Dead Space 3 PC will be a console port no bells no whistles
64 replies, posted
Welp there goes that. I was actually gonna lift my personal Origin ban for this one.
Oh well, back to reality.
"some" graphics options
Really now? There are really small developers with much less resources that make games with lots of nice graphics options. A big developer like this has [b]NO[/b] excuse.
[QUOTE=MegaJohnny;39328547]"some" graphics options
Really now? There are really small developers with much less resources that make games with lots of nice graphics options. A big developer like this has [b]NO[/b] excuse.[/QUOTE]
Borderlands 2 had lots of graphics options.
[QUOTE=Cone;39328387]why isn't it cool now[/QUOTE]
[I]dodge rolling[/I]
it's worse than the holocaust and orphan mass murder combined, from what I've heard
I was actually looking forward to a dead space 3 then EA had to go fuck it all up
[QUOTE=Zeos;39327722]Quite the opposite of the other Dead Space ports, which ran [I]wonderfully[/I], they were even polite enough to let the player know to turn off V-Sync. (Why exactly did V-Sync fuck up the controls so much anyways?)[/QUOTE]
you do realize that image is photoshopped right?
the first game didn't have too many graphics options and vsync was LITERALLY completely broken to the point where the control lag made the game barely playable when it was turned on, and the second game fixed that by having various sliders (and vsync that actually worked) but still forced high-end graphics even on the lowest settings
why would super high res textures on PC even matter if the game has high res textures on consoles? sure it's not UNLIMITED PROCESSING POWER!! used to its MAXIMUM POTENTIAL!! but who even cares if the game still looks really good regardless
[QUOTE=Ermac20;39329174]I was actually looking forward to a dead space 3 then EA had to go fuck it all up[/QUOTE]
has everyone on the planet earth forgotten that EA also published the first two games and also extraction
If publishers are going to continue to make games this way I don't want next gen consoles or anything to come out. I have no hope for next gen gaming.
no dx11 support? what the fuck
As long as it's optimized well and doesn't have terrible DRM it doesn't bother me all that much.
I rarely use the typical bells and whistles like DX11 or Extra High Res textures
I tried DS2 once, the narrow fov made it unplayable to me.
[QUOTE=MR-X;39329353]If publishers are going to continue to make games this way I don't want next gen consoles or anything to come out. I have no hope for next gen gaming.[/QUOTE]
Games do seem to be moving towards F2P and micro transactions..
In itself it sounds fine, but when you have to fork over $60 and not have everything unlocked from the start unless you play a lot or pay real money for it, then fuck off.
[QUOTE=Daniellynet;39330017]Games do seem to be moving towards F2P and micro transactions..
In itself it sounds fine, but when you have to fork over $60 and not have everything unlocked from the start unless you play a lot or pay real money for it, then fuck off.[/QUOTE]
Micro-transactions are acceptable in multiplayer-focused games(mainly FREE ones, like most games with micro-transactions are, since the devs need a way to make money), they make no sense whatsoever in a singleplayer-focused game that you have to pay full price for, they already have your cash from the original purchase, not to mention once you're done playing the singleplayer and coop a couple of times the game will just get shelved.
It isn't an MMO or multiplayer-focused game were you play for months, no, it's a game with a couple hours long single player and coop, I don't think it'll even be worth buying anything just for the short time you'll play, coop is great in general but it doesn't tend to keep players playing, Portal 2 coop is a good example of this, it's great, but you play it once or twice and that's it.
[QUOTE=koeniginator;39329963]As long as it's optimized well and doesn't have terrible DRM it doesn't bother me all that much.
I rarely use the typical bells and whistles like DX11 or Extra High Res textures[/QUOTE]
The thing is, using DX11 [B]improves[/B] performance when compared to using DX9 for the same rendering techniques. For fucks sake, porting DX9 to DX11 is piss simple, how the fuck do these developers still have jobs if they can't manage to spend a week doing that?
[QUOTE=Foda;39330709]The thing is, using DX11 [B]improves[/B] performance when compared to using DX9 for the same rendering techniques. For fucks sake, porting DX9 to DX11 is piss simple, how the fuck do these developers still have jobs if they can't manage to spend a week doing that?[/QUOTE]
Is that why SR3 runs [I]and[/I] looks better in DX11 mode?
