• Here's Watch Dogs running on an Ultra spec PC - and the hardware you'll need to do the same
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[QUOTE=Scot;44542022]AssCreed 4 was optimised like complete shit too so it wouldn't surprise me.[/QUOTE] AC4 was perfectly fine with optimisation though?
[img]http://i.imgur.com/2FuwDuT.png[/img] that looks awful [editline]15th April 2014[/editline] might wanna make lights not reflect through buildings when you're showing how good it looks edit: actually now that I look at it the sun might be higher, so it's not quite as unrealistic as i thought
People need to stop expecting new games to run well on the maximum settings. We need more games with higher ranges. Look at the recommended or minimum specs if you aren't on a top end machine. Just because a game has extra settings for people with the extra hardware does not indicate the game is badly optimized. It just means... it has extra options for people with top end hardware.
[QUOTE=TheDecryptor;44550991]How is re-reading a file over and over again off a (say) 500MB/s drive more efficient that just keeping it in memory?[/QUOTE] - You don't re-read the file every 500 ms, if you did it would be better to leave it loaded - Game files are huge, >20 gb - It's more efficient because in the same time you can have a game with a huge world and only 200 mb memory requirements with proper streaming and a game with a huge world with no streaming and 20 gb memory requirements. The speed of the drive is not the bottleneck, it loads files just in time. Think of how minecraft handles worlds. [editline]15th April 2014[/editline] Oh yeah btw, Enemy Territory: Quake Wars and RAGE are great games. RAGE looks fantastic AND it runs with > 60 FPS on my crappy laptop thanks to great optimization and [URL="http://en.wikipedia.org/wiki/MegaTexture"]low RAM usage[/URL].
I'm not suggesting that you keep the entire game world loaded into memory, but unloading everything as soon as you don't use it is bad for performance (What if the player turns around, etc.) As fast as SSDs are, they still suck compared to keeping data in memory, there's a reason the OS caches things it loads in case it's needed again. If the RAM is sitting there "empty" it's being wasted, if the hardware sucks then yes you'll want to minimise RAM usage, but if you're got 8GB of RAM then you shouldn't be worrying about a game wanting to use 6GB of it to store data.
[QUOTE=Coffee;44551003]AC4 was perfectly fine with optimisation though?[/QUOTE] None of them have ever been truly stable on PC, except maybe the first one if you ran it in DX9 mode, but ACIII and Black Flag both got a lot worse because they weren't programmed to take advantage of your system hardware correctly (Using one CPU core out of four even if you used task manager to set affinity for all cores, GPU usage never exceeding 50%, etc). Even console users who never pay nearly as much attention to framerate as PC users noticed lots of dips and optimization issues in those games. Ubisoft just doesn't give enough of a shit to fix these issues because it hasn't been affecting their profits.
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