Blizzard Entertainment announces new game 'Overwatch'
126 replies, posted
[QUOTE=Banned?;46438325]I don't know what this claim is that people are going to be confused by too many characters. Is thinking logically that hard? Dude is a big fucking gorilla, probably has a lot of HP and tanks. Oh, he dropped a shield. Guess I can't shoot through that. Oh, that black coat dude has some hand cannons. Might be close range. Flying chick with a rocket launcher? Guess I gotta look up! Sniper classes that can detect people through walls? Guess I shouldn't peek corners they might be around.
The most confusing hero might be the robo monk, because I don't have a damn clue what he is suppose to be doing in the gameplay trailer.[/QUOTE]
He's the healer for his side. The stuff he was shooting was the same gold colour as the angel's healing beam and revive ability.
I trust blizzard on this to be honest... they like to develop some nice games that are great for the casual and the competitive... Since I like Heroes of the Storm, I'll might like this game...
[QUOTE=HAKKAR!!!;46438241]yeah look at this distinct artstyle like the alien class
[t]http://i.imgur.com/cgC94qs.png[/t]
and uh...
[t]http://th08.deviantart.net/fs70/PRE/i/2012/312/0/5/xcom__that_thing_unknown_by_madnessfancyboy-d5kdv6e.png[/t]
er...
[t]http://i.imgur.com/ocLCTG2.gif[/t]
???[/QUOTE]
Point being the classes were distinguishable right from the start. When you boot the game up for the first time, you don't have any cosmetics. In fact, F2P players don't get anything besides achievement items (gibus, pyrovision, mercenary badge)
Looks fantastic! Really can't wait to try it.
[QUOTE=Silence94;46438317][media]http://www.youtube.com/watch?v=7U7-APV1lio[/media]
Some payload gameplay. But damn, those casters are cringe-worthy as fuck.[/QUOTE]
What's really cringeworthy is when there is already a "competitive" "e-sport" "MLG" "scene" way before a game's release.
[QUOTE=Drury;46438698]What's really cringeworthy is when there is already a "competitive" "e-sport" "MLG" "scene" way before a game's release.[/QUOTE]
It's a Blizzard game.
They could make the most mundane, least skill-based game in existence and still make a competitive scene around it because they got the money and the fanboys to back it up.
That being said I'm looking forward to this game. It looks really fun even though I don't understand how abilities work.
It's not about that.
It's dumb to take a match between a couple random testers and cast it as if they were MLG players. That's not what an actual competitive match looks like. It's like watching Valve server footage in TF2. Or even worse, PS3 server footage. Nobody can aim for shit. There's no coordinated movement, nobody knows where to go and how to navigate the place as efficiently as a professional gamer should. Nobody can play at a reasonable skill level to get shoutcasted, because the game is not out yet.
I like the idea of competitive gaming/e-sports and I support it, but I'm strongly against the idea of incorporating competitive play into pre-release marketing.
[editline]8th November 2014[/editline]
I should stop just trying to go for automerge already
I really dont get why some people is saying its a "moba"+tf2+othergame.
there is literally no moba elements on this, there is no creeps, no towers, no crystal to win the game, no level, no item building
[QUOTE=Zannabluke;46433920]two engineer classes? this is going to be extremely stalematey
and way too many shields, jesus. can i kill somebody in this game?[/QUOTE]
Looks like there's a huge load of really strong AOE as well though. Like the reaper.
So this game seems a lot more like a moba than an fps:
1) It has a random assortment of characters ("heroes") that make no sense
2) Characters all have their own abilities
3) Because of 1 and 2 there's probably a really steep learning curve like mobas have
I'll pass, especially if characters are limited to one per team (ie once someone picks the ape no one else can). This is going to lead to one or two classes being very vital and if the person stuck in those roles isn't good you're going to lose, and hard.
