• Call of Duty: Ghosts dog to act as "an early warning system"
    36 replies, posted
[QUOTE=massn7;42072036]I still think killing off Gaz in MW1 was one of the dumbest things they ever did I mean at least they could have made it meaningful or something, but no, he just gets a 50 to the face and that's that[/QUOTE] I think that was the idea. I have to give some credit to the CoD series, they handle deaths [I]really[/I] well. I wouldn't be surprised if the dog didn't die.
So it's a script that will warn you of a script
[QUOTE=Agoat;42072057]Ghost was essentially MW2's Gaz. :j[/QUOTE] Ghost was boring as fuck in comparison to Gaz
[QUOTE=Del91;42073142]Isn't that the message they'd be trying to send in that situation? People die, and you can't do shit about it?[/QUOTE] Yeah, I understand. It's just that he was probably the most likeable character next to Price and I think they could have fleshed him out a bit more. Maybe I'm alone in that thinking, I don't know, I just loved the character.
I wish there was a warning system for how suspiciously high the score will be despite it being the same pile of shit as the last time.
[QUOTE=RainbowStalin;42064627]Whats the point of having a early warning system in a totally linear fps. Like I don't need the dog telling me enemies are nearby because I know when I enter a room it will have enemies in it.[/QUOTE] The enemies will clearly all be suspended on the ceiling or conceal themselves as chairs before surprise attacking you
[QUOTE=Hans-Gunther 3.;42066649]Woof woof ("You are hurt! Get to cover!")[/QUOTE] -Mumbled mechanical noise- ("Better reload, Dr Freeman!") - Dog, HL2
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