• Door Kickers alpha review
    3 replies, posted
[url]http://www.pcgamesn.com/indie/door-kickers-alpha-review[/url]
This is the one people kept describing as SWAT meets Hotline Miami, right?
[QUOTE=Sir Whoopsalot;42563781]This is the one people kept describing as SWAT meets Hotline Miami, right?[/QUOTE] More like It is top-down and really hard Besides that they share pretty much nothing in common, I prefer to describe it as a less complex Frozen Synapse
[QUOTE=Rika-chan;42564401]More like It is top-down and really hard Besides that they share pretty much nothing in common, I prefer to describe it as a less complex Frozen Synapse[/QUOTE] it's pretty different imo I beat the entire campaign of frozen synapse (so I probably have more experience with both than you) First of all, all missions in doorkickers are in the "dark" mode of frozen synapse, so you have no prescience of the enemy's location. Also, frozen synapse was ALL about reaction times. If you wanted to charge into a room and take out an enemy, you pretty much had to use a shotgun or the other guy who was standing still had a reaction time advantage and would merk you. In doorkickers, you have elements that can alter this balance (namely flashbangs and breaching charges), which you have to ration and decide when to use. The reaction time element also comes into play, in pistols vs. long guns, but it's much less of a factor, it's all about positioning. Also there are more modes (basically the ones in CS right now (defusal and hostage rescue/hostage execution, but more are planned). In the end, the only things frozen synapse does better is random environment generation, and destructible cover (which would be superfluous in doorkickers context because swat isn't supposed to use RPGs and stuff)
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