• AMD: Frostbite 3 partnership won't 'prevent our competition from optimizing' pre-release
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people still shouldn't expect nvidia to support rival hardware.
[QUOTE=alien_guy;41126335]people still shouldn't expect nvidia to support rival hardware.[/QUOTE] you're completely missing the point. Besides OpenCL will be used because consoles will support it and not hardware accelerated PhysX, so OpenCL will be used in games
[QUOTE=The Baconator;41127295]you're completely missing the point. Besides OpenCL will be used because consoles will support it and not hardware accelerated PhysX, so OpenCL will be used in games[/QUOTE] I think the only acceleration on a console is the Xbone: and that's DirectCompute (which is similar to opencl, but Microsoft proprietary) [editline]21st June 2013[/editline] [QUOTE=Generic Monk;41121932]Pretty sure physx is the universally accepted shorthand for 'nvidia's gimmicky particle effects'[/QUOTE] A lot of games use the PhysX library, it's piss easy to use and integrate: and you can totally ignore the special accelerated features, but some developers figure "Hey, why not add some cool shit". I'm not trying to justify Nvidia having a discrimination library, but it IS decent, and nobody has come up with anything better ('Side from maybe Havok, but that doesn't have HW acceleration).
[QUOTE=The Baconator;41127295]you're completely missing the point. Besides OpenCL will be used because consoles will support it and not hardware accelerated PhysX, so OpenCL will be used in games[/QUOTE] physx supports console gpu's for accelerated effects (nvidia dont compete there). And the unreal engine isnt going to switch to OpenCL from physx any time soon.
[QUOTE=Generic Monk;41121932]Pretty sure physx is the universally accepted shorthand for 'nvidia's gimmicky particle effects'[/QUOTE] Sure, by people who think PhysX is only GPU accelerated physics. But it's not
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