• How Counter-Strike: Global Offensive is turning into the world's most exciting eSport
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[QUOTE=Pappi_man;46837302]I wish Natural Selection 2 was this big in esport.[/QUOTE] NS1 > NS2 for pro play imo. NS1 is a load more fast paced than 2 is, with the same amount of strategy
Dreamhack was pretty fun to watch.
[QUOTE=thefreemann;46836919]not sure if you're dumb or trolling[/QUOTE] to be honest some matches can go on a bit without any significant action so i see where he's coming from
[QUOTE=Zaure;46835911]What? Are you sure you're talking about CS:GO? Most pros play on extremely low mouse sensitivity. That sounds more like UT or Quake (however I am unfamiliar with the competitive scene in those, so I may be wrong).[/QUOTE] generally aware cs:go players use low sensitivity because the gunplay and bullet spread over time requires tight mouse control, which is simply easier to get consistant with a low sens. quake/ut are arena shooters and have tons of non-hitscan weaps, distance between players is usually less, player move speeds are faster, sens is more preference/habit. but twitchy mouse control/fast mouse movement isn't at all impossible with low-ass sensitivity; motion sickness isn't an unrealistic thing to get even from watching cs:go
If you saw Capcom Cup you would definitely see the rising new hotness is going to be fighting games. Especially Street Fighter. But you need to spend a LOT of time to even learn pure basics. That puts off a lot of players who don't like dedicating themselves to things. [media]http://www.youtube.com/watch?v=NnkzQ11KKy8[/media] To put this match in perspective, Daigo Umehara was pretty much said by everybody as the most likely one to take the whole tournament. However, Daigo was sent to losers bracket by Xians Dhalsim in an insane and unexpected counter-pick. Thus, PR Rog who hasn't even been going to tournaments as much basically put all of the USA on his back and took out Daigo, one of the best players in the world. You also have to realize the nerves going on, there hasn't really been much of a prize pot this big in fighting games, not to mention you are playing against the proclaimed best player in the world, and you have the commentators talking to the big theater audience while playing. The amount of BALLS and patience and skill that PR Rog had to have to do that Red Focus finisher only once and at the very end to close it out is one of the most insane things I have seen in a long time. There is so much more passion and drama and play by play hype than any other competitive videogame in the world.
[QUOTE=voltlight;46835508]The servers literally seem to utilize RNGs, the hit regristration is god awful for a 2010+ game and there are countless bugs that render even the main menu unusable. Go check it.[/QUOTE] Why do you even take the "competitive" part of the game seriously? It's not like a man is gonna go to your house and take you around the world in pro matches like Dreamhack when you get to the top level of the ranks. It's competitive because its harder, not because its some mlg mode or something, so don't expect space age algoritms to find players. As for the hit registration, the only thing I can say is LANs, because yeah hit registration will never improve, which is sad because I've seen games with seemingly shoddier multiplayers with MUCH greater hit registration, although nowadays it isn't that bad tbh.
To be honest, as someone who didn't really enjoy CS games. Dreamhack was exciting to watch as it went on. [sp]minus the boost nonsense[/sp] I'm not going to say the game is better than Quake or UT because that is mostly personal preferences, same about watching it being played at a competitive level as I don't find it too appealing to watch myself Though, the main reason why I agree with the article is that imho, for someone who doesn't know much of Quake they'll only see people do twitch shots and fast movement in mostly 1v1 scenarios with their view going jumping a lot with only the casters helping out, but for that you need to actually stick around for more than 10 minutes, which is hard to do if you're not finding it that easy to watch in first place. Correct me if I'm wrong on the tournament part though, all I remember from any larger tournaments I watched is that it was purely a 1v1 scenario Where as for CS:GO, it is much easier to understand what's happening after watching just a few rounds of the match which each last somewhere around 2 minutes at most. In a 5v5 environment that includes teamwork and coordination between players. Atleast for myself it's just much easier to jump in and watch or show it to somebody because of how clear the game is to watch being played. Try to show a Quake tournament game or an ordinary competitive game to someone who doesn't play much FPS or has knowledge about Quake that isn't "that franchise exists". It is imho kind of a similar case with MOBA games including Dota 2. Valve's support of it also helps, what with the part where they completely reworked a map to make it more played in competitive modes or balances changes done recently. [editline]yes[/editline] christ, my wording is horrible atm. I hope my point is understandable even if it's not agreeable with.
I like watching CSGO because there's so many layers of complexity that the average player or viewer doesnt see. Players saving exact amounts of money needed for the next 3 rounds, choosing who gets what weapons when, who goes where, and all the different strategies and ways to play the game from different teams. When a play comes together its very exciting to watch.
[QUOTE=DigitalySane;46837421]Eh, I'd say halo for fps games[/QUOTE] Disagree. There's things happening in Halo matches all the time, a constant tug-of-war, making it faster paced than CS. The big problem is though, that it's just really boring to watch because it's all the same every game. Everyone has a battle rifle and can pick up shotguns, a rocket launcher or a sniper rifle but outside of small weapon changes or a power up, nothing really changes the flow of the game. No smoke grenades, no flashes or fancy tactics. Just out fragging and out maneuvering the opponent, but when you look at what's behind doing both of those you realize it's all pretty shallow
[QUOTE=Pappi_man;46837302]I wish Natural Selection 2 was this big in esport.[/QUOTE] the problem with competitive ns2 is that the cameraman is always fucking awful, and first person spectating was broken for a real long time with a jittery camera and no viewmodel. not to mention the balance was off every new major patch because one way or another they'd change numbers or add something and it'd either result in the marines having an overwhelming winrate or aliens having an overwhelming winrate.
While I personally love watching CSGO as opposed to anything else that's wrong, MOBAs are far more popular.
