never heard of anyone employing that kind of strategy before.[/QUOTE]
You don't really count it unless its a small mag. If its a bigger mag, you just make an estimate of how long the enemy fired. Kind of like doing the dust 2 ct to b jump avoiding awp fire. You sometimes wait for the rechambering to assure you get past safely.
I dunno, its just engraved already. Sometimes the enemy is so bad that I even pull out the knife before they fire all their ammo, because I'm almpst sure they won't pull out any sidearm and just reload.
[QUOTE=Rocâ„¢;50563588]You don't really count it unless its a small mag. If its a bigger mag, you just make an estimate of how long the enemy fired. Kind of like doing the dust 2 ct to b jump avoiding awp fire. You sometimes wait for the rechambering to assure you get past safely.
I dunno, its just engraved already. Sometimes the enemy is so bad that I even pull out the knife before they fire all their ammo, because I'm almpst sure they won't pull out any sidearm and just reload.[/QUOTE]
Then why do people say count :v:
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