“I’ve met virtually no one I think is close to as good a game designer as I am” - Richard Garriott
37 replies, posted
I guess the point he's trying to make is that a lot of people are glorified idea guys.
It's true that without any core skills you're one of many so called 'game designers' that offer little to a project.
I get what he's trying to say "I'm a better game designer because i understand more programming and art than the other game designers" it's an understandable point but he really phrased it very poorly.
[quote]But other than a few exceptions, like Chris Roberts, I’ve met virtually no one in our industry who I think is close to as good a game designer as I am. I’m not saying that because I think I’m so brilliant. What I’m saying is, I think most game designers really just suck, and I think there’s a reason why.[/quote]
Saying something like this is just going to make people ignore your point, you look like an egotistical guy who is completely full of himself, you need to present the point without trying to blow yourself up.
Surely being a game designer is a synergy between 3D artists, animators and programmers.
So by his logic he would have to be really good at all three of those areas, except he's not.
Do you think he realises he's one of them? I mean honestly he's spot on about most game designers being awful but what makes him think he's not in the list? Most of the games I've seen by him have been pretty bad, he's no Tim Schafer.
[editline]20th March 2013[/editline]
[QUOTE=borisvdb;39983202]Surely being a game designer is a synergy between 3D artists, animators and programmers.
So by his logic he would have to be really good at all three of those areas, except he's not.[/QUOTE]
You're confusing designer with developer. A designer does not technically need to be able to do any of those things though I'm sure it would help. The designer is the person who decides what the game will be. They decide how the gameplay should be, what the feel is, the storyline, etc. Basically their job is to communicate to the developers what their work should produce.
[QUOTE=Yahnich;39979985]except tabula rasa was a solid game? it just didn't get enough steam behind it to stay afloat[/QUOTE]
It was also shut down under shady pretenses, like a forged resignation letter from Garriot. I believe he made something like $28 million in damages after he sued them though.
As someone in the industry doing a mix of art and programming, I see the kinds of people he is describing all the time. People who are too lazy or unskilled to do the real side of game creation, so they get a degree in 'game design' for whatever that is worth (almost nothing) and think they're top tier. Then most of them end up going absolutely nowhere.
Like a third of this thread needs to actually read the article and not just the title.
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