EA boss admits The Old Republic subscription model is 'challenging'
46 replies, posted
[QUOTE=choco cookie;36883546]Too bad there's like 5 people per planet.[/QUOTE]
Uh what? The only time there is ever 5 people on a planet is Ilum right after downtime. Lowest I have seen during the day is 50 people in Black hole. The fleets always have 150+ people even in the middle of the night. The population numbers shown are only on the faction your character is also only for the instance you are in. You can't see how many Republic players are online from a Imperial character so it is probably roughly double the number you see, more if the area is instanced.
Server mergers fixed the population problem awhile ago.
[QUOTE=jaso31;36842504]I tried out the game since we now get to go to level 20 for free or whatever and it was really boring. Right out of the bat it was just fetch quests and kill x amount of people quests. God I miss SWG[/QUOTE]
I literally spent an entire, god forsaken beta weekend day questing, just to advance past getting the lightsaber and see what I was missing out on the starting planet. Turns out: I didn't really miss anything interesting. I didn't play it the second day, it was just awful. Clunky MMO movement etc. really made me despise it.
I remember actually being interested in it. Of course, that was about four or so years ago when it was implied to be Free To Play.
Oh well. Time to play Guild Wars 2.
I spent about a 1/4 of my beta weekend downloading the piece of shit that was SWTOR.
[Insert TORtanic comment here]
[QUOTE=choco cookie;36883546]Too bad there's like 5 people per planet.[/QUOTE]
Not anymore, not after they enabled server transfers. My server's population exploded after that. It was so bad trying to do the Bonus quests on Coruscant a couple days ago because there were so many people questing they would be killing what I needed to kill so I'd have to wait around for them to respawn.
[editline]23rd July 2012[/editline]
[QUOTE=jaso31;36842504]kill x amount of people quests. God I miss SWG[/QUOTE]
Most of those types of quests are completely optional bonus quests to go along with the mission you are currently doing. Most of the time you end up doing them anyways because of the amount of enemies you have to kill to get where you are going.
I was interested in the space battles when I saw the gameplay videos. But then I found out that was just a 'rail shooter' mode and decided it wasn't even worth exploring any further.
[QUOTE=Ticon;36916785]I was interested in the space battles when I saw the gameplay videos. But then I found out that was just a 'rail shooter' mode and decided it wasn't even worth exploring any further.[/QUOTE]
its easy experience/money though.
Why cant it follow the GW2 model?
eve and wow need to be the only mmo's around. they're the most successful and together cover what anyone would play an mmo for. one is magic and fun, the other is a real role playing game, you build everything around you.
Star Wars: The Old Republic needs to be redone totally, like fucking shut everything down, and redesign the whole damn game and release it back with x4 the amount of content it originally has. It's not even worth the F2P anyways.
[QUOTE=MightyMax;36924979]eve and wow need to be the only mmo's around. they're the most successful and together cover what anyone would play an mmo for. one is magic and fun, the other is a [B]real excel spreadsheet simulator[/B], you build everything around you.[/QUOTE]
ftfy
But yes, I agree. Just wish I could actually learn how to play the latter. Damn.
[editline]25th July 2012[/editline]
[QUOTE=RichyZ;36925484]except no
[B]wow is a repetitive grindfest (shocker a blizzard game being shit)[/B]
and eve is basically not fun unless you have an associates in business
how about we have mmos based on skill and actually let you have fun without spending 80 hours farming an instance for a slightly better dildo?[/QUOTE]
StarCraft 1 and 2 remain at the lead for the most played (and arguably the most balanced) RTS of all time
the WarCraft series was so successful they made at least 3 RTS titles, a couple expansions, and then expanded it into an open world MMO which holds the largest subscription base on the face of the planet.
Just because [I]you[/I] think its shit doesn't mean its shit.
