• The Sims 4 promises "emotion-based gameplay"; translates as sexy paintings
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[QUOTE=Grabigel;41906182]I remember Sims 1 being sort of serious. The music was amazing.[/QUOTE]Sims one was only serious for the base game. Livin Large brought Frankenstein's Monster for god's sake.
[QUOTE=Jad Hinto;41907858]Sims one was only serious for the base game. Livin Large brought Frankenstein's Monster for god's sake.[/QUOTE] [media]http://www.youtube.com/watch?v=WAcq4ZWWtVs[/media] Now with Motörhead. Because Motörhead fucking rocks.
Looks good. Then, I remember Sim City looked good too...
Calling it now: Due to feedback from the community on how messed up it is that stuff like pets, travel and the like keeps being omitted to be sold as DLC, they take the next logical step. Now EVERYTHING from the game in general is "optional" content. You can have all the fun you can muster as a generic male or female sim that can't leave their pre-made shit shack with sub-bottom tier furnishings that always break and no way to replace them, no way to repair them as you have no phone and the busted milkcrate that makes up your bookshelf that normally you could use to build up a repair skill is just for show( - 3 Room value). Even if you could somehow leave the house, you can't get a job or interact with anyone. I know its extreme and dumb sounding, but, and I don't mean to start a EA Maxis hate war, I honestly wouldn't put it past them to do that with a straight face. Then put out the polar opposite on consoles.
[QUOTE=SteakStyles;41909454]Calling it now: Due to feedback from the community on how messed up it is that stuff like pets, travel and the like keeps being omitted to be sold as DLC, they take the next logical step. Now EVERYTHING from the game in general is "optional" content. You can have all the fun you can muster as a generic male or female sim that can't leave their pre-made shit shack with sub-bottom tier furnishings that always break and no way to replace them as you have no phone. Even if you could somehow leave the house, you can't get a job or interact with anyone. I know its extreme and dumb sounding, but, and I don't mean to start a EA Maxis hate war, I honestly wouldn't put it past them to do that with a straight face. Then put out the polar opposite on consoles.[/QUOTE] ...what?
[QUOTE=Echidna666;41909468]...what?[/QUOTE] Its a mess, but kind of jokingly stating that because everyone complains about how the good stuff that they know people want keeps ending up paid content, they'd make everything except the bare minimum that would justify it being a game paid content.
I'm just buying this game so I can have virtual sex in a rocketship
I may be late and this may have been said before, but I'm willing to bet they added the husky woman in the trailer for the "anti fat-shaming" crowd. I don't have a problem with it, though. They all still stand and scream at fires until they burn up or the fire stops.
[QUOTE=Skyward;41904064]Honestly, Sims 2 was a lot sillier than 3, and from the looks of it, 4. I mean come on, trees that grow simoleons, glasses that make you "cooler" and make your interactions stronger, A hat with a lemon juicer on it that when used would make you smarter, meditating long enough that you gain the power to teleport around the world, etc. I actually kind of liked the silliness. And Sims 3 had stuff like time machines.[/QUOTE] Sims 3 had a ton of silly things. Not only were there simoleon trees in it, but also pizza, burger, steak, cheese, and egg trees. Oh, there was also the omni-plant, which could let you grow a fucking shark tree [img]http://images4.wikia.nocookie.net/__cb20101028194558/sims/images/8/87/Sharkomni.jpg[/img], as well as book tree's, and other stuff. With the miner, you could dig a hole in your lot that'd lead you to other places around town that are without holes. And somehow digging a hole outside of the police station will allow you to break out arrested criminals. I think the magic expansion added potions/spells to turn sims into gold and other items too. [editline]20th August 2013[/editline] [QUOTE=SpartanXC9;41907186]Why don't they add guns to make the love stories even more interesting.[/QUOTE] I remember some Russian mod site made a Sims 1 mod that added in buyable pistols and AK's. I ended up murdering every sim in town. It was fantastic. They reused some animation so they'd react to getting shot, and when they'd fall to the ground, a little red puddle appeared beneath their tile. I do think someone made a serial killer mod though for the Sims 3. I remember you'd get a skill, and the more you'd kill, the higher you could raise it, and the more weapons you'd unlock for killing sims.
Oh Andre... [IMG]http://i.cubeupload.com/ct0AeO.jpg[/IMG]
We can now make an accurate Popeye The Sailor.
I'm hoping relationships are more difficult (or easier) to create dependent on the sims and how they're feeling and their personalities and traits or whatever If I make a sim that is completely terrible around people I don't want him picking up chicks like it's nobody's business Same goes for if I make a super charismatic ladies man that fucks bitches and gets money I don't want to have to spend time with people caring about them and their feelings if all I want to do is get them into bed (or any other of the new possible woohoo locations) and promptly never see them again, and I don't want to just spam the same several interactions that will almost never fail until the relationship score goes up enough
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