Gran Turismo 6 lets you use real money to buy virtual cars
45 replies, posted
[QUOTE=RichyZ;42920977]i dont remember that
then again, i never gamed with floppy disks (expansion packs were also nickel and diming)[/QUOTE]
Adding enough content to become nearly a new game on it's own is not nickel and diming.
[QUOTE=RenegadeCop;42926069]"But what about people who don't have the time!!"
Fuck those people, maybe they shouldn't buy video games if they don't have time to play them? No reason to fuck everyone else because some people want to buy their way out of shit.[/QUOTE]
hi how does this fuck you over at all, you can grind all you want for your cars
[editline]20th November 2013[/editline]
you're right though, if I can't devote 40+ hours a week to a game I shouldn't be allowed to buy it or enjoy all of its features makes sense okay
As long as its optional and the decision to offer credits for cash didn't affect how you would earn credits to begin with in-game, I don't see an issue with it. It is a very slight issue in a game like GTA (Though not much), but even less so in a racing game where each class of car is raced with other cars of its class
No one should have money problems in GT, though. In GT4 I would just sell prize cars + take the winnings and buy whatever I wanted whenever I wanted pretty easily. Basically no grind
As long as its kept as just "for convenience" and doesn't amount to zero hour races consisting of you in Daihatsu Midget vs. a mix of CTR2's, Zondas and Escudo Pikes Peaks that people bought before the game installed. I haven't played a Gran Turismo since 4, so pardon me for most likely being outdated on what would make for overpowered cars bought with real money.
Odds are they will take precautions to prevent save editing as well.
[QUOTE=RenegadeCop;42926069]"But what about people who don't have the time!!"
Fuck those people, maybe they shouldn't buy video games if they don't have time to play them? No reason to fuck everyone else because some people want to buy their way out of shit.[/QUOTE]
Wow... I'm guessing you're either in High School, unemployed, or both. Because all that free time you've got? It goes away real quick.
[editline]20th November 2013[/editline]
[QUOTE=SteakStyles;42926582]As long as its kept as just "for convenience" and doesn't amount to zero hour races consisting of you in Daihatsu Midget vs. a mix of CTR2's, Zondas and Escudo Pikes Peaks that people bought before the game installed. I haven't played a Gran Turismo since 4, so pardon me for most likely being outdated on what would make for overpowered cars bought with real money.
Odds are they will take precautions to prevent save editing as well.[/QUOTE]
Online races can be limited by class.
[QUOTE=RenegadeCop;42926711]Actually I'm in college and I currently spend many free times on video games. It isn't like suddenly I have no life. MWF I have a single 1 hour class so that's my Vidya game day, Other days are hectic, but I still have time.
And if you literally cannot devote enough time to a game that you have to buy your way through content, yeah, you shouldn't buy it.
That'd be like me paying someone to beat New Vegas for me or get all the equipment, when the game is all about beating it and getting the equipment.[/QUOTE]
If I can unlock a lot of cars, but maybe one or two of the super high end ones I want to buy, what fucking business is it of yours that you have to stomp your feet like a crybaby and tell me not to buy the game in the first place
you're really bitter about this but there's literally no reason for it, it doesn't affect you at all, in any way shape or form.
As we've covered before, the problem with microtransactions for in-game currency is that the in-game currency inevitably becomes more tedious to accrue in the hopes of pushing more people into spending real money for fake points.
[QUOTE=RenegadeCop;42926711]Actually I'm in college and I currently spend many free times on video games. It isn't like suddenly I have no life. MWF I have a single 1 hour class so that's my Vidya game day, Other days are hectic, but I still have time.
And if you literally cannot devote enough time to a game that you have to buy your way through content, yeah, you shouldn't buy it.
That'd be like me paying someone to beat New Vegas for me or get all the equipment, when the game is all about beating it and getting the equipment.
And it may not effect much now, but you wait, companies have a way of getting scummier and scummier for profit. Today: pay for shortcuts Tomorrow: pay to win[/QUOTE]
So I, because I have very little free time, should not buy my favorite racing sim? Gotcha.
Also, you can't compare GT and an RPG. It's not about getting better cars, it's about racing cars. You're not paying to beat it, because there is no win condition. QED.
Do you mind if I ask your major, by the way? I'm journalism and electronic media.
[editline]20th November 2013[/editline]
[QUOTE=Used Car Salesman;42927937]As we've covered before, the problem with microtransactions for in-game currency is that the in-game currency inevitably becomes more tedious to accrue in the hopes of pushing more people into spending real money for fake points.[/QUOTE]
But GT is already ridiculously grindy. They couldn't make it worse, and it doesn't look like they have.
i've never had to grind at all past spec 2.0 update
you can get a million credits in like 5 minutes time with drift/time trials
and seasonal races pay out huge too
[QUOTE=RenegadeCop;42929342]Accounting but I might double major in Accounting/Finance. Still a Freshman, so I won't know for sure what I want to do until I get my first dose of accounting.
And yeah I get what you mean, in my example you'd be paying yourself out of game play while in yours you're paying yourself out of grinding.
It's just a scary thing. In GT, it doesn't sound bad. But that can snowball so hard and so fast if the general gaming population doesn't do anything about it. Devs/Publishers will see that it makes them money and will want more of it.[/QUOTE]
You say that, but you've got to look at how the "You can buy money!" vs "You can buy items!" arguments have fared over the years. I think, in the earlier years of Microtransactions, the nickel and diming for items necessary to advance was a very popular, if unliked, strategy. I think the developers have realized that these days, and are offering the option to buy money instead. I mean, you look across the board... You've got Rockstar doing it (and doing it well), you've got Polyphony now, a few EA games are doing it, and there are others I'm sure... But it seems far less destructive than the "You can buy this instantly-usable item which you can use to smash through the entire combined armies of [Insert Country Here]." Granted, a few devs still use that system, but overall we're seeing shifts toward a less destructive, more optional form of Microtransactions.
It almost makes me wonder if a reverse snowball effect is possible. Or maybe they're finally figuring out some safe limits, rather than pushing everything all at once. I mean, you look at the recent AAA games that have had microtransactions. The ones that sold exclusive items have, aside from a few, missed sales expectations by a wide margin. Meanwhile, the ones that have sold cash exclusively seem to do pretty well. They also avoid most of the backlash.
A man can dream, right?
[QUOTE=RichyZ;42920977]i dont remember that
then again, i never gamed with floppy disks (expansion packs were also nickel and diming)[/QUOTE]
"What's a playstation 2 lol"
[QUOTE=woolio1;42928476]But GT is already ridiculously grindy. They couldn't make it worse, and it doesn't look like they have.[/QUOTE]
That doesn't really excuse anything, grinding might have a certain appeal to some but it's still a weak point for a game. It's not like they could change that and improve the grinding aspect of the game.
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