• EA shows off a giant Battlefield 4 trailer, a whole 17 minutes and 13 seconds of exploding
    67 replies, posted
I love how every bf4 thread is immediately sniped with "WOW IT'S BF3" at this point everything looks the same when it comes down to youtube videos, I don't think we'll really get a feel for the difference without actually playing it on our machines, actually having full resolution and control over what we're doing. BF players are going to enjoy it if they play it, everyone else is just going to assert how shit it is because of some videos they saw months before release. and 'too soon'? It's pretty normal for a sequel turnaround, it just feels super soon because of all the expansions for 3 that came out over time Againagainagain, as with the explanation given for bioshock infinite's generic guy-with-a-gun cover art, they want to draw in people who DON'T know about the game. They're putting out fluff to grab the CoD players, yes, because [i]casuals have money too[/i]. side note, the song in the opening is one of my favorite [url=http://www.youtube.com/watch?v=lcOxhH8N3Bo]music videos[/url] because there's nunjas and demon choir children. Every video in that era only became high art when someone does ninja flips
[QUOTE=Dead Madman;40057347]Why? Most source games these days look no different to the ones they made in 2007, the source engine has barely advanced at all if I'm honest[/QUOTE] Eh, I just imagined for a second how much more alive would the HL universe feel with this level of detalization, but unfortunately it's stuck in its blocky engine with nothing but limitations, and instead games like BF and, dare I say, CoD get this impressive attention to the littlest things. But this is off-topic anyway.
Also keep in mind this is the singleplayer. I played the singleplayer of BF3 for 4 hours. I played the multiplayer for 300.
Ingame vehicle music confirmed?
Oh boy, another static-y distorted version of the theme. How original.
[QUOTE=Suitcase;40057651]Meh. Also, another gameplay reveal with robotic movements played on the 360 controller.[/QUOTE] The player was prompted to press 'E' to enter the car.
[QUOTE=alien_guy;40059435]The player was prompted to press 'E' to enter the car.[/QUOTE]look in the top right, Xbox 360 back button. Also he moves and looks around as if he's playing on a controller.
[QUOTE=Killer900;40059546]look in the top right, Xbox 360 back button. Also he moves and looks around as if he's playing on a controller.[/QUOTE] Annndddd? What does this prove? That the game works with gamepads? Big fucking deal. Reveal trailers where someone is actually playing kinda make sense with a controller, it emphasises movement a bit more compared to a mouse due to how sudden it is. It has no effect on the quality of the gameplay or trailer itself. Seriously, are you lot being massively pessimistic by nature or have you all been abducted by aliens that sucked all joy from your lives? The reveal didn't look massively innovative, it won't. Battlefield never really has been an innovator past 1942 (2142 didn't innovate anything, just gave us a change of scenery). It seems DICE may be trying to address a few complaints about BF3, the HUD is actually readable 90% of the time, the story seems focused around "the 4 fucking guys" similarly to the Bad Companies (maybe they got their story writing down properly this time), the title noise is worse than the BF3 one (which I hope is just to piss off the people who complained about "bbbztt"). The level also seems a bit more open than BF3 allowed. But obviously a reveal trailer isn't the best thing to judge a game off, let's see what happens as they release more. Hopefully the MP has some cooler ideas added, but backup irons are in at least, something a lot of people wanted :v:
[QUOTE=Killer900;40059546]look in the top right, Xbox 360 back button. Also he moves and looks around as if he's playing on a controller.[/QUOTE] dude if your entire argument is "there's a back button icon" it still holds no ground because using "E" is a bigger chunk of exactly the opposite evidence who knows, maybe using a gamepad will change some integers but it's not quite fleshed out for that transition yet, or the system simply shows your key-related options first because some games do that anyways. I'd think playing a PC version is the smartest idea anyways, since it's coming for next gen stuff and they don't want to be shown taking sides (or maybe can't show off new console related content yet, I dunno)
There was a post on Facebook or Twitter, whatever it was, saying that BF4 was running on the new AMD 7990, so it was on PC. I'll see if I can find the post. [b]Edit:[/b] Found it: [url]https://twitter.com/repi/status/316951754753327105[/url]
i love the slow motion cod blow up the helicopter sequence
I live in Baku and it looks nothing like Baku at all. Baku and surrounding areas are not that much desert, they are mostly green. [editline]27th March 2013[/editline] And it's going down COD path.
