• Dishonored takes Best Game at Baftas
    42 replies, posted
I only just finished it today and got the best ending possible. Damn satisfying.
I enjoyed it and even don't regret spending $60 on it but it's hard for me to play through it a second time
[QUOTE=TheHydra;39852236]haha what[/QUOTE] i am wrong and i feel bad
Anyone who is saying it is too easy probably never tried a completely non-lethal playthrough. The reason killing all the enemies is easy is because it is supposed to be, that is why it gets you the bad ending.
[QUOTE=squids_eye;39857048]Anyone who is saying it is too easy probably never tried a completely non-lethal playthrough. The reason killing all the enemies is easy is because it is supposed to be, that is why it gets you the bad ending.[/QUOTE] It was so much fun playing non-lethal and no detection. The times when I get detected I restart from a save earlier on. It really made the game harder and longer. If I can recall correctly, someone beat the game in 2 hours by killing everything, where-as their non-lethal game took them well over a day of solid gameplay hours to finish.
[QUOTE=squids_eye;39857048]Anyone who is saying it is too easy probably never tried a completely non-lethal playthrough. The reason killing all the enemies is easy is because it is supposed to be, that is why it gets you the bad ending.[/QUOTE] If both styles were big parts of the game then they shouldnt have made lethal so easy. It turns a pretty long game into something very short.
Even for all the little flaws that brought the game down (Biggest being the really obvious dumbing down of some aspects from the original product, confirmed by an ex-Arcane dev to be mostly because of Bethesda having a messy QA department and a couple of the lead devs being pro-casual. The original stealth system was allegedly meant to be a beefed-up Thief 2 stealth system, but it got toned down because playtesters got lost in the dark. I wish I was kidding.), It's still nice to see it get some recognition. I'd much rather see this get Best Game, rather than some uninspired franchise garbage with some fancy visuals and a couple inane gimmicks. It sends a good message to publishers, developers, and even consumers.
[QUOTE=squids_eye;39857048]Anyone who is saying it is too easy probably never tried a completely non-lethal playthrough. The reason killing all the enemies is easy is because it is supposed to be, that is why it gets you the bad ending.[/QUOTE] I completed it first run with killing everyone, then second run on medium with no killing, then very hard with no killing, it gets much easier with enough practice
J[QUOTE=Warborq;39819630]Going around a game with wonky AI, unbalanced gameplay it being piss easy while looking like a angsty slipknot fan hardly needs a reward like this. The game was incredibly mediocore, wasn't really anything new or polished. I really don't understand the praise it gets.[/QUOTE] It's praised because its a new IP in a field of shit sequels where you can be shit and loved as long as you maybe kind of tried a little
[QUOTE=Klammyxxl;39822036]i hated that i was able to do the teleport thing through entire levels, and finish them in like 2 minutes.[/QUOTE] well that's your fault isn't it nobody is forcing you to play it the easy way.
Could had been longer.
[QUOTE=squids_eye;39857048]Anyone who is saying it is too easy probably never tried a completely non-lethal playthrough. The reason killing all the enemies is easy is because it is supposed to be, that is why it gets you the bad ending.[/QUOTE] I'm only like half way and have 20 hours in or something. Doing Hardest, non lethal and ghost takes some time.
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