[QUOTE=ROFLBURGER;46433888]Is it just me or is Blizzard like remaking a bunch of games with their own twists
Like Heros of the Storm is a Moba
Hearthstone looks like Yu-Gi-Oh
And this, like everyone is saying, is like TF2[/QUOTE]
I'm alright with it, already signed for a beta and everything.
But thats because I don't quite enjoy TF2 as much as I did.
[QUOTE=Lolkork;46438240]its not like tf2
at all[/QUOTE]
Yeah
TF2 at least has some consistency with its character design.
(Halloween cosmetics don't count)
[QUOTE=Doom64hunter;46440384]Yeah
TF2 at least has some consistency with its character design.
(Halloween cosmetics don't count)[/QUOTE]
TF2's been shitting all over the very idea of artistic consistency for years you twat.
The themes for various characters are consistent though.
[QUOTE=thrawn2787;46439746]So this game seems a lot more like a moba than an fps:
1) It has a random assortment of characters ("heroes") that make no sense
2) Characters all have their own abilities
3) Because of 1 and 2 there's probably a really steep learning curve like mobas have
I'll pass, especially if characters are limited to one per team (ie once someone picks the ape no one else can). This is going to lead to one or two classes being very vital and if the person stuck in those roles isn't good you're going to lose, and hard.[/QUOTE]
You can switch, like per death you can chose a different one.
[QUOTE=Drury;46438175]There is a CGI trailer.
[media]http://www.youtube.com/watch?v=FqnKB22pOC0[/media][/QUOTE]
Fucking fantastic.
Blizzard CGI shorts and trailers are amazing.
[editline]9th November 2014[/editline]
[QUOTE=thrawn2787;46439746]So this game seems a lot more like a moba than an fps:
1) It has a random assortment of characters ("heroes") that make no sense
2) Characters all have their own abilities
3) Because of 1 and 2 there's probably a really steep learning curve like mobas have
I'll pass, especially if characters are limited to one per team (ie once someone picks the ape no one else can). This is going to lead to one or two classes being very vital and if the person stuck in those roles isn't good you're going to lose, and hard.[/QUOTE]
It has barely any MOBA in it, and a whole lot of FPS in it.
Those features you mention are in tons of other game genras that aren't MOBA, while nearly all of the actual MOBA defining features are lacking.
[QUOTE=thrawn2787;46439746]So this game seems a lot more like a moba than an fps:
1) It has a random assortment of characters ("heroes") that make no sense
2) Characters all have their own abilities
3) Because of 1 and 2 there's probably a really steep learning curve like mobas have
I'll pass, especially if characters are limited to one per team (ie once someone picks the ape no one else can). This is going to lead to one or two classes being very vital and if the person stuck in those roles isn't good you're going to lose, and hard.[/QUOTE]
MOBAs have a steep learning curve because there are usually 50+ heroes that have 4+ abilities, lots of different creeps to kill(or possibly control) and 100+ items, most of which combine into new items further increasing the curve. Overwatch you have 12 heroes with 4 abilities(only exception is Torbjorn at 5), no items and all the abilities are pretty straight forward except maybe Reaper and Tracer's teleports and Zenyatta's buffs/debuffs.
It will have a learning curve of course, but not even close to moba level steep.
Jumping into this would be easier to learn and play than TF2 imo.
[QUOTE=Drury;46438457]Point being the classes were distinguishable right from the start. When you boot the game up for the first time, you don't have any cosmetics. In fact, F2P players don't get anything besides achievement items (gibus, pyrovision, mercenary badge)[/QUOTE]
yeah but they can see other people with cosmetics
[QUOTE=thrawn2787;46439746]
I'll pass, especially if characters are limited to one per team (ie once someone picks the ape no one else can).[/QUOTE]
According to people on Reddit who played this as Blizzcon;
Classes aren't limited to one per team, you can have as many as you want
People don't pick the ape guy, they pick Tracer, Reaper, and Widowmaker (none of you are surprised)
[QUOTE=Samiam22;46445273]People don't pick the ape guy[/QUOTE]
Well that's shit. How am I supposed to say matches contain 'gorilla warfare' now?