As an "outsider" I really could never see the big difference between cod and battlefield, so uh yeah. It's just more bland soldiers doing bland soldier things. [QUOTE=Orkel;40057381]Today's gamer public wouldn't like HL1 if it was released out of the blue. Too slow paced for all the cowwaduddybros, it would never reach the superb legendary status it's regarded as nowadays.[/QUOTE] I always felt old shooters were much faster. No ironsights and slowed ADS movement, no "stick to cover" buttons or even much cover-based stuff at all, no waiting for regen health, no swapping your weapons with discarded ones since you're a one-man-arsenal, etc. Heck in HL2 the game even automatically reloads your weapons if you keep using different ones, so it rewards keeping everything in one fluid motion with firing one weapon until it's dry, then switching to the next. Now that I think about it, such a shame games where you unironically carry 8 weapons are far and few between nowadays. There's not a lot of creative player input or choices involved in your standard FPS, but you can have some in the shape of very different weapons with different playstyles. That's why I liked the gravity gun so much, in comparison to the rest of your arsenal it played really differently and allowed you a bit more creative freedom.
It's interesting that the people here defending BF3 are the same people who always complain about premium and generally multiplayer in general. :v:
That part with the trucks where they say to let them pass was completely stupid. They don't even wait until the trucks can't see them before they get up.
seems cool, if premium becomes free with pre-order i'll happily buy it
[QUOTE=RocketRacer;40056359]What did it turn into? One of the best looking games on the market? Plus, all the basics from Battlefield 2(for example) are still there.[/QUOTE] [img]http://i.imgur.com/2pcxS.png[/img] I remember the shitfit children threw when I first posted this a year ago thankfully it looks like the rabid fanboyism FP used to nurture for battlefield has died down since
Bad Company 2 had the same sort of shit with shooting down the helicopter, but in my opinion that's okay because the Bad Companies were pretty much about being over the top and having characters that you don't take seriously.
[QUOTE=cccritical;40064967][img]http://i.imgur.com/2pcxS.png[/img] I remember the shitfit children threw when I first posted this a year ago thankfully it looks like the rabid fanboyism FP used to nurture for battlefield has died down since[/QUOTE] Battlelog works about as well as the older server browsers, in that none of them were ever cooperative. This is one area that DICE could really improve regardless of it being in the game in a browser. You heal over time much, much slower than being healed by a healbox. I'd be more open to criticizing the gradual dumbing-down of teamplay mechanics through the series than this specific one because it's a relatively insignificant change. Squad size is pretty arbitrary and originally lowered just because Bad Company 2 supported 24 players. Having half the team in one squad would have been silly. Commander mode was neat but it was cut because it was a fair bit of developer resources going towards a feature that nobody really used, both in the short term of actually playing the game and having 62 players not see the content, and the long term problem of questionable usefulness. The running joke during BF2 was that most people commanded just to drop artillery strikes on people. I wouldn't be sad to see it return but their reasoning for cutting it makes enough sense that I can accept it not returning. The free DLC for BF2 and BC2 was relatively minor additions like a couple new maps. You still had to pay for the mini-expansions that added comparable content to BF3's DLC offering. Addtionally, while it's a stretch to count it, B2K was free to players who pre-ordered. Unlimited sprint, again, relatively benign quality of life change that has no real gameplay ramifications other than letting infantry players navigate the oft-humongous maps Battlefield offers. 3D spotting is admittedly pretty shitty. I imagine this change was to echo CoD4's UAV mechanics which meant that the minimap more or less constantly showed you where the enemies were, and it's frustrating being shot at across the map because someone saw your ankle and immediately sent your exact position to everyone on your team. A really good change would be to make it so that the spot exists where the player was originally seen, or, if that's too difficult, simply turn off the spot for players who aren't in LOS of the target. Planetside 2 does this No ingame VOIP is pretty indefensible. For a game that is built on squad tactics it's utterly bewildering to me how they didn't have at the very least a squad voice option. Weapon customization is far better in BF3 than in previous games and adds quite a bit of depth to something as simple as shooting bad guys and the ranks, again, are just a cosmetic difference for the most part. [editline]28th March 2013[/editline] wow this post was long and I used pretty a lot sorry
I think the graphics looked really good compared to BF3.