[QUOTE=Foda;39330709]The thing is, using DX11 [B]improves[/B] performance when compared to using DX9 for the same rendering techniques. For fucks sake, porting DX9 to DX11 is piss simple, how the fuck do these developers still have jobs if they can't manage to spend a week doing that?[/QUOTE]
I think the only reason people are still using dx9 is that the current consoles don't support dx11.
As a former die-hard fan, fuck them for turning it into a cash-grab, i'm calling the series over after ds2 and moving on. It had gore and jumpscares, but mostly it used to have integrity.
[QUOTE=Satane;39331167]they don't support directx at all.[/QUOTE]
Umm, xbox does, X stands for direct-x
[QUOTE=Satane;39331167]they don't support directx at all.[/QUOTE]
PS3 doesn't, but... are you saying a Microsoft console doesn't use DirectX?
yeah... fuck this game, i have my eyes out on better products like Elder Scrolls Online.
You know what, I don't even care that much about eyecandy as many console ports these days skimp on much more important things that actually affect the playability. Here's a list of things that absolutely every game should have, yet that's far from the reality:
- The ability to turn off mouse acceleration and smoothing completely. You can leave the option to have acceleration in for people who might like that, but I think most prefer the no-bullshit 1:1 mapping without having their aim impaired.
- The ability to run at any resolution and aspect ratio. Pretty much all other PC software can run at arbitrary resolutions, implementing a scalable renderer and UI shouldn't be that hard. I especially hate those games that letterbox the image on non-16:9 resolutions.
- The option to adjust the FOV or at least set it to a reasonable amount like 90°. Does anyone actually like having fucking tunnel vision?
- The option to map every action to a separate button, no context-sensitive bullshit. I understand that context - sensitive buttons are pretty much a necessity on a controller for most games, but they're annoying at best. With a KB + M setup you should have more than enough buttons to map every action separately.
I've just started playing Spec Ops: The Line, and while it's actually a fairly good looking game, it manages to fail on most of the mentioned points. In the end I managed to mostly fix the issues, but not without having to jump through some hoops. I needed an .ini DECRYPTER to modify the configuration files. What. The. Fuck. I also needed a program that injects a memory hack into the game to get it to run at a 16:10 ratio. All for a couple options that should be right there in the game.
[QUOTE=pebkac;39331967]You know what, I don't even care that much about eyecandy as many console ports these days skimp on much more important things that actually affect the playability. Here's a list of things that absolutely every game should have, yet that's far from the reality:
- The ability to turn off mouse acceleration and smoothing completely. You can leave the option to have acceleration in for people who might like that, but I think most prefer the no-bullshit 1:1 mapping without having their aim impaired.
- The ability to run at any resolution and aspect ratio. Pretty much all other PC software can run at arbitrary resolutions, implementing a scalable renderer and UI shouldn't be that hard. I especially hate those games that letterbox the image on non-16:9 resolutions.
- The option to adjust the FOV or at least set it to a reasonable amount like 90°. Does anyone actually like having fucking tunnel vision?
- The option to map every action to a separate button, no context-sensitive bullshit. I understand that context - sensitive buttons are pretty much a necessity on a controller for most games, but they're annoying at best. With a KB + M setup you should have more than enough buttons to map every action separately.
I've just started playing Spec Ops: The Line, and while it's actually a fairly good looking game, it manages to fail on most of the mentioned points. In the end I managed to mostly fix the issues, but not without having to jump through some hoops. I needed an .ini DECRYPTER to modify the configuration files. What. The. Fuck. I also needed a program that injects a memory hack into the game to get it to run at a 16:10 ratio. All for a couple options that should be right there in the game.[/QUOTE]
fyi 90 degrees horizontal is not actually correct, when you use 90 in a source engine game or any other hor+ game you actually get 106 degrees on a 16:9 res.
Oh and I forgot one: mouse sensitivity sliders with 3 distinct sensitivity levels where even the lowest one is way too fast :suicide: Please for the love of everything that is sacred make the sensitivity scalable by any factor. I want to have consistent sensitivity across all my games.
