• GeForce GTX 680 announced, powerful enough for Samaritan
    177 replies, posted
It can run Samaritan? That means it can get maybe 20 FPS in Metro 2033, right?
[QUOTE=Trogdon;35245894]man i'm still on a 260gtx and a core2duo and i haven't had a reason to upgrade maybe if games actually pushed hardware there would be reason to upgrade[/QUOTE] I'm using a 285 and it's doing fine with pretty much any game on ultra right now, it's made out of black magic.
[QUOTE=Crimor;35301793]I'm using a 285 and it's doing fine with pretty much any game on ultra right now, it's made out of black magic.[/QUOTE] Same, Zotac 285 here. I only get 50-70 FPS in BF3 at medium, though.
hmm my 470 seems to do the trick on almost all games, including GTA IV and only really get hung up on the very top of the very latest or the highly unoptimized. but after pricing it all up the cost of the upgrade to this 680 for me is about £180, think its worth it?
[QUOTE=ColossalSoft;35299099]It can run Samaritan? That means it can get maybe 20 FPS in Metro 2033, right?[/QUOTE] The GTX 680 is far more powerful than that
[QUOTE=Lolkork;35255060]Why do people genuinely want this? Most modern games can be played on high to max settings on midrange hardware. It's currently just an excessive piece of hardware IMO.[/QUOTE] the specs aren't even that impressive on the 680 GTX considering it's a 256-bit 1500sp card (In the kepler family) Now the 685 is true high end, i don't know why they named the 680 GTX like that because it should be more like 680GT, but whatever floats nvidia's boat. the 700 series is where will be such a huge jump, massive jump.
[QUOTE=DrBreen;35303014] the 700 series is where will be such a huge jump, massive jump.[/QUOTE] No it won't be, it's only going to be a die shrunken/upgraded version of kepler. You'll need to wait for Maxwell for some major changes.
[QUOTE=Lolkork;35255060]Why do people genuinely want this? Most modern games can be played on high to max settings on midrange hardware. It's currently just an excessive piece of hardware IMO.[/QUOTE] Even my girlfriends laptop with a 6630m plays alot of games on high settings.
Too bad it's expensive as fuck. Ain't really worth it. I'm happy with my 260.
I'll save money so I can quadfire a HD7970.
[QUOTE=Hullu V3;35304720]I'll save money so I can quadfire a HD7970.[/QUOTE] I will also quadfire 7970... In 2013 or 2014.
Oh yeah I forgot this was fp... Let's put it simply. Gameengine has features: --> graphics card utilizes and renders them. Gameengine doesn't have features: --> graphics card can't render them but try overriding that usually doesn't work well.
Welp, I still have geforce 6600 gt 256 mb and a singlecore celeron cpu... Why can't I have such powerful things?! Living in hungary is :smith:
[QUOTE=ben_lind;35305218]Gameengine doesn't have features: --> graphics card can't render them but try overriding that usually doesn't work well.[/QUOTE] I find that overriding antialiasing options, anisotropic filtering options, and transparency supersampling tends to work extremely well through a tool like nvidia inspector
I finally have a reason to get one, my 570 is dying now, artifacts and crashes fucking everywhere, im getting artifacts just by scrolling through the forums.
[QUOTE=B!N4RY;35303890]No it won't be, it's only going to be a die shrunken/upgraded version of kepler. You'll need to wait for Maxwell for some major changes.[/QUOTE] Yeah, that's what i was talking about, i meant 700 series more so as the "Next gen"
[QUOTE=Icedshot;35306223]I find that overriding antialiasing options, anisotropic filtering options, and transparency supersampling tends to work extremely well through a tool like nvidia inspector[/QUOTE] There are some minor improvements like the ones you mentioned. Transparency supersampling is a sort of AA and anisotropic filtering combines trilinear mipmapping with angle dependent ripmapping, basically makes the textures a bit sharper from an angle. Those features do improve the overall visual quality a bit but newer games already support them natively. In older games those features don't give that much if any improvement at all. The textures are already so blurry and the resolution too low that any amount of filter sharpening and polishing won't make it look better. My initial point was that making old games more beautiful via hardware is primarily wishful thinking. EDIT: Let's take tesselation for example. Newer graphics cards support it but you can't switch it on in a game where it isn't supported on the enginelevel and has been taken into account during the model creation process. Tesselation requires a displacement map for every model to control the deformations of the tesselation and if there isn't one you can't use it. Then there's all the hassle with directx and so on.
Hopefully prices fall on 5 series more.
Any specs on the GTX 660? real or predicted.
[QUOTE=Stonecycle;35246770]This still sounds skeptical to me. That Samaritan demo is just a pre-rendered video to me. Incoming boxes, but this is the kind of stuff that still needs more work on to be affordable.[/QUOTE] Ofcourse you get boxes, Samaritan is 100% real time. [editline]26th March 2012[/editline] [QUOTE=ColossalSoft;35299099]It can run Samaritan? That means it can get maybe 20 FPS in Metro 2033, right?[/QUOTE] [IMG]http://media.bestofmicro.com/I/8/331136/original/metro-2033-1680.png[/IMG] [IMG]http://media.bestofmicro.com/I/9/331137/original/metro-2033-1920.png[/IMG] [IMG]http://media.bestofmicro.com/I/A/331138/original/metro-2033-2560.png[/IMG] I can't wait to see the EVGA GTX 680 Classified 4GB benchmarks, it will destroy everything on that list.
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