• VR will drive a "resurgence of high-end PCs" in 2016, says Valve's Chet Faliszek
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[QUOTE=Adarrek;49443592]I am excited for VR aswell but it will be a very very long time before they (alongside the games that will support them) become common place. Probably 10-20+ years. I mean people have been trying to make them work since the 80s and 90s and very little progress have been made. I don't even know how they can become practical. You still need to wear a stupid thing around your head or have some prop that takes up almost half the space in my room. As i said, it's going to be a good 20-30+ years before we have comfortable, cheap and easily accessible good VR hardware and games that you can use in your room.[/QUOTE] I give it five years. People said the same stuff about computers in the 80s, just before the Apple II became popular, people said the same thing about video game consoles before the NES, and they said the same thing about smartphones before the iPhone. In most of those situations, it was about five years between the initial releases (IBM microcomputers, Magnavox Odyssey, T-Mobile Sidekick) and the market-dominating product that everyone had. VR shouldn't be much different.
[QUOTE=Bat-shit;49438347]I'm just very much looking forwards to any type of control scheme, or rather [I]a solution[/I], that would namely work for a game like Half-life exactly. AKA, you walk through a very long pipe without any "limiting factors" on the way. Anyway, what kind of a control scheme did you use? Keyboard and/or mouse, and/or track-pad or two? Sitting on a chair? (Plus vr on your head ofc.) I've never even tried it, not hoping to overstate anything. Personally the virtuix omni treadmill just doesn't seem appealing to me, however a simple WASD+other keyboard controls might prove challenging to some people too, when you can't see your keyboard. Anyways, I'm fine sitting down, or standing, but as long as the controllers and the whole control-scheme is fluid as fuck, or as fluid as we're used to right now. Is it wrong to think that I expect VR to better the 'gaming experience' across the board, accommodating any type of player? Or any type of games... Which kinda brings me to wonder, could VR ever possibly work with, say strategy games, or a third-person game like the JustBecause2?[/QUOTE] i think for more complex fps games braille stickers would be a low cost but effective solution, i never tried it myself but i heard arma 3 works really well although the resolution is a big limiting factor with the dk2 vorpx supports quite a few third person and a couple of isometric games, if you look up something on its supported games list theres probably a video of how well it works on youtube
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