• Why is World of Warcraft losing subscribers, and how can Blizzard fix it?
    81 replies, posted
[QUOTE=daijitsu;40632219]I'm pretty sure there's a lot of people who privately host 'vanilla' servers, probably other expansion-capped ones as well[/QUOTE] yes but they aren't offical. Runescape recently released a 2007 version and it's got the same if not more at times than the main runescape game.
Honestly, I say fuck the game, let's all just forget about it and live a good life.
It's pretty much impossible to affordably develop content that's meant to be earned/consumed a mall number of times faster than your playerbase can consume/earn it. So people only pay for the game when there's new content for them to consume because a subscription-based game needs replayable content to outpace the development/consumption cycle.
[QUOTE=Atlascore;40628763]Why not "shoot the shit" with your friends in a game that's actually fun?[/QUOTE] Well none of us play WoW anymore so eventually we quit but for 6 years it was pretty fun. Atleast fun enough to pay money for and actively play on a daily basis. [QUOTE=daijitsu;40628689]one of the biggest problems I've seen with other games coming and going is that the WoW community does two things: Blames the other game for trying to be a WoW clone, then bashes it for not being enough like WoW to get WoW players to play it.[/QUOTE] This is largely two factors: First off, it's not just the WoW community blaming games for being too much like WoW. People who hate WoW dislike seeing WoW clones much more than people who happen to like WoW. It's the general video game online consensus that anything that copies anything WoW does is instantly bad. Secondly, people bash obvious WoW clones like SWTOR for not being like WoW when they copy everything but the good parts. We railed for months in the beta forums for a dungeon finder; by late 2011 it had become clear that dungeon finders were no-nonsense additions that would massively increase the appeal of a dungeon crawling loot themepark game, but it was turned down because "community" despite the beta community constantly voting it as the number one priority during testing. SWTOR also copied the WoW style of PVP that puts a heavy emphasis on rotating CC effects but instead of going with a simple, tried and true system of diminishing returns to make CC effects not as powerful (something that is constantly a problem in WoW regardless) they went with some hackneyed resolve bar buildup thing that didn't work for weeks after release. Eventually a group finder tool was added and I'm sure PVP has been fixed in general but my point is that there is definitely a way to criticize a game for being a WoW clone and simultaneously bash it for not copying the best aspects. It's developer laziness. Making every quest a kill/collect, making character customization as simple as a talent tree point allocation, and copying wholesale the PVE/PVP progression loops but not doing any of them particularly well is frustrating to see. [QUOTE=Dyneskye;40632039]how about a old school kind of server that brings back the level cap to 60?[/QUOTE] Because it would be a waste of developer resources and attention to satisfy a vocal superminority.
the inherent problem with MMOs is that it's impossible to make content fast enough for the players to play around with. even then, they'll probably finish something that took a year or two to develop in like 2-3 days.
[QUOTE=milkandcooki;40643705]the inherent problem with MMOs is that it's impossible to make content fast enough for the players to play around with. even then, they'll probably finish something that took a year or two to develop in like 2-3 days.[/QUOTE] WoW is actually fairly good about this. Every month or so they release a large patch with new content. A few months ago they released The Isle of Thunder, an island that heavily uses instancing to show the effect the players have on it. It's theme is that there was a progress bar and enough players had to work towards the daily quests so that they could unlock the next area, and the next after that ect and each new area they unlocked there would be a cool ingame lore cinematic and you had to do some mini challange. They also introduced a cool thing with a really rare special key drop that could open a solo dungeon filled with loot that the player had the stealth or bumrush through. They also introduced little mini world bosses that would drop special stuff and it required even more player cooperation to take them down. And if you weren't much for PvE, you could choose to do PvP oriented dailies involving raids on the other faction. You pay sub fees but this was all free and included in an update. But herp derp nope WoW is all boring dailies with nothing interesting!!! seems to be a lot of people's consensus.
[QUOTE=Atlascore;40644729]Dailies are boring, it doesn't matter how you dress it up, they're just repeatable versions of standard quests, IE collect 15 bear asses or kill 10 trolls, it's the same shit we've been doing since for over a decade now.[/QUOTE] Yeah and all FPSs are just enter room, shoot bad guys, collect ammo and move on.
[QUOTE=Atlascore;40644756]FPS's have actually evolved over the past decade, WoW quests have not.[/QUOTE] So the stuff you do alongside shooting people in the face and moving to the next room to shoot more people has changed, but the stuff to do alongside questing hasn't. This is what you are saying. Have you even played WoW within the past year, let alone at all? I listed a fairly large amount of stuff you do alongside regular dailies and you seem to completely ignore that.
I've never been a huge fan of dailies. In fact, prior to Cataclysm, I hardly did them, much to the chagrin of my guild mates, especially in TBC. However, I did do the Firelands dailes. They were a good mix of kill/collect quests and some unique ones, they was plenty of lore, and your work actually affected the world around you thanks to the use of phasing.
