EA executive says games are too hard for the average player
35 replies, posted
[QUOTE=Meller Yeller;47090253]AI in general is probably the most outdated part of modern video games. We can make games look almost photorealistic these days but npc ai is still not much different.[/QUOTE]
Honestly I'd rather games focused less on graphics and had a far, far, FAR bigger focus on the AI
I don't care if it's a a huge number of only smaller details. I've played games to the point that, within moments, many AI enemies I'll have entirely figured out, without even realizing it, and exploit that.
it's the worst thing ever when you attack an enemy / a specific enemy over and over with... exactly the same attacks.
What I want are enemies that learn from whoever they're fighting against. If you just use heavy attacks with a sword or punt with a gravity gun, they'll counter it. Just shooting your SMG blindly or using a crossbow means they'll panic and take cover. Grenades can work if you cook them, otherwise they will try and throw it back. You have to be dynamic and trick them.
Fuck, even Quake 3, a game made in 1999 had 'learning ai'. UT99 had bots with behavioral sliders. I want the same thing for every single enemy marine in the game. Make them at least a little bit unique, rather than exactly the same enemy over and over again.
[editline]7th February 2015[/editline]
artificial difficulty is a huge issue sometimes
actual difficulty is what I want to see.
Easy mode? They run around and shoot you. Easy to kill.
Normal mode? They'll show tricks a few times but not much else. Can take a good beating.
Hard mode? They'll try to trick you and learn from your attacks, throw grenades back, parry your sword, etc. Needs a good magazine to take them out.
Legendary/Hardest mode? They'll use real world swat or medieval knight tactics and hide behind areas, dynamically and fluidly using their numbers to their advantage. If you want to kill them you have to be very precise and time everything perfectly.
that to me is what an actual difficulty setting should be. Not this shit where they just make the Ammo rare / enemies harder to kill. That makes it harder but, only because you have less resources, not because the enemies are superior than you.
This is where we SHOULD be at with AI. Fear did it pretty well, and that's from quite a while ago.
If I'm right, Halo 1's elites did this to a degree. Legendary mode made them physically more aggressive.
[editline]7th February 2015[/editline]
[QUOTE=cdr248;47090593]It's kind of hard not to have quest markers in games with open worlds or large maps. Morrowind and most RPGs could do it because those had quest journals but those don't really work too well in games like GTA.
Imagine if you played GTA by writing down the name of the street near your objective and having to navigate all the way over there using road signs.
I will admit though, markers in strictly linear or corridor shooters are inexcusable unless the game's level design is so bad that it literally requires it.
Best solution would probably be to have all games allow you to disable the objective marker so that players who don't want it don't need it.[/QUOTE]
For me, I didn't like Oblivion a huge ton, but I felt, if the map was better refined it'd be about where I'd want it to me. A hybrid of Morrowind (Journals only) and skyrim (the dragonborn has GPS tracking).
Yeah, i wonder how much EA executives really know about gaming.
[QUOTE=ghosevil;47090160]Too bad 9 out of 10 times the "Hard" setting just turns enemies into bullet-sponges.
I can't remember a recent AAA release that actually modified the game's content instead of just multiplying damage variables and writing it off.[/QUOTE]
That's why I love Platinum Games.
Different difficulties actually mean differences, there are new enemy placements and stuffs. That's great design in my opinion.
imagine developing a game where making sure as many people as possible can buy it takes precedence over any other goal
[QUOTE=Kljunas;47090083]I haven't played Far Cry 3 but one thing I remember seeing in a video is a mission that tells you to find a crashed plane, and a yellow dot instantly appears to tell you where it is. Quest markers aren't always bad, but in cases like this it's pure hand-holding (and Far Cry isn't the only example of that).[/QUOTE]
I like how Wolfenstein TNO did markers, they appear only if you're close to objective.
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