[editline]23rd January 2013[/editline]
[QUOTE=TextQUAKE;39332047]fyi 90 degrees horizontal is not actually correct, when you use 90 in a source engine game or any other hor+ game you actually get 106 degrees on a 16:9 res.[/QUOTE]
Don't games usually let you set the horizontal FOV and adjust the vertical one appropriately according to your aspect ratio? Whatever it is, you should never be forced to play at a horizontal FOV below 90.
[QUOTE=MR-X;39329353]If publishers are going to continue to make games this way I don't want next gen consoles or anything to come out. I have no hope for next gen gaming.[/QUOTE]
the lack of next-gen consoles are why they do this. They can't fit anything nicer onto the current gen consoles, and the shareholders won't pay for bespoke PC/360/PS3 engines. so one engine --> 3 platforms it is.
[editline]23rd January 2013[/editline]
[QUOTE=pebkac;39332159]
Don't games usually let you set the horizontal FOV and adjust the vertical one appropriately according to your aspect ratio? Whatever it is, you should never be forced to play at a horizontal FOV below 90.[/QUOTE]
They don't, they calculate the vert FOV automatically based on aspect ratio and horiz FOV. Good games do this just fine. Shit games do it shittily. :v:
[QUOTE=TestECull;39332269]
They don't, [B]they calculate the vert FOV automatically based on aspect ratio and horiz FOV[/B]. Good games do this just fine. Shit games do it shittily. :v:[/QUOTE]
Which is exactly what I said?
[QUOTE=Untouch;39327525]didn't they want this to sell 5 million copies?
the more news that comes out the less and less I can see it selling[/QUOTE]
Why else do you think they monetized the crafting system? Even if it doesn't sell more than 5 million copies, they are bound to make more than a profit from, as I said before "casuals" and "kids with mommy's credit card/too much money" buying crafting resources.
I dunno, the second game went quite flawlessly for a port. Only thing close to the second game showing off it's port-ness was the equipped Weapon selection being shaped like a D-pad and switching to said weapon when a direction was pressed.
[t]http://4.bp.blogspot.com/-8YWoxCA5fj8/Tix6V2lgmlI/AAAAAAAAABA/X19Xn3UyJbY/s1600/deadspace2inventory.jpg[/t]
Other than that, I didn't find any flaws in it. It was actually much easier to play with on keyboard and mouse than controller personally. Of course there's the whole fixed framerate and medium graphic settings that occur on ports, but seemed just fine for me on PC (I don't remember is the second game had a graphic settings menu)
I don't see this being a port as another major flaw for the entire goddamn series.
[editline]24th January 2013[/editline]
Oh and just to mention, about the D-Pad shaped weapon selection, the mouse scroll went through the 4 weapons in a clockwise fashion starting at the top 'primary' weapon. Plus keys 1 2 3 4 did that as well. Was quite handy having them set out in that [B]+[/B] fashion anyway. Plasma Cutter in the top, spammy rifle thing in 2, Javelin Gun / Line gun in 4, and anything else I'd be pissing around with in 3.
Still quite hyped for DS3
I played the demo on the PS3 and the game is awesome, the changes are ok in my opinion,except Human enemies, they are dumb as shit and boring to fight but the Weapon Crafting System is awesome and lots of fun. The game feels like Dead Space but the way EA treats it(real cash for ingame cash, console port for PC, etc...) makes me wonder how the final product will be.
I'll still get it since I'm a big Dead Space Fan.
[QUOTE=The Combine;39339232]I played the demo on the PS3 and the game is awesome, the changes are ok in my opinion,except Human enemies, they are dumb as shit and boring to fight but the Weapon Crafting System is awesome and lots of fun. The game feels like Dead Space but the way EA treats it(real cash for ingame cash, console port for PC, etc...) makes me wonder how the final product will be.
I'll still get it since I'm a big Dead Space Fan.[/QUOTE]
Wish we got a PC demo to see how the controls, settings etc. are.
Oh well, the release is just around the corner.
Ooooooh, the Wiki says we'll be able to re-create the classic Plasma Cutter on the workbenches. I think that's exactly what it meant, because I'm sure Isaac shows up in the demo with a rifle.
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