[QUOTE=Raidyr;40647833]I've never been a huge fan of dailies. In fact, prior to Cataclysm, I hardly did them, much to the chagrin of my guild mates, especially in TBC. However, I did do the Firelands dailes. They were a good mix of kill/collect quests and some unique ones, they was plenty of lore, and your work actually affected the world around you thanks to the use of phasing.[/QUOTE] You'd enjoy Mist of Pandarias then. Lots of unique things to do alongside the dailies. You can even run your own instanced farm.
[QUOTE=Atlascore;40628763]Why not "shoot the shit" with your friends in a game that's actually fun?[/QUOTE] yo radical idea here: what if opinions existed? or are you going to tell me I don't know what fun is next
[QUOTE=JCDentonUNATCO;40645141]So the stuff you do alongside shooting people in the face and moving to the next room to shoot more people has changed, but the stuff to do alongside questing hasn't. This is what you are saying. Have you even played WoW within the past year, let alone at all? I listed a fairly large amount of stuff you do alongside regular dailies and you seem to completely ignore that.[/QUOTE] If you are saying that, [IMG]http://www.3angrygamers.com/wp-content/uploads/2011/09/deusex_screen003.jpg[/IMG] [IMG]https://images-na.ssl-images-amazon.com/images/G/01/videogames/detail-page/fallout3_1_lg.jpg[/IMG] [IMG]http://oyster.ignimgs.com/ve3d/ve3d/image/article/568/568034/half-life-2-20041121083754240.jpg[/IMG] [IMG]http://media.moddb.com/images/downloads/1/32/31728/441795f9faec9decd8173b354dffeca2.jpg[/IMG] are the same as [IMG]http://media.moddb.com/images/articles/1/123/122995/auto/wolfenstein-3d.png[/IMG] You are insane. EDIT: Care to elaborate why you disagree?
[QUOTE=Atlascore;40647950]Yes, I just quit WoW a couple weeks ago, I first started playing back in 05' and have played through every expansion, the stuff you're talking about is still the same old garbage they've been doing since Cataclysm. Dailies are boring and trying to give the illusion that you're effecting the world isn't going to change that.[/QUOTE] I've noticed you have some kind of crazy hate-boner for dailies in the past but has it ever occurred to you that a) some people enjoy grinding like robots, and they're probably in your guild, and if you're good enough friends they'll probably do your dailies FOR YOU and that b) dailies aren't the only part of the game. I personally only bother doing enough to get my Mogu Runes every week (1 wave of Isle of Thunder dailies, which aren't too bad because it takes like a half hour in my gear and i generally do them with friends, and some other faction's dailies and i'm set for the whole week). If you're going to make the argument that you need them for rep then you're honestly dead wrong. Between the new Faction Champion system, wherein you can choose to gain 600/400 rep per day just for running a heroic dungeon/scenario, Zandalari Warbringers and their scouts which can drop insignias (BoA, at that) for various factions and which are easily 2-manned, if not soloed by some classes, and the x2 bonus you can purchase at Revered which affects every character you have, it's incredibly easy to grind rep out these days. If you don't like the 'kill x boars get y boar livers bring them to z' quest model then have you ever considered that WoW isn't for you? The isle dailies are reasonably quick and painless, and you can do some fun side shit along the way - hunting for your weekly treasure chest, maybe running the loot scenario if you got a key this week, the potions in the Zandalari area which can provide stealth, increased speed, or 25% increased damage, the stacking haste buff in the mines from killing Electrocutioners (which, by the way, just makes your dailies even faster for most classes). Go kill Nalak - on most populated realms there's generally a group up every time Nalak spawns, depending on the time of day. Mix it up a little, maybe - do the PvP dailies today instead of the PvE ones. If your realm is somewhat faction balanced and populated it's fairly exciting to have the Horde/Alliance breathing down your neck at all times (this is for non-pvp servers, of course - every daily is a PvP daily on pvp realms). But sure, if you want to run around autoattacking all your daily mobs and beelining straight for quest objectives, dailies suck. So does every single other part of the game. The pieces exist for you to mix things up a little, but you seem to be the kind of person who refuses to fit them together.
Sorry Blizz but the game is just too old now Gotta pull the plug on every MMO eventually [editline]14th May 2013[/editline] Is WoW still pay per month? They could probably squeeze a few more years out of it if they make it F2P
I never played WoW. Ever in my entire life. I kinda wish I did back when people played it
[QUOTE=Carbon123;40648624]I never played WoW. Ever in my entire life. I kinda wish I did back when people played it[/QUOTE] I don't know what you mean by people, if you are just talking about people you know, but 8 million is still more than most games muster. I know the US Illidan server has queues every other night well into the hundreds.
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