I personally cant wait till BF4 but what ruined bf3 was origin its the reason i gave up on it and i really hope that they learnt from that stupid mistake
To be completely honest I see nothing but copy/paste. Alot of events that were seen in the Battlefield 3 trailer are evident here as well (Collapsing building? Navigating through an dense urban environment?). I don't have high hopes here.
I think it's still safe to say people won't be buying it for the single player.
[QUOTE=goon165;40076661]I think it's still safe to say people won't be buying it for the single player.[/QUOTE] yeah seriously fuck that bf3 didn't interest me at all until i saw some multiplayer gameplay. singleplayer to me looks like some flashy movie-intro to the engine and the game's universe
[QUOTE=milkandcooki;40076897]yeah seriously fuck that bf3 didn't interest me at all until i saw some multiplayer gameplay. singleplayer to me looks like some flashy movie-intro to the engine and the game's universe[/QUOTE] It clearly shows DICE has absolutely no other line to pull then doing a Call of Duty style Campaign, their audio design amazing but the actual level itself is just an uninspired setpiece driven guided tour. it's disgraceful
[QUOTE=goon165;40078363]It clearly shows DICE has absolutely no other line to pull then doing a Call of Duty style Campaign, their audio design amazing but the actual level itself is just an uninspired setpiece driven guided tour. it's disgraceful[/QUOTE] i wouldn't go so far as to say it's disgraceful, i'd say it's just "eh." you can really tell they put effort into it, it's just overshadowed by much more complex stories and its own multiplayer
[QUOTE=milkandcooki;40078854]you can really tell they put effort into it,[/QUOTE] Not really. How many times have we had "shine the flashlight (or in this case wave your hand) to have the NPC vehicle kill everything" sections? How many times have we just mindlessly played follow the leader with the NPC squadmates through an environment? How many times have we ran across a collapsing scaffolding while being shot at? How many times have we been chased by a helicopter in a car?(5$ says there will be trucks full of dudes also shooting at you in the full section) How many times are the Russians the bad guys? How many times have we had to make "HARD CHOICES?" How many times has the evac helicopter crashed? How many times has the deal gone south? How many times have we had [B][I]OTHER THINGS[/I][/B] going on then we know about? how many times has explosions? how many times has dust? how many times has gray? [B]How many times have we played this game before?[/B] Design Originality 0/10 F- Apply yourself.
[QUOTE=goon165;40079509]Not really. How many times have we had "shine the flashlight (or in this case wave your hand) to have the NPC vehicle kill everything" sections? How many times have we just mindlessly played follow the leader with the NPC squadmates through an environment? How many times have we ran across a collapsing scaffolding while being shot at? How many times have we been chased by a helicopter in a car?(5$ says there will be trucks full of dudes also shooting at you in the full section) How many times are the Russians the bad guys? How many times have we had to make "HARD CHOICES?" How many times has the evac helicopter crashed? How many times has the deal gone south? How many times have we had [B][I]OTHER THINGS[/I][/B] going on then we know about? how many times has explosions? how many times has dust? how many times has gray? [B]How many times have we played this game before?[/B] Design Originality 0/10 F- Apply yourself.[/QUOTE] why the hell are you so angry about this singlplayer in BF3 wouldn't have been made if people didn't put effort into it.
[QUOTE=Orkel;40057381]Today's gamer public wouldn't like HL1 if it was released out of the blue. Too slow paced for all the cowwaduddybros, it would never reach the superb legendary status it's regarded as nowadays.[/QUOTE] Sad fact, I wonder how when or if HL3 is released how it will beat this issue.
[QUOTE=milkandcooki;40079776]why the hell are you so angry about this singlplayer in BF3 wouldn't have been made if people didn't put effort into it.[/QUOTE] it's recycled garbage, I look at that and see absolutely NOTHING new, there is not a single original thought or concept behind any of it, and that would be alright if it didn't just have this air of mediocrity about it, nothing about it is done particularly well except for the car radio but even that's just the sound artists having a giggle. I literally stare blank faced at the explosions and action like it's another Monday at the office.
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