I think cs go competitive is cool because it combines skill with strategy of choice/mindgames, and strategy of item choice. Although I personally hate how fast fights are.
I just enjoy it because my russian friend bets to csgo games and it's fun to see his reactions when watching live games.
[QUOTE=Fetret;46835812]I could get into watching CS:GO more if extreme mouse sensitivity and twitchy play of pros didn't give me what I can only assume is motion sickness. I don't like being in first person view and not being able to actually control what is going on.[/QUOTE] have you ever watched a CS game. practically all of the professional players use ridiculously low sensitivies
Personally, I only experienced verbal abuse during competitive in CSGO. Pub servers are a lot more laid back and usually being abusive will get you banned anyway.
[QUOTE=gk99;46839707]While I personally love watching CSGO as opposed to anything else that's wrong, MOBAs are far more popular.[/QUOTE] but are MOBAs as exciting to watch
[QUOTE=t h e;46844484]but are MOBAs as exciting to watch[/QUOTE] They probably are since they're more popular and have more viewers? If it wasn't exciting then why do so many people watch it?
[QUOTE=t h e;46844484]but are MOBAs as exciting to watch[/QUOTE] Apparently? I mean I dunno I fucking hate MOBAs, but my opinion alone is not the same as all of theirs.
[QUOTE=BeardyDuck;46838969]the problem with competitive ns2 is that the cameraman is always fucking awful, and first person spectating was broken for a real long time with a jittery camera and no viewmodel. not to mention the balance was off every new major patch because one way or another they'd change numbers or add something and it'd either result in the marines having an overwhelming winrate or aliens having an overwhelming winrate.[/QUOTE] Honestly NS2 tried changing too much and ended up ruining what made it great in the first place, I loved NS1 but NS2 just doesn't match up.
[QUOTE=RichyZ;46844535]because a lot of people watching could also just be watching to see strategies, since dota is basically the most popular online game ever[/QUOTE] Same applies to CSGO too.
[QUOTE=.Lain;46842094]have you ever watched a CS game. practically all of the professional players use ridiculously low sensitivies[/QUOTE] I don't understand how. I have to play with ridiculously high settings. [editline]3rd January 2015[/editline] [QUOTE=t h e;46844484]but are MOBAs as exciting to watch[/QUOTE] Sometimes they are.
[QUOTE=RichyZ;46844682]not nearly as much i'd say, its much easier for a casual viewer to "get" csgo than dota[/QUOTE] And yet DOTA has a lot more viewers. What counts as a casual anyway? I bet most casual DOTA players "get" DOTA tourneys. The only people for whom CSGO is easier to get compared to DOTA are casuals who don't play DOTA.
That article was pretty poorly written. But yes, I love CS:GO. Playing competitive match making is loads of fun and watching pro games is alright. I feel with some more notable casters like dota2, CS:GO would take off.
[QUOTE=Rocâ„¢;46844856]I don't understand how. I have to play with ridiculously high settings.[/QUOTE] Use your arm to aim, not your wrist. Also a huge part of CS is pre-aiming at the spots you suspect enemies to be coming from, which means low sensitivities are even more viable.
[QUOTE=voltlight;46835508]The servers literally seem to utilize RNGs, the hit regristration is god awful for a 2010+ game and there are countless bugs that render even the main menu unusable. Go check it.[/QUOTE] The biggest travesty is mat_postprocessing is still considered a fucking cheat and is forced on. The thing is, the game looks like 10x better, 10x more colorful, and 10x easier to see people on with it off. Its fucking still pissing me off.
[QUOTE=Mike Tyson;46836411]thats why you play one of many 128 tick 3rd party servers like faceit, cevo, or even esea if youre good enough[/QUOTE] Why is it that 3rd party servers are better than the competitive servers? [QUOTE=RichyZ;46844682]not nearly as much i'd say, its much easier for a casual viewer to "get" csgo than dota[/QUOTE] While this is true, I wonder how often "casual viewers" actually watch it because even though Dota and LoL are harder games to watch and get into, they both always have a lot more viewers than CSGO and other "casual viewer" games.
[QUOTE=SGTNAPALM;46835357]The problem with watching MOBAs is that I never know what is going on. Counter Strike is easier to digest for a casual observer.[/QUOTE] I didn't get watching LoL games until I understood it well enough to appreciate why the pros were playing so well. It's boring when one team snowballs, or like some of the games from last year's season where they rotated constantly instead of fighting.
[QUOTE=Splarg!;46845929]I didn't get watching LoL games until I understood it well enough to appreciate why the pros were playing so well. It's boring when one team snowballs, or like some of the games from last year's season where they rotated constantly instead of fighting.[/QUOTE] LoLs metagame just becomes so god damn stale because Riot balances around it, instead of creating something new. Too streamlined.
[QUOTE=.Lain;46842094]have you ever watched a CS game. practically all of the professional players use ridiculously low sensitivies[/QUOTE] Yes and I clarified my point in a later post: [QUOTE=Fetret;46836275]Mouse sensitivity might have been wrong choice of words there, but whenever I've tried watching any tournament games everything seems twitchy (and jumping from one player to the other doesn't help). Since the guy playing the game wants to cover all the spots he moves around/looks around pretty quickly. Oh I don't particularly care for watching UT/Quake either though. To be honest this more of an issue that I have rather than something that is wrong with CS:GO.[/QUOTE]
I wish I could get into CSGO, I guess I'm more of a casual gamer. Because I really don't like how half the weapons have a chance to 1-shot you, I'm more of a fan of having higher health and not-so-often chance of 1-shotting, such as TF2. Maybe it's because I'm bad or something I dunno. Definitely better than the average MOBA to watch and play in my opinion though.
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