• After years in Early Access, 7 Days to Die continues to waste its potential
    41 replies, posted
[QUOTE=nightlord;51028196]That could make things somwhat worse, though. Developers could just hurry whatever they've got to release before that date and then say "Oh we had to change a few features but we've fully released now!" and use the "things change, but we might add the rest for free later!" excuse for missing content or features. Either that, or they'd just rush it to get it done by a deadline in the first place.[/QUOTE] well I did say they should get a few Delay deadlines forgiven but there needs to be a system in place to finish there work or give the money back
[QUOTE=J!NX;51020954]I legit want to see early access removed. It's abused constantly. Replace it with a less shitty system mate.[/QUOTE] I want a "required progress" clause and an "all content until release is provided free" one too. If you're not actively working on the game it gets pulled from the storefront, and you don't have developers like Ark charging $20 for an expansion before the base game is even finished.
[QUOTE=theevilldeadII;51029192]well I did say they should get a few Delay deadlines forgiven but there needs to be a system in place to finish there work or give the money back[/QUOTE] Because who is going to check this shit? How is Valve or whatever company is in place for this going to actually determine what counts as finished? And Valve is not the publisher for these titles, and if the game has an actual publisher, Valve could get in shit with them for doing that. It literally does nothing to help and basically requires the ignorant and blind to lead when they really have no place doing so at all. Further, it's not uncommon for early access games to make major changes that can require extensive reworking. It could be updating to a new engine, implementation of multiplayer, any number of major, often highly requested features. But because there is a hard and fast deadlines that can get cut or the game itself gets cut. So no, there absolutely shouldn't be some blanket deadline because it's massively ignorant.
[QUOTE=Mio Akiyama;51022941]Rust has been in early access for 3 years, when are they going to finish the game?[/QUOTE] Admittedly they did totally scrap the old idea and start again. But despite the constant updates and generally quite interesting ideas thrown around on the blog posts at times. It still seems to have no real direction or idea for an endgame, and thus isn't going very far very fast. [editline]11th September 2016[/editline] [QUOTE=AJ10017;51023018]never, look at garrysmod. Garry will work on it for a few more years before handing off developement to 2-3 other volunteer devs and work on something different and never look back[/QUOTE] Rust has already been handed off the the other devs of FP. Garry is mostly dicking around with Prototypes for new ideas now. Some neat stuff has come up.
I think there should be a refund policy all the way through a game that's in Early Access, that way if a game ends up getting shit or getting left, you can refund it anytime you like, and it's the developer that gets fucked in the ass and not the customers.
GOG does it right in that they don't allow just anyone onto their service and they curate it. Valve just goes "Fuck it".
Valve can't reliably give refunds over long periods of time. If you're buying an early access game you go into it knowing it might not be completed.
The worst of it is a game called The Dead Linger. What a massive dissapointment that game was, and no refund was allowed. The gist of it is they switched to UE3 from Unity; the entire game became even worse and then it got cancelled.
[QUOTE=GHOST!!!!;51031149]I think there should be a refund policy all the way through a game that's in Early Access, that way if a game ends up getting shit or getting left, you can refund it anytime you like, and it's the developer that gets fucked in the ass and not the customers.[/QUOTE] While i like the overall idea, that sounds pretty bad. If it's a refund with no limitation, people would play it for hours and then just get a refund regardless of the state of the game because they've had enough of it by then, and then wait for it to be cheap again.
[QUOTE=SuperDuprKyle;51034845]The worst of it is a game called The Dead Linger. What a massive dissapointment that game was, and no refund was allowed. The gist of it is they switched to UE3 from Unity; the entire game became even worse and then it got cancelled.[/QUOTE] oh man I remember that. Didn't it have procedurally generated worlds? It definitely looked like something that'd get big, insane to think it went down the drain
Sorry, you need to Log In to post a reply to this thread.