These people really don't think of the big issues at hand.
[QUOTE=mon_ons;46443671]MOBAs have a steep learning curve because there are usually 50+ heroes that have 4+ abilities, lots of different creeps to kill(or possibly control) and 100+ items, most of which combine into new items further increasing the curve. Overwatch you have 12 heroes with 4 abilities(only exception is Torbjorn at 5), no items and all the abilities are pretty straight forward except maybe Reaper and Tracer's teleports and Zenyatta's buffs/debuffs.
It will have a learning curve of course, but not even close to moba level steep.[/QUOTE]
There are going to be more than just 12 characters, it's just that those 12 were ready to be showcased
[QUOTE=Samiam22;46445273]
People don't pick the ape guy, they pick [B]Tracer[/B], Reaper, and Widowmaker[/QUOTE]
Kind of a shame because Tracer's abilities look the most fun to me :c
[editline]9th November 2014[/editline]
Especially Recall, that looks great!
[QUOTE=mon_ons;46443671]MOBAs have a steep learning curve because there are usually 50+ heroes that have 4+ abilities, lots of different creeps to kill(or possibly control) and 100+ items, most of which combine into new items further increasing the curve. Overwatch you have 12 heroes with 4 abilities(only exception is Torbjorn at 5), no items and all the abilities are pretty straight forward except maybe Reaper and Tracer's teleports and Zenyatta's buffs/debuffs.
It will have a learning curve of course, but not even close to moba level steep.[/QUOTE]
The heros aren't even why they have learning curves as insane as they do though (at least, not the worst offender). DOTA 2 has 100+ heros all with widely different abilities that have a dramatic effect on the game due to the nature of how the map is set up to brawl heroes against each other. You must be familiar with ALL of them right out the gate or you are likely to get crushed by a combo/ability/team that surprises you in a way that is hard to recover from. Its not an FPS where positioning, aiming skill, maneuverability, and general types of abilities you have in games like that can bail you out of a lack of foresight into what kind of enemy you are going up against. If you go against a bad match up the other guy will straight up win and get a massive snowballing advantage. If you get caught out in the open, you are stunlocked till death. If you aren't following the meta, then you'll get crushed by a team that does - MOBA's are eseentially about spreadsheets of information fighting up against each other on an X and Y axis - the higher number delivered in a certain way at the right time will always win. If you aren't aware of the variables that they are using, then you are likely to lose unless your setup happens to hard counter theirs.
You have to have intimiate knowledge of all the tiny nuances of the map and game (like stacking creeps, the secret shops, last hitting, denying creeps, proper laneing, etc). You MUST know build orders of your hero and ideally heros that are in the game with you, and what the (hundreds of) items in the game do.
If you don't have good knowledge of all of these componets in the game then you are at a severe disadvantage. There isn't much of a leaniance with these systems - you will play very poorly unless you have learned and become proficent at them. The margin for error in these games are tiny.
Sure having a lot of unique heros makes that margin of error smaller than it otherwise would be, but by and large it's how those heros work and how the game works that make the learning curve so massive (100+ hours of playtime before you are out of beginner tier).
[QUOTE=Samiam22;46445273]According to people on Reddit who played this as Blizzcon;
Classes aren't limited to one per team, you can have as many as you want
People don't pick the ape guy, they pick Tracer, Reaper, and Widowmaker (none of you are surprised)[/QUOTE]
in TF2 I remember we had a match where our team EXCLUSIVELY changed to 1 class
imagine every person playing as tracer
[QUOTE=J!NX;46452497]in TF2 I remember we had a match where our team EXCLUSIVELY changed to 1 class
imagine every person playing as tracer[/QUOTE]
Then you'd pick mass torbjorns or bastions and just gun them down because tracer has an absolutely tiny amount of health.