[QUOTE=S31-Syntax;36927939]ftfy
But yes, I agree. [B]Just wish I could actually learn how to play the latter. Damn.[/B]
[editline]25th July 2012[/editline]
StarCraft 1 and 2 remain at the lead for the most played (and arguably the most balanced) RTS of all time
the WarCraft series was so successful they made at least 3 RTS titles, a couple expansions, and then expanded it into an open world MMO which holds the largest subscription base on the face of the planet.
Just because [I]you[/I] think its shit doesn't mean its shit.[/QUOTE]
In my experience, people who say that they can't work EVE out saw the (admittedly) massive tutorial and just said "lolnope" and proceeded to fly around aimlessly for a few hours.
EVE is only hard if you're illiterate or have been diagnosed with either retardation or ADHD.
[QUOTE=Sgt-NiallR;36928003]In my experience, people who say that they can't work EVE out saw the (admittedly) massive tutorial and just said "lolnope" and proceeded to fly around aimlessly for a few hours.
EVE is only hard if you're illiterate or have been diagnosed with either retardation or ADHD.[/QUOTE]
Gee thanks for implying I skipped the tutorial and am mentally handicapped.
Did the tutorial, played the damn thing for 4 years, flew with a corp, got a mining barge (eventually), I just couldn't figure out what I actually wanted to do. Mining was repetitive and going for more valuable things got my barge spaced. Grouping with a Corp taught me that I am horribly prepared for PVP and that my corp-mates bought all their ISK while I was scraping pocket change together for a replacement frigate after I lost my cruiser. Again. Piracy taught me again that I am ill prepared. Missions taught me that the most money is made up high and down low you're scraping change together to make ends meet for repairs and ammo. T2 modules take months to get. T2 ships even longer. The money for them longer than that. Playing the market requires nothing short of a degree in macroeconomics and getting into a decently placed corp requires access to your fucking credit history and history of every character on every account you have, plus a full blown interview process that may as well require I go in person.
Sorry for not meeting those standards, I must be retarded.
[QUOTE=S31-Syntax;36928481]Gee thanks for implying I skipped the tutorial and am mentally handicapped.
Did the tutorial, played the damn thing for 4 years, flew with a corp, got a mining barge (eventually), I just couldn't figure out what I actually wanted to do. Mining was repetitive and going for more valuable things got my barge spaced. Grouping with a Corp taught me that I am horribly prepared for PVP and that my corp-mates bought all their ISK while I was scraping pocket change together for a replacement frigate after I lost my cruiser. Again. Piracy taught me again that I am ill prepared. Missions taught me that the most money is made up high and down low you're scraping change together to make ends meet for repairs and ammo. T2 modules take months to get. T2 ships even longer. The money for them longer than that. Playing the market requires nothing short of a degree in macroeconomics and getting into a decently placed corp requires access to your fucking credit history and history of every character on every account you have, plus a full blown interview process that may as well require I go in person.
Sorry for not meeting those standards, I must be retarded.[/QUOTE]
So you actually [I]played[/I] it for a while. Again, most people who say they cannot work out how to play the game never get beyond their trial.
Besides, your story doesn't tell me anything about your intelligence, just that you had a bad start.
The Old Republic was fun for the first 2 planets until instead of adding variation to the quests you do they just make them harder and force you to travel for 10 minutes to the quest zone instead of 2/3 minutes. Seriously running on some road for 10 minutes just to get to a quest isn't fun at all
[QUOTE=Sgt-NiallR;36928831]So you actually [I]played[/I] it for a while. Again, most people who say they cannot work out how to play the game never get beyond their trial.
Besides, your story doesn't tell me anything about your intelligence, just that you had a bad start.[/QUOTE]
No no don't stop implying I'm retarded, you go right on ahead and keep at that, I'll just move on and stop contributing to this conversation.
ToR on a F2P model would help it quite a bit, its a decent game sure but its not something I want to spend money on. Its like STO, I still pity those who spent multiple hundreds right out the gate for a game that was fundamentally broken at the start, lacked fleshed out content, and then went F2P.
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