• Star Wars Battlefront won't support in-game voice chat
    76 replies, posted
on consoles, sure on PC, i don't consider this an enormous negative
To be honest, anything not included at this point is just pushing the game farther away from me.
[QUOTE=villa;48896905]It's like the lack of server browser. Why are they gutting basic pc gaming features from this game left and right.[/QUOTE] To be honest I'd consider a basic PC feature text chat. Which I personally prefer far above voice chat and am pretty much always miffed when it's cut in favour of nothing but VC. In a sense removing VC makes sense. A lot of people turn it off whenever possible and people generally organise outside of in game chat. On the PC at least. It's why ingame VC is a staple of console gaming, but not PC. [QUOTE=RichyZ;48902095]Hell, recently in R6:Siege's beta, I met a ton of people just goofing and gaffing around being an idiot through voice chat and it made the game 100% better. Voice chat doesn't need to be tacticool oh-so-serious shit, and if you hate people having fun, just mute everyone?[/QUOTE] Honestly the issue is, that in a lot of games you can't completely disable it. You can't preemptively mute every idiot. [QUOTE=Keychain;48897983]it costs time and money to implement a feature that's already in BF4? isn't that something they could just port over[/QUOTE] It very well might. Remember that a lot of these things, are based on third party libraries and technology. Implementing it (and stuff like the silk codec) will generally cost you cash in licensing fees. People keep forgetting that a lot of things aren't made in house anymore.
I can't even remember the last time I have heard another players voice online while playing console games. I guess they are aiming more for consoles? Still a shitty thing to do.
[QUOTE=Antdawg;48899279]Good Saves having to go through the effort of muting other players every single match because all they ever do is whinge and talk shit/fucking eat, drink and burp like slobs/have a shitty mic set-up where what they're hearing through their sound system isn't cancelled out and so everyone else hears it too. [editline]14th October 2015[/editline] The less games with server browsers, the better. This is 2015, not 1999.[/QUOTE] Please explain your reasoning to me. I can't fathom any reason why it would be a good thing that server browsers are no longer a thing. The only argument I can think of is that maybe a portion of the playerbase doesn't like the hassle of it and just clicks matchmaking. But a lot of games these days have BOTH to give us the OPTION of using it. What if I want to play just 1 particular map? What if I have shitty internet and I want to find the lowest ping server available to me? What if I want to play custom maps? Or custom game modes? What if I want to play an already existing gamemode/map, but with an altered player count? What if I want something like fast respawn, or no respawn, or longer respawn? What about playing on a single server consecutively and forming friendships with the other regulars of said server? Why bother removing it at all? If I paid for a game, I intend to play it however I want. You can like using matchmaking if you want a quick pick up and play, but there's no sense removing an option to do it differently if we so desired.
[QUOTE=villa;48906105]Please explain your reasoning to me. I can't fathom any reason why it would be a good thing that server browsers are no longer a thing. The only argument I can think of is that maybe a portion of the playerbase doesn't like the hassle of it and just clicks matchmaking. But a lot of games these days have BOTH to give us the OPTION of using it. What if I want to play just 1 particular map? What if I have shitty internet and I want to find the lowest ping server available to me? What if I want to play custom maps? Or custom game modes? What if I want to play an already existing gamemode/map, but with an altered player count? What if I want something like fast respawn, or no respawn, or longer respawn? What about playing on a single server consecutively and forming friendships with the other regulars of said server? Why bother removing it at all? If I paid for a game, I intend to play it however I want. You can like using matchmaking if you want a quick pick up and play, but there's no sense removing an option to do it differently if we so desired.[/QUOTE] Matchmaking is just a much-more pleasant experience. When games offer both matchmaking and server browsers, it's just as bad as if the game only had server browsers. What you get is the community congregating around a single map and absolutely disregarding any variety the game would have otherwise had. In Project Cars (only with a server browser on PS4), every cunt wants to race in GT3 race cars at fucking Monza. If you want to race in Road B, or GT4, or Historic Touring 2, or Historic Group A etc then good luck finding a server. Or what happens is there might be ten people who want to race in GT4, but they each want to be the host and make their own rules, so instead of having one server of ten people (reasonable) you have 10 servers of one person each. If you want to race at Bathurst or Brno or Road America, too bad because everyone only wants to race at Monza or Laguna Seca. It applies to other games as well; everyone only ever wanted to play fucking Metro 64 player in Battlefield 3, or 2fort in TF2, or de_dust in CounterStrike. No other maps get love and the games become boring very fast. Many matchmaking systems allow you to prioritise low ping matches, like in every CoD game ever, Rocket League etc. Custom games (including game modes and rules) can easily be done through private invite-only matches, like in Halo games and other racing games. Forming a friendship with the community can easily be done through forums related to the game, just like Facepunch with respect to Garry's Mod. Sure, technically you can play games exactly how you want with server browsers, but when every other cunt in Project Cars only ever wants to race with GT3 cars and never want to touch the GT4 cars (which can be fixed with matchmaking through consolidating lobbies, and having GT3 and GT4 under a broad GT matchmaking option, alternating between the two regulations per match etc), are you really able to play how you want to?
I guess this is bad for people who play in teams and for some reason can't use skype or other voice chat programs. But for me? Well, the first thing I do in all online games is to disable mic chat.
[QUOTE=Antdawg;48906333]Matchmaking is just a much-more pleasant experience. When games offer both matchmaking and server browsers, it's just as bad as if the game only had server browsers. What you get is the community congregating around a single map and absolutely disregarding any variety the game would have otherwise had. In Project Cars (only with a server browser on PS4), every cunt wants to race in GT3 race cars at fucking Monza. If you want to race in Road B, or GT4, or Historic Touring 2, or Historic Group A etc then good luck finding a server. Or what happens is there might be ten people who want to race in GT4, but they each want to be the host and make their own rules, so instead of having one server of ten people (reasonable) you have 10 servers of one person each. If you want to race at Bathurst or Brno or Road America, too bad because everyone only wants to race at Monza or Laguna Seca. It applies to other games as well; everyone only ever wanted to play fucking Metro 64 player in Battlefield 3, or 2fort in TF2, or de_dust in CounterStrike. No other maps get love and the games become boring very fast. Many matchmaking systems allow you to prioritise low ping matches, like in every CoD game ever, Rocket League etc. Custom games (including game modes and rules) can easily be done through private invite-only matches, like in Halo games and other racing games. Forming a friendship with the community can easily be done through forums related to the game, just like Facepunch with respect to Garry's Mod. Sure, technically you can play games exactly how you want with server browsers, but when every other cunt in Project Cars only ever wants to race with GT3 cars and never want to touch the GT4 cars (which can be fixed with matchmaking through consolidating lobbies, and having GT3 and GT4 under a broad GT matchmaking option, alternating between the two regulations per match etc), are you really able to play how you want to?[/QUOTE] You're definitely stretching the truth a bit there. I've always used the server browser for TF2 and I've never had any issues finding servers that aren't 2fort only. Sure, there were a LOT of them yea, but even up to as recently as this past year I've had no issues finding servers playing other maps/game modes. The same thing applies to battlefield 3. There may be a lot of them, but they are not the ONLY ones. The problem you have with Project Cars sounds like there's simply not enough players.
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