Now I want to see it with collision, AI and pathing.
[QUOTE=Gmod4ever;36266690]I'm just glad they finally ditched the abomination that was UnrealScript.
C++ woo![/QUOTE]
It's about time, UnrealScript was said to be as fast as C++ which considering it's compiled into C++ is a pretty stupid thing to say.
[QUOTE=joeboe242;36262154]No, you can make a decent computer last for 6+ years.[/QUOTE]
That depends on whether you browse the internet, or play competetive gaming.
[QUOTE=GoDong-DK;36273758]That depends on whether you browse the internet, or play competetive gaming.[/QUOTE]
I've had my PC for almost 5 years and have no plans on replacing it. It was middle tier when I bought it.
I've only made one upgrade, and it was my GPU, which was my bottleneck when I bought it, which I replaced with a mid-tier one after 3.5 years.
[QUOTE=fenwick;36275215]I've had my PC for almost 5 years and have no plans on replacing it. It was middle tier when I bought it.
I've only made one upgrade, and it was my GPU, which was my bottleneck when I bought it, which I replaced with a mid-tier one after 3.5 years.[/QUOTE]
I see people wanting to replace their GPU every year and I'm just like what the fuck are you doing kill yourself, it's really unnecessary
[QUOTE=TheTalon;36272157]Out of all of that, I was most impressed with how he was in the editor the entire time, and could just on the fly edit and move shit around, then be right back in it[/QUOTE]
You've been able to do this in Cryengine since 2004, and almost all of the same editing functions they show off, so it's really nothing *new*, more like Unreal Engine finally getting with the times and implementing that functionality in their own engine. And also improving how you work with it via Kismet.
Chest high walls v4?
[QUOTE=junker|154;36257411]I really like all the advancements in the graphics and visuals, but I wonder when we reach a point where all the improvements are minimal.
Besides, how the fuck can I afford a pc that can run this kind of visuals? I am not exactly poor but it is ridiculous. Always upgrading your pc is a nuisance and very costly.
Now I rely on consoles to play games that my rig is not able to run.[/QUOTE]
so it's a better idea to let technology stagnate and halt development/research so that you can still play games (that look the same) on max settings 5 years from now?
[QUOTE=Gmod4ever;36266690]I'm just glad they finally ditched the abomination that was UnrealScript.
C++ woo![/QUOTE]
where does it say they ditched unrealscript?
[QUOTE=Legend286;36272482]It's about time, UnrealScript was said to be as fast as C++ which considering it's compiled into C++ is a pretty stupid thing to say.[/QUOTE]
not really, the point was that it was a scripting language that had the benefits of low level languages without a lot of the issues. also unrealscript compiles to bytecode, not c++
[url]http://udn.epicgames.com/Three/UnrealScriptReference.html#Technical[/url] notes
[QUOTE=KorJax;36276517]You've been able to do this in Cryengine since 2004, and almost all of the same editing functions they show off, so it's really nothing *new*, more like Unreal Engine finally getting with the times and implementing that functionality in their own engine. And also improving how you work with it via Kismet.[/QUOTE]
unreal has had a WYSIWYG editor with the ability to hop in and out of the editor-game since UE2 (possibly before that i didn't check), which was released in 2002
[QUOTE=Kopimi;36282742]where does it say they ditched unrealscript?[/QUOTE]
[url]http://gameindustry.about.com/od/trends/a/Unreal-Engine-4-First-Look.htm[/url]
[QUOTE]Unreal Kismet is being evolved to a far more powerful system. Epic claims that you will be able to create a mod entirely using the updated visual scripting system. The next generation of Kismet now allows for scripting of object behaviors, as well as the previous functionality for levels. It includes a system for visual debugging, as well as a template system referred to as blueprint, for placing of objects with pre-defined behaviors in the world.
For those wishing to customize further, programmers can click on a property and edit the C++ code directly, with no rebuild time required.
In the past, gameplay code existed in UnrealScript. UnrealScript is the scripting language which forms the core of current community mods, and much of the gameplay code of all previous Unreal Engine titles.
[B]However, UnrealScript is being removed.
[/B]
In its place, the engine will be 100% C++, and highly optimized. DLLs will still be supported on PC, but this is a significant change for almost every Unreal developer operating today, whether hobbyist or professional. This may have some very interesting ramifications in their development community.[/QUOTE]
[QUOTE=SinineSiil;36282781][url]http://gameindustry.about.com/od/trends/a/Unreal-Engine-4-First-Look.htm[/url][/QUOTE]
whoa awesome
though i would have liked it if they replaced it with Lua or something, but access to c++ is great
[QUOTE=BenJammin';36249208]Everything looks pretty great, except there is one thing.
I AM A PERSON NOT A FUCKING CAMERA LENS.[/QUOTE]
its a tech demo not a game even if games misuse lens flare water dropplets etc
The paper the GI technique was based on is absolutely mental [url]http://www.icare3d.org/research/GTC2012_Voxelization_public.pdf[/url]
I wonder if in the far future, game development would be done by anyone who would be standing in a room going "Yeah I want smoke there, a guy with a gun there, and I want him to hate me enough to shoot me with it. Also, these hills are made of sand."
[QUOTE=fenwick;36275215]I've had my PC for almost 5 years and have no plans on replacing it. It was middle tier when I bought it.
I've only made one upgrade, and it was my GPU, which was my bottleneck when I bought it, which I replaced with a mid-tier one after 3.5 years.[/QUOTE]
Cool, that's 5 years and not 6+. Even then, 5 years is a long time, and a normal GPU from back would be something like GTX 7800 or a 3800 (if you invested some money in your computer, that is). These GPU are not able to run new games like Battlefield 3 and that alike at a steady FPS. BFBC2 wouldn't run fantastic either. They of course run Source games, but if you are a guy that likes to play games at native resolution and with high to highest settings, you can't go on for 5, and nevermind 6+, years. I can do Just Cause 2 at the highest settings with a steady FPS on my old 4830 (and that's a 2008 card) , but I'm not able to run Mirror's Edge and that alike at 1920x1080. Sure, you can do with less, but these games aren't the newest of the bunch, and they don't run with ease.
[QUOTE=layla;36282999]The paper the GI technique was based on is absolutely mental [url]http://www.icare3d.org/research/GTC2012_Voxelization_public.pdf[/url][/QUOTE]
Holy fucking shit.
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