[QUOTE=J!NX;46438269]fuck you got me :v:
then again, EVEN THEN surely that's a LOT more simple than all the shit in the trailer?
imagine if every class was given alternate weapons like tf2 :v:[/QUOTE]
Come on, it's not that bad. When I saw the trailer I could actually tell what they're about. A big ass gorilla freaking out and a guy with a huge hammer and a metal suit, sure thing they're some kind of tank. A dude with a wrench as hand, he's probably going to build some stuff. A person with a sniper rifle is a sniper. Dude who can climb up walls and uses a silent bow, I guess he's pretty much about staying covered and picking out key targets. Even the Tracer class looked like high mobility just because of the outfit she's wearing.
Sure, some of the characters don't instantly tell you what function they serve, but it isn't more obvious in TF2. I can still remember my first days in TF2 and it wasn't easy to keep all the classes functions in mind at first (beside the obvious ones). Especially when I saw classes holding their secondaries. A Sniper holding the smg or a Soldier holding the shotgun, I had no idea what their special talent is.
I think both are doing a good job in indicating a classes abilities just by it's visuals. In both games, the silhouettes and animations of the classes are also very different to each other.
I bet Overwatch will be confusing at first, just like TF2 is. But after some time, you start to keep things in mind and see how much diversity and potential all the different stuff offers.
[editline]10th November 2014[/editline]
Also, if it's just almost as good as TF2, I'm going to switch to Overwatch. I am really tired of all the stupid cosmetics and ton of bugs and performance problems of that game.
[QUOTE=J!NX;46433935]I'm still going to prefer TF2
TF2 is simple. Every class is easy to understand, and with every class you instantly know what they are about. You don't even need to see the names, all you have to do as someone who has never played the game is go
[t]http://tf2chan.net/cosplay/src/13123359703.jpg[/t]
fire lover
[t]http://img3.wikia.nocookie.net/__cb20130403123754/lazy-purple-tf2nimals/images/3/36/Spy.png[/t]
infiltrator
[t]http://tf2.sambriggs.com/images/class_soldierred.png[/t]
soldier
[t]http://www.gamerdna.com/uimage/96y37DAN/full/tf2-heavy.jpg[/t]
Madman with a gatling
[t]https://wiki.teamfortress.com/w/images/thumb/c/c2/Community_Medic_Strategy_Header.png/300px-Community_Medic_Strategy_Header.png?t=20120728061553[/t]
and kill this douche first.
Instantly every single character is obvious to you. You know what they do and it's that simple. But this game? there is literally no role indication and that's dumb. That's terrible game design and I can already see that from the trailer.
it has a bunch of really stupid names and anime characters, who are clearly made to be remember-able yet ironically look like they'd be the most forgettable things ever.
this game has shit that's too complicated to understand when you're playing it open. Obviously you'll learn every single characters every single tactic eventually but EVEN THEN it's just too convoluted with junk.[/QUOTE]
the characters aren't "classes" like tf2 tho. cause in tf2 the soldier's not always going to have a shotgun or shovel, he might have other equipment. also there can be multiple on each team.
it'll probably end up like league or dota where you'll just know each character's abilities on their own (because the characters are easily distinguishable)
[QUOTE=milkandcooki;46453067]the characters aren't "classes" like tf2 tho. cause in tf2 the soldier's not always going to have a shotgun or shovel, he might have other equipment. also there can be multiple on each team.
it'll probably end up like league or dota where you'll just know each character's abilities on their own (because the characters are easily distinguishable)[/QUOTE]
Soldier will always have a rocket launcher though. Primaries/primary-secondaries(medic)/primary-melees(engi,spy) are consistent in what they do.
[editline]10th November 2014[/editline]
Also Overwatch has TF2's system, not like DOTA 2. You can pick any hero at any time, and you can have duplicates on a team.
Sorry, you need to Log In to post a reply to this thread.