Human Head's cancelled Prey 2 game had a disturbing plot twist
39 replies, posted
thats a sick ending and like someone else said it perfectly lets a NG+ work
[QUOTE=Socram;52276124]In response to all the dumbs and comments, I just want to point out these were two specific examples I could think of immediately and link to. If you think this idea was somehow more original when Prey 2 was in development, or that I was implying these two shows were the first to do it you're completely misunderstanding my post. Ah well.[/QUOTE]
And you're completely misunderstanding everyone and everything by going "well something vaguely similar has been done before so it's not really that original"
[QUOTE=Ganerumo;52275744]Seeing as it spent five years in development without the devs being able to put out as little as one actually playable demo that wasn't scripted out the ass, I have doubts if it could have been good at all.
There is a point in a development cycle where it becomes clear developers are just wasting time or struggle with a lost cause. Half a decade seems like a good breaking point - just looking through games known for being stuck in development hell shows that five to six years on a single project is the tipping point where diminishing returns go in full effect.[/QUOTE]
I thought the developers were overworked by Bethesda so that they could buy out the studio.
[QUOTE=Socram;52276124]... misunderstanding my post.[/QUOTE]
If you feel people have misunderstood your post a good starting point is to explain yourself, so that [I]we can[/I] better understand you.
[QUOTE=Talvy;52280956]I thought the developers were overworked by Bethesda so that they could buy out the studio.[/QUOTE]
The whole hostile acquisition thing was pushed without any sources or proof by like one salty developer. There's a lot more evidence pointing towards the fact Human Head was just not able to put anything worthwhile in the span of five fucking years.
[QUOTE=Selek;52276680]It was sorta used in BioShock: Infinite, though. [sp]Except then you're not a clone but another Booker DeWitt from a parallel universe.[/sp][/QUOTE]
So it wasn't really used in BioShock: Infinite then.
[QUOTE=Talvy;52280956]I thought the developers were overworked by Bethesda so that they could buy out the studio.[/QUOTE]
They weren't overworked, they were deliberately underpaid.
[QUOTE=TheRealRudy;52281703]​preys disturbing plottwist was that alex was skipping fitness classes[/QUOTE]
don't forgot about how he was sneaking all of the donuts out of the cafe
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