• Dead Space 3 getting Mass Effect 3's N7 armor
    136 replies, posted
Oh, I see, you actually are a blithering retard. "It's part of a game so it can be anything so I can just make up shit and not make any sense and no one can call me on it."
[QUOTE=Janus Vesta;39312225]Oh, I see, you actually are a blithering retard. "It's part of a game so it can be anything so I can just make up shit and not make any sense and no one can call me on it."[/QUOTE] You are the one making shit up, I wasnt the one questioning why Isaac put a flashlight on a gun or that he magically rewired it, removed the safety, and added a trigger in the span of like 5 seconds. Its why I dont question shit like medpacks, or being able to store shitloads of weapons in some endless bag that isnt visible.
No, you were saying he did it 'magically' when there's a perfectly resonable, and simple explanation for what he did. You instead reject the explination with "lol it's just a vidya gaem it don't need to be explained".
[QUOTE=Janus Vesta;39312280]No, you were saying he did it 'magically' when there's a perfectly resonable, and simple explanation for what he did. You instead reject the explination with "lol it's just a vidya gaem it don't need to be explained".[/QUOTE] Give me the explanation of putting a trigger on it.
[QUOTE=HoodedSniper;39312294]Give me the explanation of putting a trigger on it.[/QUOTE] It doesn't have a trigger, it has a flashlight switch. [editline]22nd January 2013[/editline] I have never mentioned adding a trigger. I said he wires it to the flashlight switch.
[QUOTE=Janus Vesta;39312303]It doesn't have a trigger, it has a flashlight switch. [editline]22nd January 2013[/editline] I have never mentioned adding a trigger. I said he wires it to the flashlight switch.[/QUOTE] Then why doesnt the flashlight go on and off each time he shoots.
[QUOTE=HoodedSniper;39312316]Then why doesnt the flashlight go on and off each time he shoots.[/QUOTE] Because the switch only turns the laser on/off. Because the flashlight is a game design conceit. I don't know, I don't have the fucking schematics on how Isaac rigged a medical laser and a flashlight together into a plasma cutter. The exact construction doesn't matter, just that it could be made and that Isaac is a competant enough engineer to build it in the field. The point wasn't "Look at this awesome gun he made" it was more "He's a smart enough guy to make a gun out of a flashlight and a laser". [editline]22nd January 2013[/editline] I don't get why you're insisting the game is either 'magic' or that it needs to explain every detail of every element to you.
[QUOTE=Janus Vesta;39312359]Because the switch only turns the laser on/off. Because the flashlight is a game design conceit. I don't know, I don't have the fucking schematics on how Isaac rigged a medical laser and a flashlight together into a plasma cutter. The exact construction doesn't matter, just that it could be made and that Isaac is a competant enough engineer to build it in the field. The point wasn't "Look at this awesome gun he made" it was more "He's a smart enough guy to make a gun out of a flashlight and a laser".[/QUOTE] Well a little while ago you seemed to have all the answers. Like how he disabled the safety so he could shoot faster. You are still doing this in your post saying what the switch does and doesnt. Also the flashlight is not on unless hes holding it up in the game, so what switch is doing that if the flashlight switch is only for the laser now? You basically just said exactly what I was saying, its just a game thing.
I told you, common sense. You don't need ALL the details, just enough that it's believable. There is a fucking middle ground between having every detail explained and say "It's just a game thing it don't matter". He made the plasma cutter for the story, he's an engineer, he's smart enough and desperate enough to do it, so he does it. There, enough details so you don't need to know the fucking inner workings of a fictional improvised weapon, but at the same time aren't just brushing it off as a random gameplay element.
[QUOTE=Janus Vesta;39312192]In what fucking world would a medical laser be designed to be fired from someones hand and have the power to sever limbs in a single shot? It's called common sense, understanding how rational humans design things, such as not having medical equipment that can mutilate groups of people as soon as any random nut gets his hands on it.[/QUOTE] I really do hate to say this, but that's exactly how medical equipment (and nearly all tools) work in Dead Space. [t]https://dl.dropbox.com/s/t6p99tykuzrvnpw/dead-space-cutter.png[/t] That's from a laser scalpel (which I really wish would show up in the games at some point) picked up by some 'random nut' who scooped it off a desk, in the motion comic. The only safety measure on anything in Dead Space is the on/off switch. Everything else you said is right, Isaac just needed to adapt it to a grip and trigger system, but I honestly don't think that ripping panels off walls and wiggling the mouse around qualifies Isaac as an engineer any more than the player pressing E near important stuff and having mission control remind the player that they're controlling an engineer.
[QUOTE=Janus Vesta;39312435]I told you, common sense. You don't need ALL the details, just enough that it's believable. There is a fucking middle ground between having every detail explained and say "It's just a game thing it don't matter". He made the plasma cutter for the story, he's an engineer, he's smart enough and desperate enough to do it, so he does it. There, enough details so you don't need to know the fucking inner workings of a fictional improvised weapon, but at the same time aren't just brushing it off as a random gameplay element.[/QUOTE] Then why were you trying to give me details?
[QUOTE=HoodedSniper;39312534]Then why were you trying to give me details?[/QUOTE] Because you kept fucking asking for them.
I kinda like the armor. Sure its a cheap reskin but it look decent enough. Althou the co-op dudes armor.. Sure it need to be different but all red? I would have settled for his visor being red instead of the entire thing...
One of my major concerns for DS3 is how they'll handle the difference between the story for both SP and MP what with the second guy. In the SP demo, the second guy (And a third guy who just stands around like a moron even though there's a GIANT FUCKING NECROMORPH) just materializes out of nowhere behind Isaac once it switches to cutscene mode. Unless the demo consists of a series of disjointed events that won't match up in the same way in the actual game, I'm worried that for a majority of the time the second guy will just pop up out of nowhere, vanish after the cutscene, and so on.
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